April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Boulder Drop

by jclaine - Jam Entry

This is my first entry into Ludum Dare and it went far and large better than expected. This is the first game that has seen the light of day from my frame work. The other game I'm working on has been taking sooo long it felt really good to get in and write a little dirty code over the weekend.

All in all I spent < 20 hours on the whole thing. I would have submitted to the Compo but I work at a bar to help make ends meet right now and this weekend I happened to be scheduled for Friday, Saturday, and Sunday. Friday was the only night I wasn't on till close (2am). I also had not used some of the code in my framework before so I had no idea how much patching it might take to get it up and running, of those 20 hours about 5 was spent on rewriting classes. So, for me, this was quite an accomplishment.

I am very seriously thinking about making this into a full game, I like the boulder dropping mechanic and have a ton of ideas on how to make this interesting for 20+ levels.

As always feedback is appreciated, good or bad. It actually just puts a spring in my step knowing people are playing something I created.

Cheers and happy gaming!

Downloads and Links




GFM says ...
Apr 24, 2012 @ 11:14am

Sorry, but...
I couldn't find any download link on the page... '-'

jclaine says ...
Apr 25, 2012 @ 10:40am

Very weird, I added it to the forum.
www.mustnotsleepgames.com/Games/BD.html is the link

jclaine says ...
Apr 25, 2012 @ 10:41am

I needed http:// >.<

EddM says ...
Apr 25, 2012 @ 4:31pm

Weirdly addictive, and a fun take on the theme. The simplicity of this game belies how fun it actually is - good job!

Could have used some elaboration, though, perhaps the villagers get faster (thus harder to hit) as you progress through the levels?

Khayet says ...
Apr 25, 2012 @ 4:31pm

Simple and bloody clicking action. Nice.

strega says ...
Apr 25, 2012 @ 4:32pm

Not bad, the dropping effect is pretty satisfying. It felt like there was a weird delay from when I clicked and when a bounder would actually start falling.

Dr.Pingu says ...
Apr 25, 2012 @ 4:32pm

Some collision bug, but good work cf the time alloted ;)

caribou says ...
Apr 25, 2012 @ 4:35pm

The mechanic is nice but of course i wish there would have an objective. The 3D rock effect is a nice touch.

jclaine says ...
May 1, 2012 @ 10:41am

I greatly appreciate the feedback! The loose condition was the next thing on the list but I just ran out of time, I was also hoping I was going to get a shock wave animation on boulder impact and some more gore gfx but the the clock just ran out on me; it happens during these events :D

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