April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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by Jason Morales - 48 Hour Compo Entry

Unfortunately I didn't have time to hook up all the elements, but got enough working to technically call it a game.

What was planned that didn't make the cut:
-Vents from the planet core that could be used to create volcanoes.
-Different kinds of enemies
-Clouds could produce rain as well as lightning
-Asteroids actually kill stuff and replenish over time
-Zodiac signs act as power ups, depending on orientation

Other half formed ideas:
-Slide the moon around within it's half to change phase?
-Moon and sun position relative to zodiac has some effect?
-Each petal of the flower represents a hit, let the sun and/or rain "heal" it?

Downloads and Links




derrickdool says ...
Apr 23, 2012 @ 7:22pm

WOuld like to see this game finished... potential for fun

AlwaysGeeky says ...
Apr 23, 2012 @ 8:54pm

Great use of the greek letters, looks mystical

otaviogood says ...
Apr 23, 2012 @ 9:00pm

I thought the game was hanging, but that's just because a purple creeper got to a flower. I wasn't sure what to do besides clicking on clouds to kill creepers. I saw you can turn lots of stuff but I'm not sure what that does. Any chance you can explain? Looks cool though.

Zamando says ...
Apr 26, 2012 @ 9:29pm

Not really much of a game :( Would have liked to see more features. But hey, thats Ludum Dare for you :)

Jim Haslett says ...
Apr 30, 2012 @ 2:14am

Unfortunately, I have no idea what is going on with this game. All I could figure out is to click on the clouds. It looked interesting, but some instructions would have helped.

gregdevice says ...
May 3, 2012 @ 4:24pm

Good start, I like the idea. Keep expanding on the same theme, maybe change the monsters to something that fits in better (ex. pollution?)

chinchang says ...
May 3, 2012 @ 6:16pm

hmmm...interesting but lacks gameplay at the moment.

jplur says ...
May 9, 2012 @ 3:24am

the clockwork heavens don't really mesh with the purple monster, but this could really be something interesting if you kept working on it.

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