April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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The Green Planet

by Munch - 48 Hour Compo Entry

Use the Earth's gravity to direct asteroids into Jupiter, then collect the debris to steal Jupiter's mass!

Made with Flixel.

Downloads and Links




Rusty Moyher says ...
Apr 24, 2012 @ 7:17am

Nice! It's like you're eating chunks of a planet. :D

strega says ...
Apr 25, 2012 @ 8:52am

Interesting mechanic. I felt like I was more just trying to survive than actively getting the asteroids to hit Jupiter.

Cake&Code says ...
Apr 25, 2012 @ 8:54am

I couldnt figure out how to direct the asteroids to another direction. The kept hitting jupiter and I was getting a little frustrated. Great art though!

basspenguin says ...
Apr 29, 2012 @ 12:41am

A little hard but fun none the less. Good job!

castor says ...
Apr 29, 2012 @ 10:06am

The game is cool. It's quite hard. I was expecting the size of the planet to grow or something when you picked up the debris. That would be pretty cool.

Munch says ...
Apr 29, 2012 @ 10:08am

Thanks for the feedback guys, it's all being noted. The size of the planet does indeed grow, except I set the amount of debris you have to collect before that happens way too high. (Every 40 points)

LukeRissacher says ...
Apr 29, 2012 @ 10:49am

I like the mechanic - playing chicken with asteroids - nice risk/reward thing going on there. Didn't get it at first, would be cool to list the controls somewhere (in-game or on this page). I assume it's just arrow keys unless there's something I missed on my keyboard hunt :). Liked the graphics too.

Jedi says ...
Apr 29, 2012 @ 11:27am

Very good entry overall! Using the gravity mechanic and having the planet also increase in mass (subtly changing the mechanic) gets 5* on innovation.

Apr 29, 2012 @ 11:32am

Cool little game, nice pixelly explosion effects and the asteroid gravity pull is a good feature. The controls were too jittery for my liking however which affected gameplay. Would more of an asteroids movement system work out better perhaps? or plain ol lock to mouse?

Aside that niggle a nice concept and a solid game, well done!

Apr 29, 2012 @ 11:36am

This was actually a lot of fun! Very interensting mechanics. Made me want to play it more and more.

DainVadda says ...
Apr 29, 2012 @ 11:38am

Nice game. I would have liked to get a little higher on the screen to have more control over the asteroids.

jwolf says ...
Apr 29, 2012 @ 11:27pm

Pretty neat entry. I would have thought that getting hit would just lose some of your resources, but that might be difficult to balance.

amodo says ...
May 2, 2012 @ 3:46pm

I loved this. Only having just one life makes it a little hard. Great idea!

Hazard says ...
May 3, 2012 @ 3:26pm

We had quite a similar idea. :) Verry different gameplay on our entries, though.
The concept of using the gravity to redirect asteroids is really fun. The controls could be improved, though.

DoktorAce says ...
May 7, 2012 @ 8:24pm

Wow that was hard. The steering was so fast. What does the earth have against Jupiter? :D

smvilar says ...
May 8, 2012 @ 3:59am

It'd be nicer if Jupiter had some gravity too!

summaky says ...
May 8, 2012 @ 8:20am

A little too hard perhaps, but quite innovative, I think.

Daniel says ...
May 13, 2012 @ 2:13am

Lol, cool concept

Shadow says ...
May 13, 2012 @ 9:40pm

Quite interesting (although damn hard!) Just a suggestion; when asteroids collide with Earth you could make Earth lose size instead of being killed instantly (of course, once the planet shrinks past a certain limit it's game over). You could display current "diameter" somewhere so you can see how it goes up when absorving debris and down when colliding with asteroids. Cool entry. I liked it.

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