April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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by Jimjam - 48 Hour Compo Entry

Your planet has been knocked off course by a wayward asteroid, and you'll need to guide it through a series of wormholes to get back to it's orbit. Doing so however, comes at the tremendous cost of your planet's inhabitants.

(Hold) left-click behind the planet to propel it
Right-click in front to shoot a vine out
Zoom in and out with "W" and "S"

Downloads and Links




Apr 23, 2012 @ 9:51am

Lovely idea!

The tutorial on the righ side is a bit problematic though. I went left first, thus missing it completely.

omaha says ...
Apr 24, 2012 @ 9:24pm

can't run it on my linux box. i might seriously have to buy another computer just to play some of these unity/windows titles.

YSelf Tool says ...
Apr 24, 2012 @ 9:25pm

Falling of the edge is a strange idea, but I like the game :)

dray says ...
Apr 24, 2012 @ 9:29pm

I like the idea of population as ressource. nice version of the osmos kind of game. I liked it

Darien says ...
Apr 24, 2012 @ 9:31pm

Right-clicking on the web version is problematic; prefers to open the Unity properties rather than actually shoot a vine. At which point I have to start over. But I like the idea quite a bit -- it's like playing golf with the universe. :-D

Jimjam says ...
Apr 24, 2012 @ 9:34pm

Thanks all! Yup, there are many quirks in space - falling off the edge is one of them :P

@omaha: No luck with the browser version? I haven't really looked into linux builds with unity and I'l ask around, but as far as I'm aware it's not a thing. Sorry :/

Jimjam says ...
Apr 24, 2012 @ 9:36pm

@Darien: Doh! I realized that soon after uploading the game - a real fail on my (and the browser's) part! I'm planning on releasing an update at some point, so I may well consider switching to a hotkey or mousewheel system for switching weapons.

Haha, I love the golf analogy!

kato9 says ...
Apr 24, 2012 @ 9:49pm

The first game I've played this LD! Nice idea, good graphics and music. The basic mechanics all work very well.

I found there was no advantage or reason to ever be zoomed in, so I held down the zoom out key the entire game.

The black holes are an interesting solution to create level boundaries, but it seemed at first like they were there as a challenge, so I tried to get by them...then I fell off the edge of the universe. Whoops.

Overall, a solid experience, but a little bit too easy - if you had less 'health' (people) it would take a little more strategy to get to the end point, and the vine mechanic would also be more useful.

bburbank says ...
Apr 24, 2012 @ 10:18pm

Mac version crashes on boot :(

Thread 0 Crashed:
0 dyld 0x8fe28cba ImageLoaderMachOClassic::initializeLazyStubs(ImageLoader::LinkContext const&) + 270
1 dyld 0x8fe29612 ImageLoaderMachOClassic::doBind(ImageLoader::LinkContext const&, bool) + 52
2 dyld 0x8fe21f68 ImageLoader::recursiveBind(ImageLoader::LinkContext const&, bool) + 134
3 dyld 0x8fe2306d ImageLoader::link(ImageLoader::LinkContext const&, bool, bool, ImageLoader::RPathChain const&) + 213
4 dyld 0x8fe19a92 dyld::link(ImageLoader*, bool, ImageLoader::RPathChain const&) + 127
5 dyld 0x8fe1be91 dyld::_main(macho_header const*, unsigned long, int, char const**, char const**, char const**) + 1974
6 dyld 0x8fe152ef dyldbootstrap::start(macho_header const*, int, char const**, long, macho_header const*) + 637
7 dyld 0x8fe15063 _dyld_start + 51

bburbank says ...
Apr 24, 2012 @ 10:21pm

That said, web version works fine. And I super dig the music. I rolled off of the space into the void, which is interesting although probably not intended.

Apr 24, 2012 @ 10:21pm

Neat game, looks great.

Jimjam says ...
Apr 24, 2012 @ 11:16pm

@bburbank: Weird... well, I've recompiled in unity and reuploaded so it should workn. Seems bizarre that it was doing that. Anyway, thanks for pointing that out, I had no idea!

Shigor says ...
Apr 25, 2012 @ 1:16am

Good idea, but I would really suggest making default zoom larger... (it would really help with hints I've too missed at first.

ratboy2713 says ...
Apr 25, 2012 @ 4:36pm

The tutorial shows the eruption coming from the upper right, so I mirrored that and went straight into a black hole. Went through some trail and error to figure out where I was supposed to go, and even then wasn't sure the star was a good thing or would kill all my people.

Apr 26, 2012 @ 6:15pm

Having right click as control may not have been a good idea since it's impossible to use in the web version.

otaviogood says ...
Apr 27, 2012 @ 1:35am

Nice visual polish.

kratorspore says ...
Apr 27, 2012 @ 7:01am

I like the idea of putting the tutorial in the background but on the downside it could have been easily missed. It would have been nice to get a general idea of where to start heading.

caranha says ...
Apr 29, 2012 @ 3:04pm

Heh, neat game.

On the web version, when I right click to throw a vine, the context menu also pops up, which is kinda annoying.

Hmmm, something that would be very interesting, in keeping with the "killing people to move" theme, would be to keep the population the same from level to level -- so that you don't recover population when you go to the next level!

Then you could have different endings based on your remaining final population.

Thanks for the game!

character says ...
May 2, 2012 @ 3:06pm

The little people screaming when you launch them was a nice touch. Very nice graphics too. Maybe start with the camera zoomed out more so it's not so claustrophobic and you can actually see where you're going. Not sure why you can zoom in so far in the first place

jwolf says ...
May 3, 2012 @ 1:51am

Like some of the others, I got confused and somehow managed to get past the black holes and off the playing field, but eventually figured out where to go.

Otherwise, it's a pretty decent game. Good graphics, and the music / audio sets the mood.

Scott Baker says ...
May 3, 2012 @ 3:36am

Great game, high marks. I like it straight from the WTF just happened moment after clicking play.

Like everyone else said, can't use the right click on the web version. But I got around that going full screen so no big deal.

You can always tell that people like a game when after they play it, they try to break it. By falling off the edge or getting past the black holes, stuff like that. If they were bored, they wouldn't try it. So take that as a compliment. You had me hooked by rolling my world around in ways you probably didn't intend. ;)

MrBarnslig says ...
May 3, 2012 @ 5:38am

Really great graphics, wow, impressive for such a short time period. I wasn't exactly sure what my goal was, there's population, but I didn't know what affected it. Pretty clear that the black holes kill me but I didn't know what I was trying to do or where to go. Cool concept, just would have liked the gameplay a bit more developed. Nice work!

Jimjam says ...
May 3, 2012 @ 6:50am

Hi all, thanks so much for all your comments! It really helps to get this feedback, and having various issues echoed a few times by different people is still very helpful, because it gives me a sense of which features were overwhelmingly in need of a fix.

I've been trying to release a small update with: a more practical zoom range, a shift-click option for vine shooting (for the web player), and more suitable population loss/gain system, as well as a few other graphical bits. However, I got caught up working on awesome mini-sim planet orbiting feature, which should be great, but my inner tinker got the better of me and I spent ages making stars look good while exploding. Anyway, I'll put that aside for now and release an update soon!

@Scott Baker: Thanks for your insight! It's very true. I remember trying to drive up mountains in an old racing game - Monster Truck Madness I think - totally ignoring the race track. I may well factor this in when tweaking the planet's movement, but I guess that would be sort of missing the point, because it's about what other people discover with the gameplay. Thanks!

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