April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
So I decided to participate in my first Ludum Dare competition this weekend. I have never made a game before, so this was an interesting adventure and I learned quite a bit; so I am pleased. I have heard before that the first game a person makes should be an MMO, and that makes a lot of sense really. So I made an MMO!
Adhering to the Tiny World theme, this is a tiny MMO (as far as MMOs go). As small as possible, actually, since to be fair I have no experience in making MMOs. Or any kind of game for that matter. I made the game with JavaScript and HTML to make playing it more accessible [it is, afterall, an MMO!].
The client was made with the following dependencies:
-Twitter's Bootstrap CSS library
-John Resig's JQuery JavaScript library
-Guillermo Rauch's Socket.IO JavaScript library
-Tomas Pettersson's sfxr
And on the server, I used:
-Ryan Dahl's node.js server
-TJ Holowaychuk's Express plugin for node.js
-Guillermo Rauch's Socket.IO plugin for node.js
-Tom Gallacher's gzippo plugin for node.js
-Ben Smawfield's Sanitizer plugin for node.js
Thanks to all the above people!
In the game, you play as a single coloured pixel in a small 2D world. Your goal as a pixel is simply to kill players of colours other than your own. In addition to this core Player-vs-Player mechanic, the game features real-time world chat so that you may taunt your opponents!
I hope the game's server does not catch fire while I sleep.
Good night, tiny world.
Downloads and Links
Ratings
#57 | Innovation | 3.88 |
#330 | Humor | 2.43 |
#366 | Theme | 3.16 |
#483 | Overall | 2.88 |
#596 | Fun | 2.52 |
#599 | Audio | 2.00 |
#618 | Mood | 2.38 |
#688 | Coolness | 46% |
#793 | Graphics | 2.12 |
Comments
Feels like playing Tron! Love the concept, would have been great to have randomly spawned AI players :) Great work!
Pretty unplayable for me due to the lag and lack of client-side simulation, but the webpage is very nice!
Loved it! Played only a bit (could only see two other players), but it was lots of fun. The controls could've been better, and I could see some sort of teams-based gameplay with lots of people online working really well. Good job! :)
Very amusing! I like how each beam has a different sound. Have to agree with others about the lag though.
Attempting MMO should be awarded :) Was buggy for me, but maybe it works for others.
other than a few bugs and glitches, that was surprisingly fun :D awesome job! 5/5
Cool concept, though frustratingly small screen, an upsize of aabout 300%, with the pixel size increasing too, would be better imo.
Well done though, one of few functional multiplayer LD's out there.
Mostly unplayable due to lag, and I was the only person logged in when I tried. After the first few seconds of it seeming to be ok I just started hopping around the screen seemingly at random and after about 10 seconds in my beam stopped appearing (though I still got the sound).
There was also no one else on at the time making it pointless but I won't mark you down for that :)
Note rated because I couldn't play it
It didn't appear to respond to my input, and the other players were whizzing around erratically. Although going off what you mentioned, me being in the UK may not help
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A really cool concept! A bit frustrating controls, but generally a cool idea.