April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Solenopsis Invicta

by CoffeeOnimal - 48 Hour Compo Entry

It's ugly, and there's no sounds or music. I just ran out of steam. But it's a complete game in all other respects. So I'm happy with that.

Also, the Preloader isn't working, so just give it a few minutes.

There's a Timeline/Journal of sorts at my blog here, http://bit.ly/JfctIh

Downloads and Links




leafo says ...
Apr 23, 2012 @ 8:50pm

Couldn't really figure out what I was doing :/

Zyll says ...
Apr 23, 2012 @ 8:52pm

Seems like an interesting start.

Andrew says ...
Apr 24, 2012 @ 12:04am

There's a lack of visual feedback regarding what it is I'm doing or what the other ants are doing.

haslettj says ...
Apr 24, 2012 @ 12:10am

It was difficult to tell what was going on.

JustinMullin says ...
Apr 24, 2012 @ 4:16am

I'm not really sure if I was contributing meaningfully to the life and happiness of my ants, butAUUUUAUUAUUUUGGHTHEBIRD.

I had -26 ants, and then I won. So that was cool.

R3ason says ...
Apr 24, 2012 @ 4:38am

I definitely see some good mechanics at play here. Could use some fleshing out, but I think it's off to a good start! Once I figured out how to deposit the ants at the food, it went pretty smoothly. Thanks!

youdonotexist says ...
Apr 24, 2012 @ 4:42am

I could see this being a really good resource management game. Though, right now there is a lack of feedback as to when I'm doing something and controlling the ants is a bit confusing.

The bird added an awesome sense of "OH SHIT GET OUT OF THE WAY" to the 'day in the life of an ant' simulator.

NefariousZhen says ...
Apr 24, 2012 @ 4:58am

The point is that you tried to make something, am I right or am I right? =)

CoffeeOnimal says ...
Apr 24, 2012 @ 7:26am

After a day away from it and a much needed full night's sleep, I can see the faults here. FEEDBACK. I won't blame it on a lack of time, rather spending far too much time on dumb things that ended up being scrapped. I wanted the bird to hover up and down a bit before it pounced, but couldn't get it to work so I settled on this. I also wanted some kind of graphic HUD showing the Queen egg growing, but aforementioned bird issues. A "carrying food" version of the dumb ants on hindsight is an inexcusable omission.
The negative bug is an interesting little case, also why it's not resetting when you start over will likely occupy my time for the next few days.
I'm glad the bird is a great success. I wanted a sense of urgency to the whole thing and this seems to have worked. I'm planning on a few variations of this for the post-compo version.

TenTonToon says ...
Apr 24, 2012 @ 2:09pm

I'm glad I'm not the only want feeling there's a want of feedback on this game... And yet I won. So, huzzahh!! :)

graytest says ...
Apr 24, 2012 @ 2:15pm

I couldn't figure out what to do.

Apr 24, 2012 @ 4:28pm

I won and had no idea how that happened. I think Andrew was right that a little visual feedback would go a long way. Like you could make the ants wiggle while they're eating or something. I think it's a good beginning though.

ratboy2713 says ...
Apr 25, 2012 @ 4:20pm

After a little while other ants stopped following me when I pressed shift. Neat sim concept, but really needed to be fleshed out more.

tacograveyard says ...
Apr 26, 2012 @ 1:32pm

Was really sure what I was doing. Restarted and read the directions again. Still wasn't sure I was playing the 'right way'. I echo the sentiment that more visual feedback is needed.

Evil Cult says ...
Apr 28, 2012 @ 7:50am

[Comments and ratings from this account come from various team members]
Looks like a good start and a cool concept but like others have said it was very hard to actually figure out how to play. Love the idea though and would be great to see this complete.

Jhelle says ...
Apr 28, 2012 @ 1:04pm

Not sure what I was doing , but still kudos on making something! Hope to see more cool stuff from you next LD!

Naouak says ...
Apr 28, 2012 @ 1:44pm

I didn't understood anything. What was I supposed to do ?

namuol says ...
Apr 30, 2012 @ 2:16am

I _think_ I figured it out. :)

If you worked a bit just on giving the user feedback (for instance, how can you tell which ants are farming?) and add a layer of polish you're on your way to a unique and fun action/strategy game.

If there were 1. a warning where/when the bird is going to strike and 2. a way to gather ants after they're farming, the game would feel more "fair", I think.

domrein says ...
May 4, 2012 @ 1:41am

Just needs some more fleshing out. I ended with a negative score, but won somehow. Not totally sure what was going on.

Cosmologicon says ...
May 4, 2012 @ 6:54am

I agree with everyone else, it was hard to tell what was going on. I like the idea, though!

azurenimbus says ...
May 4, 2012 @ 9:15pm

Congrats on finishing the game.

DaveDobson says ...
May 5, 2012 @ 5:24am

Like some others, I wasn't super sure how my actions were affecting the hive. I had fun grabbing ants and moving them onto food, and my number in the corner changed, my egg got laid, and eventually I'd win, but I wasn't clear on anything other than staying away from the danged bird (curse you, damned vertebrate!). The background art was nice, and the movement and interface was smooth and easy (could even play with one hand). I thought initially I'd be laying trails that my fellow ants would follow - that might be another mechanic to consider if you expand it. Nice work!

May 11, 2012 @ 11:01am

Interesting idea, I was able to beat it, but it seemed that more than half the time the space and shift keys did nothing. Would definitely have benefited from sound effects to tell the player when they've done something right. The graphics were quite nice, and I liked the bird. Good job. :)

trylle says ...
May 12, 2012 @ 2:35pm

Damn ants! Do something, anything! Oops, bird snatched me. I win, yay! :D

CoffeeOnimal says ...
May 13, 2012 @ 1:06pm

To all those who commented on the negative score bug; I found it and it was a stupid one. But since I found it after changing a whole bunch of other things for a post-compo version, I've left the submission as it is.
I've also been working on some new feedback for the farming ants and the queen ant growth stages to address the feedback issues.
@DaveDobson the "trail of pheromone crumbs" was the original mechanic but I was having difficulty managing them and getting the dumb ants to follow a trail, so I went with the current scheme to get it working. But I also wanted to put in an "attack" pheromone in the event of termites invading, or an ant-eater. So, I'm playing around with my options at this point and hope to release an improved version soon!
Thank you everyone for playing and giving feedback! I love this community!

May 13, 2012 @ 3:15pm

Could have been much better with a bit of fleshing out. I wasn't sure if I was doing well, but the number in the top right went, so win?

JellyFame says ...
May 13, 2012 @ 3:39pm

Don't get it :(

Make A Game says ...
May 13, 2012 @ 11:02pm

Seems interesting but I had a lot of trouble telling the ants where to go. I even grabbed some, placed them near food, and then they ran away to another piece of food elsewhere.

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