April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Diminutive Dungeon

by humblesound - 48 Hour Compo Entry

I got into it a little late and put this together in the last 24 hours.

Diminutive Dungeon is a retro, generative, tiny "roguelike" role-playing game set in a total 8 tiles. The idea was to make something set in a tiny space that would be infinitely playable by giving the player character line of sight-- when areas of the map fall out of the characters vision new creatures and items get generated.

HTML5 Canvas, Javascript, Ableton Live, Ye Olde Photoshoppe

Downloads and Links




AlwaysGeeky says ...
Apr 23, 2012 @ 7:13pm

Old school adventure, not sure how it relates to 'Tiny World' though... I died by the stupid cat. lol

Cosmologicon says ...
Apr 24, 2012 @ 5:01am

Ha, I love your interpretation of the theme. Take a popular genre of game (roguelike) and make it as small as possible. Creative and funny!

emveyh says ...
Apr 25, 2012 @ 4:33pm

Never player a roguelike with only 8 tiles, that's a tiny world :) Had fun playing. Liked the combat texts :)

gnx says ...
Apr 27, 2012 @ 12:09am

Nice game. I personally find the visual style a bit conflicted with the textures and ascii characters not quite working together.

moop says ...
Apr 29, 2012 @ 11:07am

Nice take on a super minimalist roguelike.

Tom 7 says ...
Apr 29, 2012 @ 8:43pm

Nice idea and good execution. :) I had trouble telling whether a weapon was better just based on its description sometimes, which was a strange play mechanic. The music was great.

jimmypaulin says ...
May 9, 2012 @ 6:59pm

Very funny title! Wet gnome haha, the text messages really made this, though I enjoyed the graphical theme and music as well. I think sprites for the creatures would be cool if not roguelike...;) Perhaps the ability to preview item stats prior to equipping? I got stuck with a lamp and it did me in. Enjoyed this, thanks

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