April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Crysthurl

by Broxter - 48 Hour Compo Entry

A very simple platformer where the protagonist has to throw blocks/crates to smash a white hexagon, which is meant to represent a crystal.

You must build towers, avoid spikes, commit suicide and... jump, to progress.

After a couple of failed attempts, this is my first finished game for Ludum Dare. So, although it's not the best game ever, I'm still pretty happy.

Made with FlashPunk (FlashDevelop), PXTone, Fireworks and Paint.

Downloads and Links


Ratings

#126Fun3.41
#146Mood3.24
#156Graphics3.59
#160Overall3.45
#220Innovation3.38
#250Audio2.93
#557Theme2.76
#619Humor1.87
#797Coolness37%

Comments

eburn184 says ...
Apr 24, 2012 @ 2:05am

Fun game. I like the minimalistic graphics. It wasn't as intuitive as I'd hope for, but nice job for 48 hours!

KevinZuhn says ...
Apr 24, 2012 @ 5:31am

The mechanics were interesting and throwing was fun! It was easy at times to get stuck inside of a block or have some other weird collision. Jumping off a cliff to get more blocks is great, my only complaint being that the new you spawns fairly slowly.

bms says ...
Apr 25, 2012 @ 12:48am

Really innovative platformer! congrats!

leafo says ...
Apr 25, 2012 @ 12:59am

Great game. The puzzles were simple but enjoyable. A couple bugs with getting the player or block stuck, but other than that it's great.

Pixelulsar says ...
Apr 25, 2012 @ 10:52pm

Fun game with graphics that suited the game well. It was fun, and not generic at all.

Apr 27, 2012 @ 7:19pm

Lovely style. The mechanics were really interesting albeit a bit strange (why does suicide grant you a new block? xD) but it worked ^^
The only problem I had was throwing a block while it was 'inside' a wall, which would keep it stuck there :/

Datamosh says ...
May 1, 2012 @ 10:11am

Why you had to make a game so addictive? I mean, I probably saw some other games before of this kind of puzzle genre. But this one, I just had to finish it. Looks great and "cool", the sounds just work accordingly. As someone mentioned, they were some collision bugs, but luckily the restart key was close. Good job!

azurenimbus says ...
May 2, 2012 @ 4:46am

Very very solid entry, this is a great hidden gem! Nice job, especially with mechanics and graphics.

philhassey says ...
May 6, 2012 @ 2:11pm

Very very nice entry! Cool mechanic, nice to see something different at play here! I eventually gave up, but I got through at least a dozen levels, I think :)

rvmook says ...
May 11, 2012 @ 4:17pm

Really enjoyed this game fits the theme perfectly and nice eerie mood

Sodaware says ...
May 14, 2012 @ 12:13am

I wasn't too keen on the sounds, but the music was really great. Nice little puzzle mechanic, and very polished (like the zoom out on finish). Some of the puzzles were a little tough, but I really enjoyed it.

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