April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
You are the Nature Wisp. Use your supernatural green thumb abilities to heal the plants and the clouds by removing the harmful red substances.
Controls: Simply press the arrow keys to move, and press 'Z' to look at the goals.
Made in JavaScript. It's a game that requires both speed and patience.
Personal Challenge Suggestion: Complete the levels as fast as you can! :P
Downloads and Links
Ratings
#139 | Innovation(Jam) | 2.83 |
#156 | Graphics(Jam) | 2.96 |
#160 | Overall(Jam) | 2.80 |
#162 | Fun(Jam) | 2.60 |
#166 | Theme(Jam) | 2.67 |
#181 | Mood(Jam) | 2.44 |
#809 | Coolness | 36% |
Comments
Yeah I couldn't make it past level 3. It was rather tedious anyway so I may have given up eventually and quit frankly it kinda burned my eyes. I did enjoy the first two levels though
-AlucardX60
There's a major glitch in the last level (Level 3); some portals *don't work. :'( <-- Grammar fix
Also, thanks for your opinions, guys!
things just seemed a bit to slow and tedious to really get into the game, nice idea though.
fun and accurate, but no sounds and hard to see clear sometimes.
I like it, the first 2 levels were fun! :D
then I got tired at level 3 also the blue screen hurt my eyes :(
Cool. Would definitely benefit from a larger screen. Also you should break up the levels some, the third or fourth (the blue one) was too long for me to get all the way through.
Levels that would have been more bite sized would have definitely improved the game. More instant gratification! :)
The colors clash a little bit, but it's not a bad simple game. Could use some audio. I always feel so empty playing a game with no sound.
Could not quite get into the game. Controlling the character felt slow, and it felt really frustrating to die because I had to walk back again. I like the looks of the game however.
Pretty neat semi-relaxed puzzle / sneaking around game. Please be careful with colour contrast, though. Brown on brown is very difficult to see (second level, bottom control).
Liked the crisp controls and the locks and keys puzzles, really nicely thought out levels that have clearly had a lot of care go into them. The colours were too saturated for my eyes, I think a small colour palette and larger tiles would make it easier to "read", not bad at all!
Glad I'm not colour blind. Had a nice look to it, but quite linear.
Nice! Pressing arrow keys over and over again to move can be a bit tedious, but I really liked the tile based movement combined with more smooth movement of the enemies. Nice!
Checkpoint would make thing a lot better. Dying while following the red thingies is "bad" I think, but it's part of the patience thing.
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There's a major glitch in the last level (Level 3); some portals doesn't work. :'(