April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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by billknye - 48 Hour Compo Entry

You are Reginald, a kitty whose lost his ball. Brave the world of made of the letters of 'Tiny' to locate your lost ball. Look out for other really annoying kitties who will hurt you and try to stop you from reaching your goal.

Controls: WASD/arrow keys. Space for jump, hold for longer jump. Down/S is 'slink' mode to make yourself smaller to move through narrower areas.

Source requries Nuclex framework and farseer physics (binaries are in the windows download).

Downloads and Links




vigrid says ...
Apr 23, 2012 @ 10:35pm

Hahaha - I just love the ass-shaking animation before the jump. I am sure, you have had quite a hyperactive cat for a while.

VDZ says ...
Apr 25, 2012 @ 5:14pm

A simple get-from-point-A-to-point-B, which however has several major flaws that make it no fun to play.

The biggest detrimental point is the buggy physics system (or implementation of it - either way it doesn't work). You constantly get stuck in walls or floors, making jumping (the main gameplay) very frustrating. The collisions are also handled either improperly or incomprehensibly, with snacks simply being bumped away when you touch them half of the time and cats walking on top of you, making it impossible for you to jump properly.

The AI of the other cats is the second biggest flaw. You said 'annoying kitties', but I haven't seen AI this unfair since Mortal Kombat. They will chase you as stubbornly as they can and have no qualms about ganging up on you. With the broken physics system (see above) and frustrating controls (see below), it's often impossible to get away without receiving any damage regardless of how well you play.

The controls of the game are the third pressing issue. Although the 'don't jump until the button is released' system is often a nice change of pace, it simply does not work in a game where you have to jump quickly to avoid enemies. Adding to the frustration is the fact that you have no indication of how high you'll jump other than gut feeling - there is no visual aid to show how much you've 'charged' the jump. Due to the broken physics, however, even gut feeling won't get you anywhere as your jump is usually interrupted by either a wall you get stuck on or another cat. It's also impossible to see where you're going - I've often jumped off the level simply because I had no indication there were no more blocks where I was heading.

Graphically, the game is very minimalistic. I like the abstract style, though, and the background does look kind of nice. However, it's still very minimalistic, and everything looks the same.

The audio consisted of a generic jump sound and a grating tune. The jump sound was okay, but the tune was grating. It was completely lacking any other clear kind of auditory feedback, such as a sound you'd expect to hear when hit by another cat. (There might have been some kind of sound, but it still was never clear when exactly I was hit and when I wasn't.)

The implementation of the theme could be described as 'novel' or 'lazy'. I'll go with the latter; slapping the word 'tiny' on a game does not automatically make it fit the theme.

Jonny D says ...
Apr 30, 2012 @ 5:06pm

The background is nice. I think I would have liked more running and less jumping.

mneubrand says ...
May 5, 2012 @ 7:16am

Nice little point-to-point platformer. Controls are pretty hard to get used to.

flownerous says ...
May 5, 2012 @ 12:46pm

The AI cats didn't seem to stick around for me. The controls were almost there, just got stuck a bit too often where only jump would work. Props for getting music and sound. Cheap but effective backgrounds / levels.

Robert Swan says ...
May 5, 2012 @ 1:33pm

I try to avoid commenting on the what I think are obvious flaws the author knows about but didn't have time to fix (such as the flawed physics and the awkwardness/impossibility of escaping the other cats).

I played it a fair bit trying to even see the ball at the end but no chance. The gfx were ok, and getting in audio was good. Joypad control in XNA would have been easy and made life easier, but maybe you don't have an Xbox controller. With some changes to the physics and changing the level to make moving around easier this could be the basis of a solid platform game. I like cats so the bum wiggle is a win for me!

j0n says ...
May 5, 2012 @ 3:34pm

Sounds and graphics are very good, the gameplay itself is not very engaging though.

robcozzens says ...
May 6, 2012 @ 1:08am

I would play it, but I'm on an iMac.

icefallgames says ...
May 12, 2012 @ 12:47pm

I really like the background graphics. I find the controls sluggish though. I think it's because the jump key is only registered on the up... feels weird.
Also I'm not sure what I'm supposed to be collecting. I see some objects, but most of them the cat just ignores (they don't disappear when get stands on them, walks up to them)

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