April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Rock 'n' Slash is an arcade where your goal is to stay alive and increase your score by killing enemies with your gun and sword.
I'd say the man-hours invested in development is somewhere around 19 to 21.
Note: To get the source code submitted to Ludum Dare, go to the tags section in the GitHub repository and download ludum-dare.zip.
Downloads and Links
Ratings
![]() | Coolness | 79% |
#265 | Graphics | 3.25 |
#336 | Audio | 2.72 |
#427 | Fun | 2.82 |
#493 | Theme | 2.93 |
#516 | Humor | 2.08 |
#529 | Mood | 2.54 |
#583 | Overall | 2.73 |
#830 | Innovation | 1.98 |
Comments
Nice, would have been awesome if the background were parallax, and maybe some foreground elements!
Yeah, but the camera doesn't move, therefore rendering anything parallax useless. If the camera moved, then that would be a great effect.
Pretty fun! Also, I also found a bit of glitch where killing an enemy with the gun and immediately punching where it was gives points for both.
Thanks for finding that glitch kirbytails7. I'll make sure to fix it in further development.
The experience of playing this game is very cohesive. The graphics are polished and the audio suits the game. I enjoyed playing it a few times, but it doesn't seem to have a steep enough difficulty curve. So long as you kill everything with your melee attack and don't jump over stuff, things stay pretty easy.
Thanks. If I remember correctly, it takes 90 seconds to reach full difficulty. At something like 70 seconds groups of enemies will have three, instead of two, enemies each. I hardly ever get to full difficulty, but that's probably because I do crazy stuff like mid-air backstabs.
Some say it's too hard, some say it's too easy. Might need a steeper difficulty curve, or different difficulty levels.
I got a score of 582! Would've liked to see more... stuff, but that's how Ludum Dare goes. Pretty fun 'little' game, everything felt good and ran well.
survival games are always fun
so there wasn't much to screw up to begin with - but this is a solid little hacky survival game , well done
I like the chiptune music. A two player option would be nice.
Orni:
Thanks. I assume you mean there weren't enough enemies right? That's definitely a problem. I think I made the game too easy in the earlier stages as a reaction to my habit of making games far too hard.
shattenkind.net:
Indeed, although it would be a little squished on the keyboard. As you would expect, a lot of factors prevented that from happening in the time frame.
230! Very addictive; a fun n frantic of minutes of button mashing.
Nice, but it would benefit from more enemy types and an increased difficulty.
wow...this was fun. But I think some powerups or something like that could have made the gameplay more solid. Nice wrk though! luv the bg.
Agree on the powerups - shooting felt a little slow. Very fun.
Good graphics, nice style, but as several have said, the shooting could be a bit quicker. Perhaps a powerup that increases shot speed.
Thanks for the feedback guys. Powerups definitely sound like a good idea.
I slowed the shooting down to balance things out and to give melee more prominence. If it was semi-automatic then you'd just be taking enemies down everywhere. But perhaps I could then just add more enemies and let melee take a back seat; I don't know. Difficulty is a tough thing to get right.
Nice game, although after a few retrys i gave up on the shooting, doesn't seem to respond well enough in terms of timming.
deejorg:
You're right. I realised that after a while, and its fixed in the version I'm working with right now.
Nice game! In terms of balance, it was real nice, as I felt the gun and melee weapons each have drawbacks. The gun takes a few shots, and the melee has a very small window of attack. Nice job there.
Very nice, solid game. Took me a little while to figure out the obvious: the enemies also died with two bullets. It's interesting how something that simple can change the way you play a game.
I found it to be quite addictive.
Fun little game. Be interesting to see it with a scrolling background (even if the camera doesn't move) and some variety in enemies and weapons.
You must sign in to comment.
good stuff man.. love the background :)