April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Enzyme Frenzy

by heardtheword - 48 Hour Compo Entry

You are a white blood cell and you need to eradicate viruses by eating enzymes.

Downloads and Links




Apr 23, 2012 @ 8:35am

Minimalistic and neat!

Hallway says ...
Apr 24, 2012 @ 2:41am

Cool game!

eburn184 says ...
Apr 24, 2012 @ 2:43am

Fun game! It got very suspenseful towards the end of my session.

Rybar says ...
Apr 24, 2012 @ 2:47am

Fantastic little arcade-style eat-em game! Ramps up in difficulty pretty quick. One gripe: a game with only keyboard controls shouldn't require click to continue, maybe once for the title screen to give the window focus, but after that I should be able to hit a key to continue, especially in this kind of hardcore "one-more-try" type game, you're interrupting the flow by having someone leave the keyboard to grab the mouse.

True Valhalla says ...
Apr 24, 2012 @ 5:48am

Simplistic, but visually appealing. Gameplay mechanic wasn't too fun to play with, but the theme usage was fairly good.

MarekkPie says ...
Apr 24, 2012 @ 6:36pm

Great little game. Controls were a bit wonky, and it eventually got a a point where there weren't enough color-changing pellets to even stand a chance (don't know whether that was intentional or not).

MrPhil says ...
Apr 25, 2012 @ 7:48pm

Spot on with the theme, gets hard fast.

Zillix says ...
Apr 27, 2012 @ 1:30am

Really minimal and neat! Ramps up quickly

ratking says ...
May 4, 2012 @ 6:07pm

Nice minimalistic gameplay.

Diventurer says ...
May 7, 2012 @ 6:35am

Nice game. Took me a death to understand the game. (Who reads instructions? ^_^)

May 7, 2012 @ 7:00am

Great play -- though not clear enough at first how to use colour switch. Neat though.

Endurion says ...
May 12, 2012 @ 4:20pm

The idea is good and well executed, but a small thing:

White and cyan look too similar and insta death quite punishing ;)

trylle says ...
May 12, 2012 @ 4:25pm

Sweet, simple game. Cool song at the title screen. Miss music inside the game, though. :)

Several says ...
May 12, 2012 @ 4:32pm

Perfect scope for 48hrs. Gameplay becomes an interesting minefield--somewhat reminiscent of bullet-hell shooters.

Kinda wish there were some alternative to instant-a-death, but seems like this is likely just a matter of preference.
Would also prefer it if a differently colored enzyme wouldn't suddenly appear in front of the white blood cell while it's charging full speed; some sort of forewarning of the enzyme's appearance (and future location) or some placement avoidance of a radius around the player's position (perhaps with some consideration of current velocity) would be a nice subtle touch.

heardtheword says ...
May 15, 2012 @ 1:17am

Thanks for all the great comments! I'm going to update the game with some of your suggestions. I especially like the idea of having an indicator of where the enzymes will show up.

My time was kind of limited over the weekend otherwise I might have been able to take it a step forward. Instadeath was something I tried removing but it became too easy so I'll have to figure out a balance. Thanks again to everyone who commented and voted!!

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