April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
READ THIS: Save the game's executable in a folder or something instead of saving it to your temporary folder so the game can save! (you'll crash every time you finish a level if you don't do this!!)
Tiny creatures from four different planets want to eat all the metal in the world!
Coding: Yotam Frid
Art: Mati Ernst & Itamar Ernst
Music: Cave Story & Brother Android
Joystick support is available but quite buggy.
Made in Game Maker 8.1
(the engine was written from scratch for LD23!)
Downloads and Links
Ratings
![]() | Coolness | 100% |
#49 | Overall(Jam) | 3.56 |
#50 | Fun(Jam) | 3.35 |
#70 | Graphics(Jam) | 3.80 |
#83 | Audio(Jam) | 3.19 |
#83 | Mood(Jam) | 3.11 |
#102 | Theme(Jam) | 3.11 |
#104 | Humor(Jam) | 2.53 |
#175 | Innovation(Jam) | 2.58 |
Comments
Hi, I only tried the first level (had a crash and I wasn't in mood to go over it again), so here is a feedback from the intro/first level only.
Hated the intro sounds, very aggressive. But then It went better, the music and sounds are good in game. Not perfect but I must recognized the efforts you put into it.
The gameplay is fun, not easy but not unbeatable, seems well balanced.
Graphics are clean. Somehow it looks like Sonic ones =)
Overall, looks like a funny game polished enough to be played and enjoyed.
Good work overall, thanks for the game !
There are a bunch of things you did right, so the only problem I have to report right now is that sometimes attacking near a wall causes me to warp into the terrain.
Nice choice of soundtrack.
It's a very charming little game, but it's a little hard for me. I wasn't able to pass level two :P
I'm not sure if I'm doing something wrong, but I feel the trailer showed off more attacks than I was able to do in the game - and I couldn't hear the sound effects that are in the trailer either.
Hey Kvisle,
To pull off different attacks other than just charging you can either hold up and attack to do a pointy nail attack or hold down and attack while in mid-air to crush anything below you.
As for sounds, check the options in the main menu, you might have them turned on.
If you're having trouble with some levels you can always exit in the middle using ESC and switch to a different planet through the start menu.
Thanks :D
Hmmm - doesn't work for me... there's no message, so I'm doing wrong. Sorry :| (Win7-64; tried XP compatibility mode just in case, but it didn't help; no console messages either)
Flawless graphics, nice music and fluent gameplay. I only wish there I could tell how much health a enemy has left, I am still not sure if different attacks make a different amount of damage. That made the game a bit too hard.
Great work though!
That's a really nice game. I find its aesthetics really great, especially the animations. Unfortunately, I'm unable to beat level two mainly because it's not possible to control the height of the jumps.
Make sure to save the executable in a non temporary folder like your desktop or documents :)
Very nice! I did manage to get stuck in the walls a couple of times though.
I didnt quite get the theme here, but otherwise i loved the graphics and audio, the controls felt kinda funny and i had to restart it once cause i got stuck in a corner, but great game nonetheless. =)
Died a lot but had fun doing it. Main character was an excellent bland of violence and cute.
Very nice! the sounds were a bit annoying, but the music was cool. gameplay was fun, though a bit weird and buggy.
What did you make this with? it has a very nice smooth feeling.
Best game I've played so far. I did get stuck in a wall on level 2 after respawning, but aside from that, I really enjoyed this. Great music.
Sometimes I would clip through walls, and it was kinda confusing. I liked the music though, and the game seemed well polished.
**If anyone has problems running this on Win 7 x64 put it in a NON read-only folder, and run as admin!**
Amazing! Art, music, everything feels really polished! I went through the walls a couple of times (and died), but that's a minor issue that should be easy to clear up. The only suggestion I would have would be to make the enemies require fewer hits before killing them. Other than that, I really enjoyed this one (bookmarked it for later!) Thanks!
Really nice platformer. Enjoyed playing. It's a bit hard, but that might just be because I suck at platformers :)
Sorry, I can't play this on my mac.
Looks kinda cool from the trailer, although I don't like how you used music from Cave Story in the game (assuming that was the game music in the trailer). Is that even allowed? Is that even LEGAL?
Really fun game. You should use more international keys, though. I have an AZERTY keyboard and I have to twist my fingers to reach X and Z at the same time.
Hey everyone, thanks for the great comments! I'm planning to make an extended, post-competition edition of the game with all of your suggestions, so feel free to leave some! (plenty of bugfixes, azerty support, full joystick support, co-op, netplay, mac support, etc')
I liked it a lot, had the same bug others mentioned about warping into walls. I wish the enemies that rammed you either had less HP or moved more slowly. You can't see them coming until they hit you and they take like 8 hits to kill. The graphics, sound, and level design were all great!
That was super-cute... and I felt strangely powerful but could still lose. I liked the balance.
Enjoyed the game, though I managed to end up pushed out of the level by enemies at one point (which was rather hilarious, I must admit). I like the choice of Brother Android for the title music - but it seemed a little unfitting for this kind of game considering it came from Hero Core. Still, enjoyed the game very much!
It's a good game but it eat up with bugs. The hit boxes for the tiles could be tighter in areas, If hit just right the player goes through the wall. Also there was some pretty annoying lag in areas. But if you were to fix these I believe you'd have a very fun game. Don't give up on it just yet.
-AlucardX60
Lag occurs just in computers that aren't fast enough, buddy :\
As for bugs, I can't fix them, it's against the competition rules. We were running out of time so we weren't able to do much polish. :(
The main character is cute looking >.<. The performance is slow. I got a good computer and it still worked slow. In some places the game would lag. Many bugs on the game but I managed to control it. 4/5. Come check out my game!
Each world is awesome! Overall, beautiful game. It's really polished.
Yeah. Another tiny bottles idea. Very well made platformer. I liked it, especially the soundtrack and the attacking mechanics. I found a bug where I got thrown into the solid terrain after I've been hit by an enemy.
Looks really cute, but I can't play as I don't have Windows.
Awesome job! An pretty large game for just 72 hours! Really difficult too, I loved it. Great graphics and level design, the music was really good too. I liked the attack mechanic as well. The only problem was that the collision detection was a bit off when jumping. You'd hit your head on something that seems like you should be able to just go past. But, I really enjoyed your game, great job!
Very pretty retro graphics. Unfortunately I cannot play, being a Mac user.
Great game. The graphics, audio, and instructions set this game apart from some of the others. Felt very polished.
I ran into a bug on the second level. After being attacked by one of the flying enemies, I bounced inside the wall and was trapped.
Pretty fluid gameplay. It has some cheap feeling falling deaths- there's no real way to tell when you'll be falling into lava or whether a pit is bottomless and fatal. It's not the existence of the traps themselves, but rather the fact there's no telegraphing ahead of time to alert you of their existence. (My game had some balance issue in the first jam version too- hard to crunch and finish a product in that much time, let alone excessively polish, I know.) A little hazard indicator for pits, and removal of possible blind drops into lava would be really nice, I think.
For some next-version advice, I notice that the background kind of lags behind the hero and the camera jitters sometimes mid-jump. You can fix this by doing the process that affixes the background's X and Y to the player's position right AFTER his or her movements have been calculated (begin step?), as well as set the view's X and Y positions to align with the player then.
I don't think I have a problem with the sound effects on their own, but it is quite jarring to hear the overlapping noises of the charging enemies at the same time- it becomes loud with a few of them going. This could be alleviated if you ensure no more than one instance of the sound is going at once.
It was nice when the bouncy things were introduced; I felt that they added a nice dynamic to the gameplay. With a character who has a narrow repertoire of abilities like this blobby thing- or Jumper, for instance- I observe that the most successful mix-ups come from capitalizing on environmental mechanics like this, and experimenting with their possible synergy.
Did you ask Pixel or Brother Android for permission when utilizing their music? Although it's freely available that doesn't actually imply anything about its usage license. Although if he has granted you permission to use his tracks or has posted that they were open for usage, disregard me.
I'd echo the sentiment of the charging enemies in particular needing a bit too much to kill. When an enemy doesn't change its strategy often enough, or when it becomes more damaged, I feel that giving it an excessive amount of HP oftentimes feels redundant- with the charger enemies in particular, it doesn't seem like it proves much about the player to be able to hit them enough to destroy them. The only thing necessary is just to wait until their invincibility animation is over with and hit them again.
Any projectile enemies are a bit better in this regard- their HP is more significant in that situation, because then the player is tasked with deciding to try and burst them down in a short period of time or instead attack and retreat.
Ran fine on my comp but I do notice a lot of people with slowdown woes. Perhaps if you deactivate any unused instances (do you already?) outside of the large box that follows the view, things would work faster.
Anyway I like it and I think it's promising, thus the detailed comment! It's crazy that you finagled with GM's horrible room editor to make so many levels in such a short amount of time, haha. Nice job! :)
Hey Moth,
Thanks a lot for the insightful review!
We constantly look at the comments here and we take all of your suggestions into account - that means your comment means a lot :)
Thank you everyone for the support, we're overwhelmed by the amount of comments we've got, since our last entry got no more than 8! :D
Thanks again, and good luck to everyone!
Wonderful game. I am impressed! I did manage to dash into the wall but escape quickly fixed my dilemma. This game is on my favorites. I know how hard it is to make a game because I made one! Thanks a lot.
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Really nice one! The game is really fun and the graphics are also very charming. I really like this game. Well Done :-)