April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Dr. Nano - tiny surgeon

by McFunkypants - 48 Hour Compo Entry

Dr. Nano - tiny surgeon

You are a microscopic doctor. A hero. A marvel of modern science.

Shrink down to the size of a single cell and enter the bloodstream of your patients.

Destroy the bacteria, and fight the evil cancerous tumor to save the day!

Survive three BOSS BATTLES to get to the final credits.

Written in AS3 for Flash 11 using the Stage3D API.

Tools used:

- FlashDevelop for code editing and compiling.
- A marker and paper for the sprites.
- Photoshop for processing the scanned images.
- A microphone for the background "music".
- BFXR for the gun and explosions sounds.
- CoolEditPro for sound processing.

By Christer Kaitila aka McFunkypants

NOTE: this game is designed to be run FULLSCREEN in a 1080p HD monitor.
Be sure to maximize your browser window so you get a better view. Flash 11 required.

P.S. Happy 10th anniversary, Ludum Dare.
Here's wishing everyone another decade of gamedev goodness.
Ludum Dare is my favourite online community - I'm so happy I discovered it.

I had SO much fun making this, and I hope you have fun playing it! ENJOY! =)

Downloads and Links




binary_girl says ...
Apr 23, 2012 @ 12:07am

great stuff man!! smooth as u like :)

jim3wg says ...
Apr 23, 2012 @ 12:27am

Nice like allways

MadGnomeGamer says ...
Apr 23, 2012 @ 1:21am

Seriously awesome!!! WOOT!

MadGnomeGamer says ...
Apr 23, 2012 @ 1:21am

Seriously awesome!!! Nice graphics, especially.

MadGnomeGamer says ...
Apr 23, 2012 @ 1:24am

Ooops I thought the original comment didn't load.

One peeve tho: Too hard!

orangepascal says ...
Apr 23, 2012 @ 6:33am

plays very nice!

Apr 23, 2012 @ 2:40pm

Fun shooter! But something about "Dr." Nano feels off.... DOES HE EVEN HAVE A MEDICAL LICENSE HUH

Kitch says ...
Apr 23, 2012 @ 2:46pm

Looks great! Loved the particle effects. It was really hard for me (couldn't get past the first boss), but I think that's because I was getting a poor frame rate (my current computer's fault, not yours), and I really suck at these sort of games (my fault, not yours). I'll replay it on my better computer later.

ratking says ...
Apr 23, 2012 @ 2:52pm

Cool SHMUP, very playable and fun, but I don't have a 1080p monitor. So I couldn't enjoy it fully, I suppose. :-P
Also, being microscopic is the exact opposite of "Tiny World" for me, haha.

McFunkypants says ...
Apr 23, 2012 @ 7:02pm

Thanks for all the kind words, guys! As usual, me being the coder who made the game (and playtested it while working on it umpteen times) can blast past everything on the first life. Naturally it is pretty tough ig you don't have: 1. practise, 2. 60fps, 3. widescreen monitor, 4. experience with bullet hell games.

That said, for a little prototype I'm so happy that it works on your computers. I really appreciate your playtests and comments!

d_durham says ...
Apr 23, 2012 @ 7:15pm

Loads of lovely particle effects and runs super smoothly. Good fun too!

Apr 23, 2012 @ 9:49pm

Woah, a bullet hell shooter, with some really awesome graphics, matching sounds and Boss fights. In 48 hours? Which makes me feel like I was playing the cartoon video game version of the film Innerspace? I used to play through Ikaruga a lot whilst I was at uni and I only made it part way through level 3 but it was really good fun to play also. I lost the patient... Nooooo! Excellent game!

mneubrand says ...
Apr 24, 2012 @ 4:50am

Nice complete shoot'em up. Sounds feel very coherent. Game runs smooth and and fast for me. Reminds me of the good old "Metal Slug" days :)

Gonna use Dr. Nano for some practice and then dig out some of those again.

Apr 24, 2012 @ 9:35pm

man, that boss battle is visious

firstrowgames says ...
Apr 26, 2012 @ 1:55am

very nice SHMUP.
Cool effects and fun :)

AlwaysGeeky says ...
Apr 26, 2012 @ 5:00pm

I thought this was cool and fun! :) well done

vitou3d says ...
Apr 27, 2012 @ 5:07am

This is fun. I like it. I can't believe this can be made in this short time. Well done!

DDRKirby(ISQ) says ...
Apr 29, 2012 @ 12:40pm

Gotta hand it to ya--never thought I'd be using bullet hell streaming techniques for an LD game. Still couldn't make it through level 3 though, so that makes me *sadface*. Great job anyways. Noticed the firing rate wasn't always constant--is that due to a limit on the number of active bullets at once? Or is that just keyboard controls coming into conflict when I move diagonally?

Also, sprite-based particle explosions? Nice.

Andrew says ...
Apr 30, 2012 @ 8:27pm

A bit too flashy for my machine(far from 60 fps) but I think I pt up a decent fight regardless.

Datamosh says ...
May 1, 2012 @ 1:49am

Truly fun game! Sometimes I got a little bit confused, but I loved the size of the screen and graphics too. Maybe the explosions didn't match the overall style, but it's a minor detail.

KevinWorkman says ...
May 2, 2012 @ 10:42pm

This is awesome, and I love the art. For some reason I was unable to shoot while going diagonally up and to the left. I could go in every other direction while shooting, but not up and left. This is a fantastic prototype though, great work.

netmute says ...
May 7, 2012 @ 11:44am

Cool SHMUP. Very polished and nice idea with the mini doctor :)

thristhart says ...
May 11, 2012 @ 11:54am

Most of the complaints I have are just problems with shmups in general, so I won't hold them against you. That said, I felt there was some incongruity between the fancy particles and the cartoonish characters. Needs a more distinct visual style!

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