April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Tiny Town vs. The Volcano

by pbackx - 48 Hour Compo Entry

A tiny world, a tiny town, a big volcano.
Help protect and grow the town.

Written in ActionScript, using Flixel, Box2d and Flixel Power Tools. Development tools used: FlashDevelop, Ogmo Editor, PyxelEdit, Paint.net, bfxr.net and Audacity.

Downloads and Links




pbackx says ...
Apr 22, 2012 @ 1:41pm

I'd love to hear your feedback and if a talented graphics/musics guy feels like helping me out, please let me know.

Red_Dino says ...
Apr 22, 2012 @ 6:00pm

A very enjoyable game. :) I really like the idea behind it and the physics!

AlwaysGeeky says ...
Apr 23, 2012 @ 7:58pm

nice concept, I found it a bit easy to cheat though, with the line drawing. still well done :)

Pixelulsar says ...
Apr 27, 2012 @ 1:24am

It was a cool concept and really fun! The graphics could use a bit of improvement, but they worked fine.

Apr 27, 2012 @ 1:37am

I really liked the game. Nice mechanics and nice idea! Very challenging. Congratulations

jimmypaulin says ...
Apr 29, 2012 @ 3:48pm

Great physics puzzler! Good range of puzzles, nice difficulty curve. Might have enjoyed more feeling of "reward" - perhaps some fireworks of some kind or some music. The sound effects worked well and I felt really bad when the city got hit, horrific!!

gnx says ...
Apr 30, 2012 @ 1:18pm

Nice concept. I played this rather long since it combines random chance and strategy in a nice way:)

The resources high pitched sound effect made me turn off the sound though. I think there is development potential here.

summaky says ...
Apr 30, 2012 @ 1:43pm

Nice concept, but the difficulty got too hard on level 4, I think. I wasn't unable to neither control the volcano nor gather up enough resources.

Danvil says ...
Apr 30, 2012 @ 4:45pm

Nice little game!

jlauener says ...
Apr 30, 2012 @ 5:54pm

Nice concept. However some issues concerning difficulty. (do not read if you want to play: level 6, 7, 8 can be passed by simply doing nothing).

ilo says ...
Apr 30, 2012 @ 10:05pm

The idea behind the game is a good one, certainly, and it's fun to play. It needs a little extra polish (like the red lines could actually be integrated into the theme as barriers held up by supports or hanging from winches) and some work on the mechanics, but it's a promising start.

As jlauener and Summaky suggest, the difficulty curve can be hard to manage in this kind of game - it's a puzzle with multiple solutions, but solving it seems contingent on how the volcano randomly spews its lava. Sometimes you can just watch as the resource meter fills up faster than damage is being done to the town without doing anything, while other times one ball of lava will bobble on a line causing it disappear very quickly (maybe this could be solved by taking the velocity of the lava into account when it collides with a line). I also found the level with underground town a little confusing - it's nothing a visual cue wouldn't solve, but I didn't understand why the lava went through the ground when it hadn't on previous levels.

jwolf says ...
May 3, 2012 @ 3:04am

Very neat game! I would have liked to retry the last level I did (unless I missed something, it seems to restart from the beginning), but other than that it's pretty fun!

Who builds a town using that business / economic model, anyway :)

pbackx says ...
May 4, 2012 @ 2:02pm

Hey guys, just a little thank you to all of the commenters for the constructive feedback. I'm definitely going to work a little more on my game.
Graphics, sound & difficulty curve, check! :)

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