April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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by john_conder9 - Jam Entry

We did it in the 48-hour compo rules, but as a team!

Eastern Kentucky Universities ACM-hosted GameJam for Ludum Dare #23's entry!

People who worked on it:
Daniel Huster
Matthew Bryant
John Conder
Chris Cottrill (ACM. President of 2012 at EKU.)

{You can play using the a game controller, it makes camera and movement and jumping drastically easier!}

Downloads and Links




icefallgames says ...
Apr 23, 2012 @ 6:06pm

Um... shouldn't this be a game jam entry then? The 48-hour compo rules state that it has to be done solo.

john_conder9 says ...
Apr 23, 2012 @ 6:45pm

We submitted it as a Jam entry, whatever the case, it's fixed now.

pjchardt says ...
Apr 24, 2012 @ 2:20am

Looks good. I watched the youtube video, I will play it tomorrow, right now I am on a chrome book. Looking forward to it. Nice work!

angrygeometry says ...
Apr 24, 2012 @ 4:54pm

hey this was good! very impressive amount there, even for a team effort. ran smooth as hell. the controls were pretty unresponsive and clunky but that might just be me, i'm pretty bad at games. i liked it though!

bytegrove says ...
Apr 24, 2012 @ 6:51pm

Cute art style and cool music, the camera auto adjusted too slow though, is there a way to control it manually?

john_conder9 says ...
Apr 24, 2012 @ 7:05pm

If you right-click (if you using unity web player you will want to go fullscreen) it will automatically force the camera to behind you to stop it from moving.

Also thanks for all the comments guys, we appreciate them!

tacograveyard says ...
Apr 24, 2012 @ 8:14pm

Right click doesn't work on the web player unfortunately. :(

moltanem2000 says ...
Apr 24, 2012 @ 8:20pm

I really wanted to finish this but the camera problems got in the way too much. Which is a real shame, because everything else was great

john_conder9 says ...
Apr 24, 2012 @ 8:24pm

Hmm, it works on firefox for me. I wonder if it's a browser-dependent thing. Does anyone know if it would be rule-breaking to make the camera just automatically snap behind you at this point? (For the web-player version at least.)

Evil Cult says ...
Apr 24, 2012 @ 8:48pm

[Comments and ratings from this account come from various team members]
Web player seemed to bug out for me (not sure what happened). Grabbing files now to play.

Evil Cult says ...
Apr 24, 2012 @ 9:02pm

[Comments and ratings from this account come from various team members]
Almost got through to the end but couldn't make it to the flag! Great feel/tone for the game. Graphics worked well. Sounds were great. Setting was cool. Controls were very hard to work with and almost made be quit the game before I got to the second island. I think this game could benefit from something like mouse look quite a bit.

bburbank says ...
Apr 24, 2012 @ 10:16pm

really like the little dude, but man I kept fighting that camera. Really liked the feel of the controls other than that!

Zoomyzoom says ...
Apr 24, 2012 @ 10:23pm

I hate the jumping! lol. also I cant see where im going!

Julian Ceipek says ...
Apr 24, 2012 @ 10:24pm

I liked the style and concept, but the controls were barely usable in Chrome on Mac OS X, the camera adjusted too slowly, the text was cut off and hard to read. Making the game full screen made the character unresponsively walk off the edges.

kato9 says ...
Apr 24, 2012 @ 10:27pm

Solid game, but frustrating - judging perspective from that angle can be challenging and waiting for the camera to rotate is painful. Unfortunately I had to give up because I just couldn't stop dying!

jrasmussen24 says ...
Apr 24, 2012 @ 10:34pm

Camera control was pretty difficult (and made it a lot easier to miss jumps). If the character could hover ever so slightly (or otherwise change their direction during a jump) that would help a lot.

Pavel Dlouhy says ...
Apr 25, 2012 @ 10:13pm

Music is really cool!

Super Soul says ...
Apr 26, 2012 @ 5:38am

Audio was interesting, created a nice whimsical mood, fit with the art style. Liked how the tempo of the music increased, was it with speed of falling?
Some of the jumps were near impossible on the keyboard, and the camera was well...you know. Anyway, very nice work!

Kharza says ...
Apr 26, 2012 @ 6:08pm

Oh my god, the camera. I'll try standalone. Cool that you support 360 pad

Kharza says ...
Apr 26, 2012 @ 6:21pm

Needs a bit of in air control.

Codexus says ...
Apr 26, 2012 @ 6:45pm

Looks nice. But the lack of decent camera control makes it hard to play, so you shouldn't have added a death limit and I did not finish it. Still

MurrayL says ...
Apr 27, 2012 @ 2:12pm

Camera was less of a problem once it was running in fullscreen mode, but MAN those jumps are really super hard. I think it's mostly because the little guy feels so darn slippery. Quite a few times I hit the platform but then slid off.

Also, I can only assume you imported the music as a 3D sound and attached it to the camera (or something nearby), as it gets a doppler warp when the camera moves! I actually kind of liked the otherworldly effect it made.

levelbylevel says ...
Apr 29, 2012 @ 10:50pm

Looks good and the controls feel comfortable :)

derosa says ...
Apr 29, 2012 @ 10:58pm

I'm sorry, but the camera trashes the gameplay for me... I'm already pretty bad at platformers, so not seeing where I'm going... Camera problems aside, I really enjoyed the game. Maybe a little slippery when landing after a jump, but fun anyway. Thanks!

Birchmountain says ...
Apr 30, 2012 @ 9:16am

Quite impressive work for jut 72 hours. Audio got quite annoying after awhile and the camera follow could be better. But overall a good game!

May 13, 2012 @ 7:56pm

I liked pretty much everything except the camera. Made lining up jumps impossible. Here's my gameplay: https://www.youtube.com/watch?v=t3ugwdpNiWo

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