April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Jetpack Pixel is procedurally generated endless runner. Use your Jetpack to avoid hitting building's wall and travel around the tiny planet.
It requires Java (tested only on 1.6).
Made with Processing using only primitives (rectangles, circles and quads). No other external libraries used.
SFX made with sfxr.
Music made with sfxr and Fruity Loops (all sounds come from sfxr).
The font is Samson, a free font by Meir Sadan found on www.dafont.com
The source link point to an archive containing the source code, the executable jar and the processing library (without modification).
Downloads and Links
Ratings
![]() | Coolness | 72% |
#108 | Humor | 3.13 |
#137 | Fun | 3.39 |
#191 | Graphics | 3.45 |
#221 | Theme | 3.43 |
#257 | Overall | 3.27 |
#259 | Audio | 2.91 |
#343 | Mood | 2.81 |
#523 | Innovation | 2.73 |
Comments
The music is very funny :D Also the time changing graphics are awesome. My highest score was: 2 days 16 hours
Nice twist on the endless runner genre, and the day/night transitions were really well handled. Great job.
Good job. Simple, yet fun. As mentioned above, the day night transitions were a nice touch.
Slickly done. The lights gradually coming on at night is a great little touch. Super-annoying music though :)
nice fun game. liked the taunts and daynight system. really fun to play :) nice job!
The lights coming on were a nice touch. Perhaps the jet pack could have been a bit smoother - it's kind of either 'on' or 'off' at the moment - but then that might have been harder to control in practice.
NB. We need a jet pack category. :)
Loved the music change-up at night. The audio track is great overall.
Consider throwing this out on mobile devises. Great Fun.
Loved the music change-up at night. The audio track is great overall.
Consider throwing this out on mobile devices. Great Fun.
I didn't had any sound when playing the game and the jetpack was a bit too fast for me.
I loved the concept and the scoring system, it seems a lot more fun than a number.
Again thanks for the comment.
derrickdool: Indeed I consider porting the game. That would be more work than 48 hours though ;)
raarlac: Congrats on your score!
Fun game, but I can't hear the music for some reason. I'll leave that as N/A.
Strange RHY3756547, if you ever pass by again I would be glad to know your OS/Browser.
You should make this into a phone game. It's simple, well executed and I played it several times trying to do better. Love the day/night cycle, and would like to see this developed a bit further with more variety, eg, different worlds, adversaries, etc. Nice one.
Simple and addictive. Day night cycle is awesome. Very nice job.
Not bad, I especially like the day/night cycle.
However there's not that much variety in the gameplay, maybe add something that makes the player want to jetpack more often.
This is an awesome example of what Processing is best at- using primitives and colors to make deceptively pretty, interesting, and interactive visuals. I really liked the day/night switch, nice touch. It would be even better with high scores and some more variety, but this is a great job.
I like the night song.
Silly idea to use jetpack to avoid buildings :P
Nice graphics and audio! Funny and moody game. I ran for 47 hours before hitting the first building. =)
Very nice game!! :).. I like the sound effects and i love when the night come! The effect of the lights that turn on is awesome!
Very nice day night transitions. My only complaint was that the gravity felt a bit steep.
Sweet, small game! It's a perfect game for something I'd love to play on my smartphone (if I had one). I love text the pixel set at the start of every game :D
This is cute. The physics are pretty wrong for a jetpack (I don't seem to have any "velocity", but it seems like the world is at least created in such a way that I can continue forever if I'm good. I like the graphics (particularly the disorienting perspective on the windows). The high point for me is when the techno beats come in at night time. :)
Hi-score 40 hours!
Pleasant little one-button avoider. As others have observed, the day/night cycle & lights coming on are nice touches, and it seems like you could go even further.
Although it was an unpleasant surprise at first, I was able to fairly quickly get a handle on the weirdly sudden gravity by thinking of pound-the-ground moves in platformers; perhaps if there were some graphical cue to this effect (maybe a small blast at the top of the pack?) it'd help to explain or get a "feel" for the rather sudden velocity change, but it could probably stand to be a little more floaty either way.
Great game, unfortunately I lasted 28 hours... Perhaps because I spent most of the time trying to make music with the jump sound, great game!
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Very nice job.