April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
My goal in this LD was to try to make an MMO in 48 hours -- and at least in this regard, the project was a huge success. Here is how to play:
*To move around click on stuff.
*Left clicking a monster or a player attacks them.
*Kill stuff to earn experience/level up
*Every time you level up or die, your health is restored
Your main objective in the game is to kill rats to become more powerful, so that you can then grief other players more effectively.
Good luck!
!!!!!UPDATE!!!!!
I posted the source code after rebuilding the repository. I hardcoded several database passwords and checked them into github (ultra professional), and I could not figure out how to remove them from git without making a brand new repo. :P
Downloads and Links
Ratings
![]() | Coolness | 57% |
#266 | Innovation | 3.29 |
#330 | Humor | 2.43 |
#498 | Overall | 2.86 |
#683 | Mood | 2.27 |
#778 | Fun | 2.10 |
#784 | Audio | 1.08 |
#811 | Theme | 2.12 |
#859 | Graphics | 1.83 |
Comments
nilstatic: Thanks! Here is a protip:
In chrome use CTRL + Mousewheel to increase the size to make things easier to see. This can help with clicking on stuff.
Also if anyone is having problems playing the game, please leave a comment. It should work in Chrome/Chromium.
An MOO in 48 hours? I never would have believed it possible.
Though, the grass texture pattern assaults the eyes, which increased the difficulty of clicking on stuff.
The gameplay and graphics aren't that good, but hey! It's an MMO without the first M ;p But good job on a working MO :D
Humor points for your writeup here.
Multiplayer: check (I think).
Kill some rats: check.
Grief a player: check.
I mean, a health gauge would be nice, and maybe a little less tiny would be good too. But this is good stuff right here.
Super impressed that you made an MMO in 48 hours! Is it fun/playable? No and kind of. Still, if you gave it some more time (and made the screen bigger, I was all "why are there numbers, oh that dot is an enemy") it might turn into something good.
Good work! Remember you have to post the source code to qualify for Ludum Dare. The high contrast graphics made it seem a bit "noisy" - the grass and rock would be nicer with less detail, and I wish it was BIGGER in terms of screen real estate, but otherwise, pretty awesome effort!
It's amazing that you made a functional MMO in a single weekend. I probably spent more time on this than I should have...
There didn't seem like much to do in this game. Walk around, talk to people, kill rats. Someone made a comment about "the final boss" which I dismissed as a joke, because this game was too simple for things like "goals" to exist. But then I saw the box. It was the most beautiful thing I have ever seen. I wanted it I needed it I need it I need the box why can't I have it... I think I'm going to go lie down.
Ouch, that grass texture... Otherwise well done for getting something multi-player going in a Ludum Dare.
I want to say that I really like the way that this game does the thing where it has secrets that it doesn't really tell anybody about and that you really have to work for them. That was really something that gives me a feeling of nostalgia towards some of the games I played as a kid. After spending way too much time on this game I have finally got the box. :D
Really? An MMO? in 48 hours?? you sir are a brave man. Kudos, that mustn't have been easy... Impressive work!
I have to give you five stars somewhere, because making an mmo in 48 hours must have been a hell of a lot of work!
Hmmm.. I couldn't get past the "Connecting" prompt. Server issues?
Well, I posted the game on reddit. Seems to be working now, but there was a bit of a traffic spike for a while. Should be available now.
Also regarding the connecting screen: It will also do that if you have a browser which doesn't support websockets or canvas. Unfortunately I didn't get around to client side error reporting, so you may also want to try updating your browser (or using chrome).
This is pretty neat. I like it about as much as I like any other MMO.
Love this idea! But the world is awfully empty, especially when all the other players are just standing still. :) The objective to "kill rats... so that you can grief other players" is indeed the essence of MMORPG. :)
Wow, very ambitious! Amazing that you got this to work, from a technical perspective. Congrats!
I walked around and did stuff, neat. Bit laggy, but hey, it worked!
Good: It's an MMO build in a weekend. Nice job! The multiple tiles and exploring your little world was fun.
Bad: Ouch on the eyes. I couldn't really see those rats. And the pathfinding could use some help. Something confuses the pathfinding and players / rats run in circles sometimes.
Well done with the whole MMO part, but it's hard to tell what's going on, it's all so small. (Just because the theme is tiny world, doesn't mean sprites have to be tiny. ;_;), Good job though.
You must sign in to comment.
nice! managed to kill another player and a couple of rat/scorpions =)
Good: MMO! And it works! =)
Bad: Hard to make out what's going on due to "intense" graphics and new glasses. *argh* =)