April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Tiny War

by VDOgamez - 48 Hour Compo Entry

Tiny war is one of those games where you send ships to fight over planets, except the planets actually behave like planets and orbit. The game's tactics thus depend on waiting for a good launch window, as ships that go farther are weaker. There were a few things planned that didn't get in, like some pretty planet graphics and a mechanic involving affecting planetary orbits, but I'm just happy to have actually finished a game this time.

Welcome to Tiny War. You play as green. The goal of the game is to send ships out and destroy blue. To attack a planet, drag from a planet you have ships on to a planet you want to send them to. This will send some ships from each planet you dragged over to the one you ended on. A fleet of ships loses strength the longer it's in space, so try to time your movement to take advantages of differing orbits. Your ships and your enemy's ships will destroy each other if they are on the same planet. The number of ships on a planet is indicated by the numbers above and below it. When your ships are the only ones on the planet, they will begin to capture it at a rate proportional to their number. Once a planet is captured, it will have a white ring when selected, and will begin producing ships. Bigger planets take longer to capture but produce ships faster. Press space to give up the level, and 'd' to turn on demo mode. Try to beat the AI and win the game!

Downloads and Links




uberneen says ...
Apr 23, 2012 @ 5:09pm

I really like the concept. It seems like this would probably be a great deal of fun if it had more depth.
It's like a cross between Civilizations Wars and Star Control, both great games. Good work!

RHY3756547 says ...
Apr 23, 2012 @ 5:22pm

Sweet concept, it would be awesome with graphics, sound and other elements of polish. But it's good for what it is!

De10ter says ...
Apr 23, 2012 @ 5:23pm

Pretty cool.
I love the concept but I think I would have prefered something a bit slower and more tactical personally.

moop says ...
Apr 23, 2012 @ 5:24pm

I really enjoyed the concept though I wasn't entirely sure how to tell the strength of my ships, or whether it was just the number of ships that made it to the target planet that counts.

piterlouis says ...
Apr 23, 2012 @ 5:25pm

It's good, is like a Civilization game but with orbiting planets rather than fixed cities. Very good work!!.

VDOgamez says ...
Apr 23, 2012 @ 5:49pm

I had intended to make graphics for the planets at the end of this, but I ran out of time. I had a nice program that I had written that made pretty world images, but I didn't have time to implement it.

As for the ship strength, I had wanted the nearness of planets to each other to matter to justify the several hours I spent researching how to calculate an orbit accurately. I had narrowed it down to three options, either I would set a hard limit on how far ships could go from the planet they started on, I could make the ships move slowly to make long voyages prohibitive, or, as was decided on when I asked for advice, having ships deteriorate if they go farther. The way it works is just that when you send out a fleet, it has a number of ships in it. That number decreases as it flies, so if you send a fleet with 20 ships all the way from your homeworld to your opponent's, there will be very few left, but if you send them to a nearby planet with a different orbit that will take it closer to the enemy's world so you can send ships at near full strength. I didn't quite make the AI understand this completely, so it's a bit weaker than it was when I initially released it, trying to send support fleets far away if it can afford it, even if it means it will be wasting ten or twenty ships just to make another planet slightly better defended.

TyrusPeace says ...
Apr 23, 2012 @ 7:33pm

The simplicity of the graphics does you some favors with this concept, imo. Keeping things clean really helped me figure out what was going on.

It took me a while to get that you could click and drag across multiple planets to send troops from more than one planet at once. At that point it made a lot more sense to me as a game :). I like the concept but wish it was easier to predict what will happen when I mouse up. I've accidentally abandoned planets pretty often. That said, the simplicity of the controls is a big bonus so maybe it's a good tradeoff.

Does the game get harder as levels progress or just generate a new system each time? The challenge seems to be somewhat random, rather than progressing.

VDOgamez says ...
Apr 23, 2012 @ 8:18pm

It doesn't get harder directly, but the speed of almost everything increases each time you win, which means that the ability of the AI to multitask and move immediately upon stimuli becomes more of an advantage over the player. When I first put in the AI the speed was about five or ten times what it was, and it would overwhelm the player almost immediately. So it starts to get hard after five or so total wins. The demo mode, by pressing D, lets the AI also control you, so leaving that on you can see how it progresses. I didn't have a whole lot of time to balance everything once I got everything finished.

mimshwright says ...
Apr 23, 2012 @ 9:12pm

I like this a lot. Having a great time playing it. It's fairly derivative of Galcon Fusion but I think having the orbits adds a new layer of strategy. Good work!

Kitch says ...
Apr 24, 2012 @ 7:57pm

Really good idea. Maybe needs a little slower pace, as I felt the AI was a lot quicker than I.

Hallway says ...
Apr 24, 2012 @ 7:59pm

Awesome game, I really like the concept.

orgarus says ...
Apr 24, 2012 @ 9:49pm

First thing to say: I HATE THE BLUES!! (the planets not the music)
And now... ¡Hi!
A very original and straight to the point game ¿How the little planet are so hard to destroy?
Very well thought and designed game.

PS.-I missed some sound effects, but the experience says that when the time is limited this "todo" is the first to fail.

Apr 25, 2012 @ 12:38am

This was a lot of fun, I enjoyed the game play a lot. It reminded me of Eufloria in it's game play but with it's own environment. Good job all around.

uprightpath says ...
Apr 25, 2012 @ 12:54am

Rather simple and fun game. I do like the fact that the worlds are moving, it makes it more interesting than the classic games.

eburn184 says ...
Apr 25, 2012 @ 1:39am

This game is so simple, yet I had a lot of fun playing it. Very nice job

Lacutis says ...
Apr 25, 2012 @ 5:45pm

I like the concept a lot. It was hard to target the planets sometimes though when you really needed to push ships out.
It was fun though. Although I don't know if it really pushes the "Tiny World" theme. They are regular size worlds, just zoomed out.
Good work though! I ended up getting to level 4 before losing.

netmute says ...
Apr 25, 2012 @ 8:15pm

Cool game! Reminds me of Galcon.

jwolf says ...
Apr 25, 2012 @ 11:40pm

Neat concept! It's pretty fun.

You've mentioned that you'd like to add more graphics...in addition, maybe some UI stuff? Like a line from your planet to the mouse, that automatically snaps to a target when the pointer is close enough?

firstrowgames says ...
Apr 26, 2012 @ 12:54am

nice simple and fun game.
great Job!

ratboy2713 says ...
Apr 26, 2012 @ 2:16am

Very difficult to get those last few planets, but damn I want to try. Hard to click on things that small that are moving. Nice game, though, very fun.

mimshwright says ...
Apr 26, 2012 @ 2:32am

I gotta say, I've come back and played this game like 5 more times since I first saw it. Great work. I'd love to see it fleshed out with better controls and graphics added.

mess110 says ...
Apr 26, 2012 @ 7:22am


VoidChronos says ...
Apr 26, 2012 @ 9:47pm

Well, the concept is not new, although the orbiting planets are really cool. It adds difficulty, which is great. Great job!

voxel says ...
May 4, 2012 @ 6:45am

Would have liked a way to see the effect of long spaceflights reducing army strength, but really nice. Graphics are nice and simple and do the job.

BenW says ...
May 8, 2012 @ 1:59am

Really neat. It's a lot like galcon with moving planets. Had fun playing it.

gavin5564 says ...
May 11, 2012 @ 10:27pm

Really great concept with this one although trick to get started. Good fun.

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