April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Extraordinarily Awesome Petroleum Male Child!

by Kassoon - 48 Hour Compo Entry

You are the Awesome Petroleum, on the quest for the ultimate cupcake or something.

The idea for this was to have a protagonist that started out huge and replayed the same level over and over getting smaller each time, with more and more hazards appearing as it happened.

I also wanted to prove to myself that superior organization beat out superior elbow grease, so I spent several hours doing planning, UML layouts, and tasks for myself. Code-wise it worked great, I got all the engine coding beginning to finish done within about 8-10 hours. Unfortunately you can't do a major amount of planning art and design-wise, and the final level design took the brunt of the lack of time. It was initially going to be 9 levels (ended up 5) with a much more gradual curve. The game is also quite difficult which I wound have evened out a bit more if there had been more time. And hey, brutal platformers are all the rage these days.

All in all though I'm happy with the results, the controls are nice and fluid, the engine does what it's supposed to (although there are some bugs and jankiness) and I survived my first Ludum Dare.

Downloads and Links




johanp says ...
Apr 24, 2012 @ 1:02pm

Really liked the concept. Would be even cooler if there were things that were dangerous to you when you were big, but safe when small.

Apr 25, 2012 @ 6:30am

Nice concept, and I laughed out loud at the lives counter that goes into the negative :)

robcozzens says ...
Apr 26, 2012 @ 4:37am

Neat idea that you get small when you die, but I couldn't tell what was hurting me and what wasn't.

spooks says ...
Apr 26, 2012 @ 4:46am

I liked how you switched it up on level 3. I also enjoyed the graphics!

YMM says ...
Apr 26, 2012 @ 5:00am

Really interesting concept. My main issues with the game:

1) The difficulty spikes waaaay up the third time you play the level, when suddenly everything kills you. Maybe have the shooting enemy not be able to kill you still at that size?

2) The player physics feel too stiff and jerky.

If you clean up a few things I bet it could be a lot of fun :)

R3ason says ...
Apr 26, 2012 @ 6:39am

Interesting concept for sure! Is the life counter supposed to go negative? :D

mess110 says ...
Apr 26, 2012 @ 7:06am

haha fun!

samoojamies says ...
Apr 26, 2012 @ 7:07am

I managed to finish this game. LVL 1-1 savepoint didn't work. Fun little platformer!

Super Soul says ...
Apr 26, 2012 @ 7:11am

Gets really hard! Really cool shift in my perception of the level when my lil petro buddy got so small that many enemies were just stomping in place.

onehandclap says ...
Apr 26, 2012 @ 10:20am

Very neat, I definitely liked it. =)

Kassoon says ...
Apr 26, 2012 @ 7:16pm

Thanks for the comments!

The negative lives thing was intentional, yes. Both a jab at lives systems and a mark of shame.

The lethality of enemies was based on their relative size to you, which turned out to be a tricky thing to tune in the engine and I ran out of time. As is I'm not at all happy with level 2 and 3. Level 5 was the only level I was actually able to make complete, but it needed 3 checkpoints instead of 2 (checkpoints were a last minute addition).

And yeah, the physics were pretty buggy. Next Ludum Dare I'll probably use an engine instead of writing one from scratch. I wasn't sure if that was allowed in the 48hr.

zkenshin says ...
Apr 27, 2012 @ 8:35pm

Fun little game. Found it very difficult once you got small :P

Wampus says ...
Apr 27, 2012 @ 8:50pm

Fun, curious game. Even though I don't quite understand what some of it is I like the fact there is so much going on.

Daniel says ...
May 2, 2012 @ 9:25am

pretty good who you switch to being small in lvl 3 =)

Pierrec says ...
May 2, 2012 @ 11:15am

I like the idea of designing a level for a small hero, and putting a huge hero in instead.

tcstyle says ...
May 6, 2012 @ 8:59pm

I liked the player character's animation. First two world were too easy after that it was too difficult.

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