April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Particulate Planet

by Jedi - Jam Entry

Are you ready to embark on an epic sci-fi journey that will take you on an untold voyage? Are you ready to see the epic cutscene we poured a little too much time into? ;)

Then sit back and enjoy that ol' B-movie, handcrafted awesomeness!

This desperately needed a post-compo version for better gameplay and a highscore bugfix and now there is one with those things and more! :) However, we submitted in time and I think the compo is a pretty good entry overall!

P.S. I FORGOT TO MENTION it before but for the compo release, I don't recommend playing the game to completion. The completion time of five minutes was chosen in the insanity, seconds before the jam deadline, when unity was crashing left and right from the newly-added highscore. After five minutes, you just see "Good job!" This is way too long, so, in reality here's some difficulty levels for how long you need to survive the game: (honor system :) )
Easy: 45 seconds
Medium: 60 seconds
Hard: 90 seconds
if you survive that long for the difficulty you choose (honor system), good job! :)

What we didn't get a chance to explain, you can try to figure out as you go :)

Once it starts, you use a 3D-targeting cursor to shoot missiles at pills that are trying to wipe you out. You can use the mouse wheel to change the depth. (See above note about not trying to play the compo release to completion)

Downloads and Links




Daniel says ...
Apr 24, 2012 @ 11:34am

The messy art style is quite interesting.

Lidfrid says ...
Apr 24, 2012 @ 12:33pm

That sounds is disturbing :O Good art style in the beginning!

jeffz says ...
Apr 24, 2012 @ 12:36pm

Dig your use of charcoal, it certainly has a knack for conveying negative emotion/terror/ugliness.

Apr 24, 2012 @ 12:40pm

Lovely intro, reminds me of Francis Bacon a bit.

Catman says ...
Apr 24, 2012 @ 1:42pm

Cool graphics, love the style!

Suese says ...
Apr 24, 2012 @ 1:50pm

It could have been improved by... everything being better. I think a lot more effort could have gone into this.

Thanks for trying.

Taugeshtu says ...
Apr 24, 2012 @ 4:46pm

Yay, that was fun!
I found a "cheat" - there's a point on the screen where you should aim and click endlessly - and you won't get any troubles. That was weird, but acceptable)

Overall game is good - it's fun, funny and has tons of mood! Now I want you to make another game with that style)

I do agree that it could be improoved, but to do so you got to improove every single piece of it, because for now it feels soooo complete.

tcstyle says ...
Apr 25, 2012 @ 6:18pm

The gameplay is just too simple for such a great art style and sound mood. I like the drawings and surreal story.

Apr 25, 2012 @ 8:34pm

Sounds horrible, in the annoying way, but a good effort, I can see what you were trying to accomplish with it.

RHY3756547 says ...
Apr 25, 2012 @ 8:48pm

It took a long time to get used to the shooting style. I don't like the art style either, it's too messy. Good concept though.

s0ulcrusher says ...
Apr 25, 2012 @ 10:08pm

Very artsy but what would be really cool is a win condition and more of your weird illustrations to go with it :)

raarlac says ...
Apr 26, 2012 @ 12:19am

This game is very disturbing. Mood +5

R3ason says ...
Apr 26, 2012 @ 6:58am

Well that was different...art style and sound were top notch :D Thanks!

Permanent7 says ...
Apr 28, 2012 @ 8:26am

Interesting! Loved the art style.

Jiggawatt says ...
Apr 28, 2012 @ 8:34am

The disturbed mood really sets it apart from other entries. Never got a hang of the targeting, though.

cjke.7777 says ...
Apr 28, 2012 @ 9:38am

Really different - excellent art style!

Jhelle says ...
Apr 28, 2012 @ 12:50pm

This game made me feel uneasy though the graphics and soundeffects.

Spotline says ...
Apr 28, 2012 @ 4:27pm

Nice, too bad it becomes real easy after a while =(

Sanguine says ...
Apr 29, 2012 @ 12:25pm

I really liked the intro

Jedi says ...
Apr 30, 2012 @ 7:37am

Hey everyone, thanks for all the great comments! It's really encouraging to know that the game is getting played! :)

I've noticed more people are rating the game without leaving comments. Please try to leave a comment if possible, even if you're repeating what others have said; it's really helpful to get the extra feedback of how many people feel a certain way.

Lastly, there's now a post-compo version that addresses some issues everyone had with the initial release. Can you please say which version(s) your comments are relevant to?

THANKS guys, you rock!! :)

Tom 7 says ...
May 5, 2012 @ 8:35pm

This is a really odd game. :) But it hangs together and that is a good thing. The pills coming towards the house on the right are hard to hit. After they start getting closer I couldn't find any way to hit them. But fortunately once that building is dead I was able to stave off the ones coming for the buildings on the left. Glad I didn't have to go for 5 minutes! ;)

Thotep says ...
May 7, 2012 @ 6:50am

Great art style in the intro, but the gameplay isn't engaging at all.

chrismcr says ...
May 7, 2012 @ 9:19am

Loved the intro and b-movie weeeeird sound effect throughout :)

Alexandre says ...
May 7, 2012 @ 9:24am

I played the post compo version.
Interesting art style, I had some problems to hit close targets, projectiles sometimes seemed to go through them...

deejorg says ...
May 7, 2012 @ 9:45pm

The intro is quite nice but the gameplay seems to be lacking something.

davidwparker says ...
May 8, 2012 @ 1:38pm

I liked the beginning, with the somewhat chaotic style/storyline... but then the gameplay didn't match that whatsoever. The shooting was a bit off too, but not too shabby.

Gjarble says ...
May 9, 2012 @ 7:32am

The shooting is very difficult without depth perception; the player has no way to tell exactly where (along the Z axis) a bullet will go (the cursor may change size with depth, but that only tells the player a given cursor depth's *relative* position to another cursor depth, without showing how close/far the cursor is to the pills). This might be better as a 3D game, if you can figure out a simple enough way to implement that- perhaps two side-by-side views where the player has to cross their eyes? Also, as far as the control scheme is concerned, make sure to have alternate controls for people playing on more limited systems (like laptops)- for instance, not everyone has a mouse wheel.

That said, I like the artsy/eerie aesthetic this game has. Some of the graphics (the people in the intro, the buildings you defend) are a bit too messy to tell what they are/what's going on, but I definitely wouldn't take out the "messy" aspect wholesale; that's one of the game's strengths. I applaud the decision in the post-compo version to keep that high-pitched drone confined to the opening cutscene, but the new gameplay sounds sound more whimsical than eerie. Even so, some audio feedback for the player's actions is better than no audio feedback, and I don't know if you plan on swapping those sounds.

murilo says ...
May 12, 2012 @ 8:59pm

The art is pretty good. I liked the intro!

firstrowgames says ...
May 13, 2012 @ 4:01am

its really wierd,but thats good!
I also like the art style.

JellyFame says ...
May 13, 2012 @ 8:50pm


MadGnomeGamer says ...
May 13, 2012 @ 10:18pm

Looks interesting! I always like a unique art style in a game.

...Crap! The executable crashes on me after showing the Unity splash! :(

PS OK you were right...I should've removed the dropbox link after several people said their virus scanners told them the file was infected. I fixed that now. Thanks for playing my game!

scgrn says ...
May 13, 2012 @ 11:23pm

Totally weird. I like it!

MadGnomeGamer says ...
May 14, 2012 @ 3:10am


Thank you Jedi!

I scanned with the program you reccomended and found 33 files infected with Paramite A!! I have been violated! Raped! Infected! Betrayed! I will never trust anyone again!!!

Luckily it also removed all the infected files. One was an early version of my current project, which made me very glad of my compulsive habit of saving a backup of my work every 1-4 days.

Thank you for bringing it to my attention... I shouldn't have been so naive about viruses, but I have this other really old computer that refuses to let anything work and often gives things like false virus warnings, and I guess it desensitized me.

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