April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
You are an sub-organelle within a single mitochondrion.
Collect the amino acids and deliver them to the granules (yellow)
You will grow larger as you collect, and will have to sacrifice some to shrink down far enough to fit in some spaces.
WASD to move, mouse to aim and expel collected amino acids.
First time here, had a blast. This is quite unfinished, but complete enough to be fun to explore.
Downloads and Links
Ratings
![]() | Coolness | 66% |
#37 | Theme | 3.98 |
#62 | Graphics | 4.02 |
#287 | Mood | 2.95 |
#347 | Fun | 2.98 |
#349 | Innovation | 3.11 |
#392 | Overall | 3.04 |
#645 | Humor | 1.81 |
#713 | Audio | 1.43 |
Comments
Great concept and well executed. Smooth controls, great colors, and I love the parallax. Was disappointed it was only a single level. That's usually a good sign. =)
Nice visual style, and a solid foundation to build upon :)
This is the best mitochondrion-themed game I have ever played (I think I played some terrible FMV mitochondrion-themed game from the 90s). The "don't get too big to fit through passages to deliver the amino acids" idea is neat.
It's very pretty, too!
Solid. Great job! I definitely think you have a solid base from which you could expand this (perhaps levels where you visit other cellular structures?) Graphics are superb!
Great graphics, but amino acids are often stuck inside walls where I can't reach them. Good work though!
I really loved this! It would be cool to add some bouncing off of walls to make the controls more fluid I think. The graphics were perfect!
I love the graphics, the color scheme reminds me of browsing games at CompUSA.
Really enjoyed the visuals. It's close to one of the ideas I was considering, so that gives it automatic bonus points.
Looks like it would have made a pretty cool game, sadly its unfinished :(
I have to say I really love the graphics, would love to see a finished version of this!
Thanks for the kind words everyone! I do plan to take this a little further, but I might take it to Unity so I can have more fun with the special effects.
Interesting idea and seems like a nice concept for interesting game. Too bad it's really too unfinished :/
I made 'em all spin, but was there more to do? :) I liked the mechanism of needing to stay small to get through some of the passages, and it played pretty smoothly...
Liked the idea and the visuals. I lit up all the yellow blobs but unfortunately nothing happened. Would have loved to see more areas. Nice work!
Nice start, this really could be something. Great idea, fits the theme very well, and it was fun for an incomplete game.
I hope you keep at it.
Nice greaphics, especially the background looks great. The movement was also very smooth and felt quite good.
I really liked how the bubble streched when moving fast.
The first level was fun and relaxing with these nice colors and the smooth movement.
1: hint when you lower the scale while shooting you should set the new position by using the center of the big bubble, otherwise it kind of moves up-left a little bit with each shot.
Sad that it's unfinished, I really would have liked to hear some matching music (or is it just buggy in chromeium?).
Very interesting concept and execution! I like where you're going with this game. And I specifically say "you're going", instead of "you were going", because I'd really like to see an extended post-compo version.
Congratulations!
Ah, I was really looking forward to seeing what would happen when all the organisms rotated... so disappointing! But in a good way, because it means I got really engaged in your game. Liked the main core of it, and also the graphics, that reminded me a lot of Metroid.
I'd like to see where you take this! :)
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Loved what you started. Great nugget of an idea and great visual style, shame you didn't get to explore it further.