April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
So this was my second attempt at Ludum Dare, once again using Construct 2. It's possible I was a little over-ambitious this time. But given everything, I'm very pleased with my results. This is an HTML 5 game, and you need webGl to be able to play it. I apologize if you're not webGl enabled :( This can be a bit of a beast even on webGl accelerated machines. My hope after this Ludum Dare is to learn a lot more about streamlining for framerate and performance.
In Slime Buster Micro, you play as John Pompadour. You must rid the world of slime. Shrunken down to their size, you must use your flamethrower, waterblaster, and vacuum to defeat the slimes, collect their droppings, and upgrade your equipment and skills. In the end you'll face the ultimate...King Slime!!! Good Luck!
WASD to move, W/Space to jump, Mouse to aim, LMB to fire, Q/E to scroll weapons, 1,2,3 to select weapon directly, F/RMB to open Pause Menu.
*If there's lag when leaving the story screen, it's because I ran out of time before I could add a loading animation... the game should load shortly. Apologies for framerate issues, I'm not sure if we're allowed to tweak for performance after the submission deadline or not. WebGL is required to play.*
Downloads and Links
Ratings
#124 | Audio | 3.28 |
#191 | Graphics | 3.45 |
#308 | Humor | 2.48 |
#350 | Fun | 2.97 |
#380 | Overall | 3.06 |
#410 | Mood | 2.71 |
#651 | Innovation | 2.48 |
#705 | Coolness | 45% |
#822 | Theme | 2.07 |
Comments
That was so cool. The only thing i didn't liked about this was that i couldn't really see a "tiny world". The controls where also a bit buggy for me. Great game, though
It looked like a fun game, but alas, my projectiles were super slow and didn't seem to affect the baddies.
I liked it, but didn't really see how it matched up with the theme. The 'bullets' did not shoot forward when running, but lagged behind. It made it a bit awkward to play.
Not bad, the weapons could do with a little more range for my taste, and add the velocity of the player to the bullets so they travel forwards.
Artwork was good.
Seems like the projectiles were slow, but A+ on graphics and sound! Thanks for making this!
Wow! Pretty nice for a 48 hour game. I wasn't able to collect any of the slimes tho :( It made the sound, but that was it.
Very nice. Little laggy, but strangely addicting. I wanted to unlock the super jump, but I just didn't have the time. Overall very good, nice job!
It seems to be lagging for me, as when I press things nothing happens. Also, he can run faster than he can shoot, so you can't really run and gun. I love the graphics, however.
Nice entry in 48 hours, but the bullet mechanics could have used more work. Those bullets were moving slower than you did when you're running, that was super awkward. I liked the upgrading progression, it was nice.
Some of the platforming was also pretty frustrating :P
The graphics were very cool!
It lagged a lot on my Linux machine. It was fun until gem things started dropping and it became unplayable due to lag.
I like the graphics and music, but...
How do I get the gems so that I can upgrade my weapons?
For a 48 HS. game, this is awesome. Needs a little bit of polishing, but I love it. Reminded me of the old DOS game, "Abuse", but with a mix of "Contra". You have to keep working on it after the Ludum!
Definitely loved the music, graphics and feel. I had a weird bug where slimes refused to spawn once I went into the caves. Still, I'd love to see more work done on this.
Amazing graphics, amazing audio. The framerate made things difficult and I felt like my flamethrower kind of sucked :-). I think this is the only HTML5 game I saw!
Defeated the slime king was that the end though because nothing happened? Pretty cool game but it felt like it had little to do with the theme. Nice if a bit lackluster weapons, atleast the flamethrower was cool when fully upgraded.
You must sign in to comment.
the big slime was rad!