April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Quaternion Nightmare

by cakemonitor - 48 Hour Compo Entry

Hi everyone, and Happy Anniversary to the event organisers! :)

This is my third Ludum Dare event and the first game I have ever developed in Unity. Trying to work to the 48 hour time limit with unfamiliar tools meant I really had to cut some corners but I'm fairly happy with the result given the circumstance.

With 'Tiny World' as the theme I took my inspiration from Super Mario Galaxy because it seemed an interesting challenge to recreate the very small planets of those games with their 'gravity could act in any direction' physics ... the first day and a half was spent just trying to get the player model to point 'up', and fall 'down' without vearing off course while turning or walking over such unpredictable and often upside-down terrain; hence the title "Quaternion Nightmare". All other aspects of the game were developed on Sunday afternoon.

If I had had more time I would have added: engaging combat, simple 'key + lock box' style puzzles a boss fight and more than one world as well as music and a menu system.

The tools I used in development were:
Unity (http://unity3d.com/)
Blender (http://www.blender.org/)
BFXR (http://www.bfxr.net/)
Paint.NET (http://www.getpaint.net/)
Spacescape (http://alexcpeterson.com/spacescape)

For anyone interested in the physics behind this type of game the following article explains it very nicely: http://www.gamasutra.com/view/feature/131997/games_demystified_super_mario_.php

Good luck everyone with your own entries!

Enjoy :)

Downloads and Links




Gremlin says ...
Apr 23, 2012 @ 9:00pm

Interesting. I found it a little hard to escape from the enemies once they caught up to me.

tequibo says ...
Apr 24, 2012 @ 8:24am

It's disappointing when you realize that there is no win condition, but instead you get back to start. So collecting all items do nothing.
But I can see it as a sad story. Some poor guy got stuck on a planet and he slowly going crazy and imagines all sort of things - some sparkling crystals he need to collect - slimes that chasing him. But when he collect all crystals - nothing happens, so his mind just resets.
Anyway, nice programming/technical achievement.

Lidfrid says ...
Apr 24, 2012 @ 8:49am

I can feel the nightmare for this quaternion stuff :)
Good title asd

cakemonitor says ...
Apr 24, 2012 @ 9:07am

Thanks everyone for your comments :)

@tequibo It doesn't take you back to the start when you clear a level, it gives you a score multiplier and spawns even more critters so each level is tougher than the last. But yeah, there's no win condition as such - instead the goal is to just get as high a score as you can (30,000 is good, 150,000 is great) ... if I'd had time I would have added combat against the critters and ended the game with a boss fight :)

robcozzens says ...
Apr 24, 2012 @ 9:12am

Are you kidding me? This is your first game with Unity! I had a similar idea, but abandoned it out of fear of the tricky control scheme. You nailed it! Congratulations.

R3ason says ...
Apr 24, 2012 @ 9:14am

Interesting! Combat would have been fun for sure. Great first foray into Unity! Thanks for making this game!

Catman says ...
Apr 25, 2012 @ 11:23am

It's hard to escape, otherwise cool game. Next time add some textures!

icefallgames says ...
Apr 26, 2012 @ 8:05am

Oddly fun...

evilseanbot says ...
Apr 27, 2012 @ 2:20am

I thought the slug animation was satisfyingly icky.

Apr 28, 2012 @ 8:28am

I can't play your game because there is no version of Unity web player for linux. Perhaps another member of my team will find and rate your game.

- Inês Almeida from Evil Sandwich Studios

castor says ...
Apr 28, 2012 @ 9:42pm

I thought it was an excellent game for 48 hours work.

Moth says ...
Apr 29, 2012 @ 12:53pm

This was neat to see! Excellent exhibition of tech for sure- great job with this. The sound effect the enemies made was surprisingly creepy! The space parallax was pretty nice as well.

Excellent work putting this together in just 48 hours!

caranha says ...
Apr 29, 2012 @ 4:15pm

It was quite fun to go around collecting the gems. The game handled quite well.

Sometimes I felt a bit lost -- it would be nice to have some sort of response to know if I'm close to a gem or not -- maybe some sort of "hot or cold" dynamics? Also, some way to know whether the slimes are close behind me (some sounds?) would be cool too.


Daniel says ...
May 2, 2012 @ 9:29am

Not bad! I like how the objects lock in the terrain.

gavin5564 says ...
May 11, 2012 @ 10:30pm

Strange but had me playing for a while. good work.

May 12, 2012 @ 10:32pm

I dieeed. Very good effort, and good job replicating mario galaxy, that must have been hard! Top marks for fun and theme

samoojamies says ...
May 13, 2012 @ 4:40pm

Funny name of the game. Impressive physics. I wanted to make a similar game first but I lacked skills for that.

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