April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Tiny Oblique World is a god-simulation/survival/programming game.
Survive in the wildness. Program short combinations of verb+noun, a list of possibilities can be found under options. They consume water and die when there isn't enough to drink. At night some monster might appear.
If you find the compo version hard try the slightly easier jam version.
(You will need love 0.8 to play the .love/source file, get it from love2d.org. Choose your platform for a standalone executable.)
Downloads and Links
Ratings
![]() | Coolness | 66% |
#95 | Innovation | 3.73 |
#211 | Humor | 2.73 |
#216 | Audio | 3.00 |
#304 | Theme | 3.27 |
#387 | Mood | 2.74 |
#453 | Graphics | 2.84 |
#549 | Overall | 2.78 |
#705 | Fun | 2.30 |
Comments
The idea seems good, but the time flow is too fast.
Cant manage to survive first day. If send them to get water, cant build house in time.
Nice idea with indirect control, but game is to fast to figure out all the steps to survive.
I didn't understood much of what was going on on the screen. The concept is fun.
I really like the idea and the music is just uber-awesome! It is very hard though and did not manage to build a house, yet.
Great game, but there's very little explanation on how to play and the time before you need a house to survive is very small.
Pretty interesting, I've died 1 minute after start the game :c I'll try to play later and try to understend what's going on! Good job! :)
Love the concept, but unfortunately I couldn't actually execute any commands, it just kept printing Hello World over and over again - also started to experience massive slowdown after having open for a couple minutes - it was apparently using up %50 of my CPU :( Too bad, as the game was fun just watching what would happen ^_^ . Maybe you could add some way for the player to know what everything on the screen is?
Difficult. I wrote scripts but didn't feel that my minions executed it very well (or I'm doing something wrong). Good idea though!
Fantastic idea. I made extensive use of "make love." Incidentally, there was genocide.
Nice idea. Liked the visuals and sound, although it was very difficult for me to maintain population for more than a few minutes.
It would be nice to program multiple/all people at once, and to add multiple instructions or simple conditional loops/branches. Also, you should just get rid of the need to command your people to drink water...
Great idea. Wasn't always sure if people were doing what I told'em to do. Just like real life. :)
Gonna say much the same I think - love the idea, but found it way too hard.
I loved the idea of the game, but it was just too hard. Don't have Love, so couldn't try the Jam version.
The concept is cool, but I couldn't tell if my people were doing what I told them or not. Then they died.
a game centered around programming needs good text editing capability. lack of text editing accelerators, copy/paste, home/end, etc is frustrating to me as a programmer.
you could also make this less programmer-centric by doing the programming via icons. i think this would make the game a lot more accessible and easy/fun to play.
interesting concept, though.
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Pretty cool technically, but didn't really have the control or balance to make it fun.