April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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by QAZWSX - 48 Hour Compo Entry

NOTE: This game requires XNA Framework Redistributable 4.0, which can be downloaded here: http://www.microsoft.com/download/en/details.aspx?id=20914


Play as leptons in the early and very small universe, battling antileptons for the dominance for all future! (reference: http://en.wikipedia.org/wiki/Leptogenesis_(physics) )

=== HOW TO PLAY ===

You play as the blue leptons and use the left mouse button to select and move the different leptons, use the right button to pan around the level.

A lepton (blue) and its anti-lepton (yellowish green) will annihilate on contact (The exception is if the anti-leption is positioned on a spawner (orange square), then the lepton survives)

The goal is to annihilate all the anti-leptons while having at least one remaining lepton yourself! If there are any anti-leptons remaining without you having any of the normal lepton (for example if there are an antitau left, but you have no tau particles) the game is lost.

=== COMMENTS ===

There are only two levels, but they might give you the general idea of what this game is capable of!

Code, music and graphics by Karl Bristav

Downloads and Links




Hume says ...
Apr 23, 2012 @ 5:24pm

No luck getting this to run. Busy mouse pointer, then nothing.

mattchu says ...
Apr 23, 2012 @ 6:08pm

Neat idea. I didn't quite get it at first, and didn't see any instructions. I eventually got it, but I still lost, heh.

QAZWSX says ...
Apr 23, 2012 @ 8:01pm

Hume: That's odd, i'll try to see if i can find the problem (i'm not too hopeful, though, since me and my friends run it great, so it's hard for me to replicate). Do you have the latest version of the XNA redistributable ( http://www.microsoft.com/download/en/details.aspx?id=20914 )installed?

mattchu: Yeah, sorry about that... I didn't have the time to make an ingame tutorial and i forgot to make a readme to go with the download :I At least there are (somewhat thin, i admit) instructions on this page :P

jason.bakker says ...
Apr 24, 2012 @ 3:15pm

Interesting idea! I liked the music quite a lot.

The gameplay kinda felt a bit boolean with the puzzle element - at the start I had 0 idea how to win, and then as soon as it clicked I knew exactly what to do, and from then on it didn't feel like there was any challenge to it. I may have just been getting lucky with my choices though. Does the spacing on the grid have an effect on the outcome of combining a lepton and anti-lepton?

Cool stuff anyway :)

devwil says ...
Apr 24, 2012 @ 8:33pm

***I'm posting this on all non-browser games I bring up in an attempt to encourage folks to make browser games next time around. Do not take it personally.***

When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.

Please consider making a browser game next time.

Nocturne says ...
Apr 24, 2012 @ 8:46pm

Sorry, couldn't play... I get a busy cursor and then nothing. No errors no anything...

Naouak says ...
Apr 24, 2012 @ 8:52pm

I didn't understood much. I managed to get pass the first stage but I didn't know how.

QAZWSX says ...
Apr 24, 2012 @ 9:04pm

jason.bakker: Thanks for the compliments! The gameplay is not very refined, i'm not too ashamed to admit (since it was the part i figured out last, some five hours before deadline), and neither are the levels themselves. This is my first puzzle game, and making difficult puzzles takes some time, though i believe that it will get easier once i get the hang of it.

Regarding your question: As it is now, the only thing affecting the outcome of an annihilation is the orange spawning square, though i hope to iterate a bit upon all the gameplay elements and see if i can add a bit more depth, perhaps in a later release :)

devwil: Consider it considered! :D

QAZWSX says ...
Apr 24, 2012 @ 9:08pm

Nocturne: I'm sorry to hear that. Unfortunately, i don't have a fix for this and perhaps never will. I believe it to be some kind of incompatibility problem with XNA, over which i have no power :/

Naouak: I'm sorry to hear this as well. Did you read the instructions here on the submission page? if you did, what part didn't you understand? I would very much like feedback on this part :) (Yes, i know there should have been instructions ingame, but unfortunately my time ran out! :P)

zorf says ...
Apr 25, 2012 @ 5:23pm

I like the theme with the subatomic particles. The actual puzzles was a bit too simple perhaps.

DaveDobson says ...
Apr 26, 2012 @ 4:25am

Interesting basis for a game - it seems like it would be easier to understand without the physics background, but it wouldn't be as cool then. More instructions might help - it wasn't obvious why certain moves were possible or what you were trying to do. Would be a neat puzzle game if more complete.

R3ason says ...
Apr 26, 2012 @ 6:51am

How interesting! I'd say polish the graphics, add a bit of variety to it, and it'd make a great mobile game! Was a bit disappointed that the sound didn't loop, but no biggie. Thanks for sharing your game!

Gemberkoekje says ...
Apr 26, 2012 @ 9:19am

I think you've built your game in DEBUG mode; when releasing to a public I'd advise to do it in RELEASE. Also, the PDB file is only useful for Visual Studio, and deleting it will not affect your game. Hit me up on Twitter if you'd like more advise on these matters :)

demonpants says ...
Apr 26, 2012 @ 6:39pm

Can you get a Mac version going through Mono?

Mago says ...
Apr 26, 2012 @ 10:46pm

Nice idea. It take me awhile to understand.
Very good and moody music

emongev says ...
Apr 29, 2012 @ 8:50pm

Great execution, but i didnt feel amused, i think adding some visual feedback after selecting a lepton on the ones you can select afterwards.

Raptor85 says ...
Apr 30, 2012 @ 10:48pm

can't test due to xna dep, doesn't run in WINE

Gunmonkey says ...
May 4, 2012 @ 7:49am

pretty cool idea

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