April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Find your way to the end of this puzzling game for total victory. Use the arrow keys to avoid getting sent back a level by the paramecium or other nasties. Consume the DNA to be transported to the next level!
I made this game, and my best score is 59 seconds. Can you top that?
(I promise the game is solvable, sometimes you have to outthink rather than outrun...)
Downloads and Links
Ratings
![]() | Coolness | 100% |
#443 | Theme | 3.02 |
#528 | Audio | 2.24 |
#720 | Humor | 1.61 |
#815 | Innovation | 2.00 |
#816 | Fun | 1.94 |
#819 | Mood | 1.90 |
#834 | Overall | 2.18 |
#844 | Graphics | 1.92 |
Comments
I had trouble on the third level getting past the green amoeba thing (it seemed to be moving incredibly fast).
Interesting environment.
I like it. The green eyeball-y monster reminds me a lot of "It" from Gauntlet 2. :-)
Horribly hard. Sorry, but when you can't even get past the first level then something is wrong...
The screen doesn't scroll fast enough, so you are stuck on the edge hoping nothing is just out of view, and then the moving enemy went super fast.
The music is okay, but the loud crunching sounds seem more like sound effects, which was confusing. I get what you were trying to do with the enemy follow mechanics, but your camera system let you down. If you could see more of the screen, it'd be easier to tell if that amoeba on the third level was stuck or not.
Also sending players back to the level BEFORE the one they died on? That's just MEAN, dude... Imagine if super meat boy did that.
Cool game. I think some collisions might be slightly off. Not sure if the scroll speed of the camera was intentional but it made it real difficult. I liked it.
Why is the enemy on third stage so fast with no reason? Also you should have made the camera follow the character or just move faster.
Camera is too slow to pan and can screw you up pretty badly. Enemies are way too predictable and yet difficult to avoid (being their AI basically GO TO PLAYER), graphics are pretty bland but fit the genre. Music is rather non-existant/annoying with sound effects.
Also, why do you make the game start from the previous level if you lose?
Frustrating, but in a good way. You really want to go back and get past the last level.
Very hard, I got stuck on the first room. A death animation would be cool, because it was weird that you could still move after the enemy killed you for a little while.
Really, really tough. Setting back a level when you get hit was very brutal, too. Very rewarding when you complete levels, though!
The consequences of death were too harsh. I smiled when I figured out how to win level 3, but level 4 didn't seem like it was actually a level. The player sprite looked like it was programmer art and contrasted with the rest of the game.
Some strange design choices. There is a reason the aemoba on level 3 is so fast (it is because it moved downwards a lot). However setting you back one level is really mean ;)
The music was nice, but I was disappointed to see the puzzle mechanics break down at the end. I didn't think it was excessively difficult, you just have to find the strategy.
Very difficult, the sound was annoying graphics are okay, and it was somewhat enjoyable. Nice entry.
The music is awesome! The game is hard. Some sounds are funny. Overall I liked it! Good Job! Come check out my game!
Reading comments... "Third level is hard" *facepalm* Am I the only one who passed it?
Moving 1 level back was annoying. Why should I pass something I already passed?
Interesting game idea, but too hard and with an odd camera. I didn't get past level 3. And after three tries i gave up because of the one level back penalty. Was it really necessary?
Nice idea and the game mechanism are mastered but really really hard.
However, good work :)
The music is nice, and I really liked the second puzzle. The third puzzle, with the protein lost in the middle of nowhere, was a bit annoying.
Thanks for the game!
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that was pretty hard. some of those enemies jump/drop on you really fast :)