April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Whoo! A bit more polished than my last successful entry, but it's still really buggy. You may get a few false deaths here and there (and the end-game trigger doesn't work, so you'll die when you reach the end of the level- you'll know it when you see it).
Anyway, the game itself:
You play a little bird who has just horribly misinterpreted a metaphor made by his mother ("You're not a tiny world, son. Not everything revolves around you"), and has now set off in search of proof that things DO indeed revolve around him. He succeeds- sort of.
That story would make a LOT more sense if I had time to do an opening cutscene.
But yeah. Fly around, climb walls, don't die. Y'know, platformer stuff. Read the instructions for more on that.
Downloads and Links
Ratings
#303 | Fun | 3.05 |
#349 | Innovation | 3.11 |
#410 | Overall | 3.00 |
#418 | Humor | 2.23 |
#532 | Mood | 2.53 |
#550 | Audio | 2.18 |
#646 | Theme | 2.58 |
#697 | Graphics | 2.37 |
#874 | Coolness | 32% |
Comments
That was fun. I would definitely be interested in playing a fleshed out version.
I really liked this game, though I found it to be very hard.
It seems like if you manage to collect a white square, it should protect you a from red square regardless of if the two collide (this may have been part of the bug mentioned above). It's just too difficult to try to make the two squares collide while flying around (usually it would just happen when I got lucky).
Other than that, the mechanics seem pretty solid.
Thanks to everyone (both above and presumably below this post) for the feedback! I'm glad you like the game.
@youdonotexist: That is the intended behavior. I agree with you- it's tricky to time and more up to chance than skill. Originally, the white flies were gravitationally attracted to you like the black flies, and you had to fling it in the general direction of the enemy. This, as you may imagine, was even harder to do, and it was too easy to fling the flies out of orbit entirely. My objective was to use the white flies more as a weapon than as a powerup/shield, but I suppose if I can't find a good way to implement them as a weapon, I should probably just make them a plain ol' shield (right now, it's about halfway between the two).
Here's a thought: what if you could tap the up arrow in flight to make the white flies hovering around you do a little rapid-spin? This would effectively kill anything near/touching their circular path, but nothing inside or outside the circle. That would be much easier to deliberately time than the current system, while still being more skill-based than a passive shield.
I like the idea of being able to control when the fly protects you.
However, it seems like that would just become something that the player would abuse and just always be tapping up when they're flying around. If there were something like a.. power-down on the white fly so it could only rapid-spin for so long before it needed to rest, that would make it so the player would need to time when/if they're going to use the white fly as protection.
Nicely done, too much on the frustrating side for me though. The suddenly clinging to walls at the slightest touch kind of messes with what's otherwise a really fun flow of it. Would be nice if the difficulty ramped up a bit more slowly too I think so you can get the hang of flying a bit before being hurled into the really hard stuff.
I gotta say, I really enjoyed how it felt to be playing as a bird. The way you have the movement set up just makes it really fun.
It is frustrating, but for me it's the perfect amount of frustrating where I could keep playing a very long while (and would if I didn't have some stuff to get done today)
A bit hard but fun too play. Maybe next time make the retry button listen to keyboard input aswell. Too bad the story wasn't included in your entry. Didn't really make sense now.
On the basic side gameplay wise, but I love these flying-bird platformer games. And you took an interesting spin on the theme.
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I enjoyed this.