April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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48 hour MMO

by mikolalysenko - 48 Hour Compo Entry

My goal in this LD was to try to make an MMO in 48 hours -- and at least in this regard, the project was a huge success. Here is how to play:

*To move around click on stuff.

*Left clicking a monster or a player attacks them.

*Kill stuff to earn experience/level up

*Every time you level up or die, your health is restored

Your main objective in the game is to kill rats to become more powerful, so that you can then grief other players more effectively.

Good luck!


I posted the source code after rebuilding the repository. I hardcoded several database passwords and checked them into github (ultra professional), and I could not figure out how to remove them from git without making a brand new repo. :P

Downloads and Links




nilstastic says ...
Apr 23, 2012 @ 8:39am

nice! managed to kill another player and a couple of rat/scorpions =)
Good: MMO! And it works! =)
Bad: Hard to make out what's going on due to "intense" graphics and new glasses. *argh* =)

mikolalysenko says ...
Apr 23, 2012 @ 2:20pm

nilstatic: Thanks! Here is a protip:

In chrome use CTRL + Mousewheel to increase the size to make things easier to see. This can help with clicking on stuff.

mikolalysenko says ...
Apr 23, 2012 @ 8:03pm

Also if anyone is having problems playing the game, please leave a comment. It should work in Chrome/Chromium.

Gremlin says ...
Apr 23, 2012 @ 8:05pm

An MOO in 48 hours? I never would have believed it possible.

Though, the grass texture pattern assaults the eyes, which increased the difficulty of clicking on stuff.

jeroenimooo says ...
Apr 23, 2012 @ 8:07pm

The gameplay and graphics aren't that good, but hey! It's an MMO without the first M ;p But good job on a working MO :D

Tumaini says ...
Apr 23, 2012 @ 8:07pm

Interesting goal and nice that you succeeded!

Hume says ...
Apr 23, 2012 @ 8:10pm

Humor points for your writeup here.

Multiplayer: check (I think).
Kill some rats: check.
Grief a player: check.

I mean, a health gauge would be nice, and maybe a little less tiny would be good too. But this is good stuff right here.

jeffreybiles says ...
Apr 23, 2012 @ 8:10pm

Super impressed that you made an MMO in 48 hours! Is it fun/playable? No and kind of. Still, if you gave it some more time (and made the screen bigger, I was all "why are there numbers, oh that dot is an enemy") it might turn into something good.

Mach60KAS says ...
Apr 23, 2012 @ 8:10pm

Game was very laggy running in Nightly, I found.

Apr 23, 2012 @ 8:11pm

No source?

McFunkypants says ...
Apr 23, 2012 @ 8:30pm

Good work! Remember you have to post the source code to qualify for Ludum Dare. The high contrast graphics made it seem a bit "noisy" - the grass and rock would be nicer with less detail, and I wish it was BIGGER in terms of screen real estate, but otherwise, pretty awesome effort!

VDOgamez says ...
Apr 23, 2012 @ 8:54pm

It's amazing that you made a functional MMO in a single weekend. I probably spent more time on this than I should have...

There didn't seem like much to do in this game. Walk around, talk to people, kill rats. Someone made a comment about "the final boss" which I dismissed as a joke, because this game was too simple for things like "goals" to exist. But then I saw the box. It was the most beautiful thing I have ever seen. I wanted it I needed it I need it I need the box why can't I have it... I think I'm going to go lie down.

Norgg says ...
Apr 23, 2012 @ 9:22pm

Ouch, that grass texture... Otherwise well done for getting something multi-player going in a Ludum Dare.

VDOgamez says ...
Apr 23, 2012 @ 10:14pm

I want to say that I really like the way that this game does the thing where it has secrets that it doesn't really tell anybody about and that you really have to work for them. That was really something that gives me a feeling of nostalgia towards some of the games I played as a kid. After spending way too much time on this game I have finally got the box. :D

the8donut says ...
Apr 23, 2012 @ 11:04pm

Really? An MMO? in 48 hours?? you sir are a brave man. Kudos, that mustn't have been easy... Impressive work!

the8donut says ...
Apr 23, 2012 @ 11:06pm

I have to give you five stars somewhere, because making an mmo in 48 hours must have been a hell of a lot of work!

Matt Rudder says ...
Apr 24, 2012 @ 8:52pm

Hmmm.. I couldn't get past the "Connecting" prompt. Server issues?

blob says ...
Apr 24, 2012 @ 11:17pm

Can't get past the connecting either.

mikolalysenko says ...
Apr 25, 2012 @ 5:15am

Well, I posted the game on reddit. Seems to be working now, but there was a bit of a traffic spike for a while. Should be available now.

mikolalysenko says ...
Apr 25, 2012 @ 8:18pm

Also regarding the connecting screen: It will also do that if you have a browser which doesn't support websockets or canvas. Unfortunately I didn't get around to client side error reporting, so you may also want to try updating your browser (or using chrome).

Zamando says ...
Apr 26, 2012 @ 7:21am

Great job with a working mmo!

matt says ...
Apr 27, 2012 @ 12:55am

This is pretty neat. I like it about as much as I like any other MMO.

Tom 7 says ...
Apr 30, 2012 @ 3:33am

Love this idea! But the world is awfully empty, especially when all the other players are just standing still. :) The objective to "kill rats... so that you can grief other players" is indeed the essence of MMORPG. :)

azurenimbus says ...
May 3, 2012 @ 2:20am

Wow, very ambitious! Amazing that you got this to work, from a technical perspective. Congrats!

SethR says ...
May 6, 2012 @ 3:30am

I walked around and did stuff, neat. Bit laggy, but hey, it worked!

Scott Baker says ...
May 6, 2012 @ 4:58am

Good: It's an MMO build in a weekend. Nice job! The multiple tiles and exploring your little world was fun.

Bad: Ouch on the eyes. I couldn't really see those rats. And the pathfinding could use some help. Something confuses the pathfinding and players / rats run in circles sometimes.

Valeour says ...
May 6, 2012 @ 2:32pm

Well done with the whole MMO part, but it's hard to tell what's going on, it's all so small. (Just because the theme is tiny world, doesn't mean sprites have to be tiny. ;_;), Good job though.

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