April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
You are a wizard and a monster collector. However, monsters take a lot of space and in order to fit them in your Terrorium, you first have to shrink them down. GO and explore the world around you, capturing and bringing back home the tiny versions of deadly monsters that wander around. Do not forget to feed them though or they will starve to death... Gain experience, become a better spellcaster and become the ultimate collector !
It is a dangerous sports though... Will you be strong enough to beat and capture even the fierce hellspawns that dwells down below ?
----Gameplay and tips:
*left and right to move. Double tap to run.
*Up to jump, Up again for a double jump.
*Left click for a fireball.
*Right click for the shrink spell ( only works on weakened enemies and if the spell is charged enough time).
You can charge a stronger shrink spell every time you level up.
*Get experience by killing monsters, get double experience by capturing them. You can capture 5 of each type of monster except for bosses ( only 1 ).
*collect food or your monsters will starve. Food grows back after a long time.
*Drop off monsters ( get extra XP again) and food at your Terrorium at home.
* Press enter to look at your terrorium and its inhabitants you caught.
* Messages at the top of the screen will tell you if your shrink spell is either not charged enough for the monster you shot or if the monster still has too much health. It will also warn you when you approach some dangerous places.
* When you fight a monster, remember it's strength ! Its the best way to know how to capture it!
*There IS an ending. Good luck.
*There is a total of 8 different creatures +2 bosses to get.
----Notes:
Apologies for the Mac and Linux versions which seem to have issues with aiming and musics!
Only current way to quit is to force quit ( alt+F4 or alt tab)
Thanks to Anaconda for making Mac and Linux exporters.
----spoiler:
If you're lost, here is the world map.
http://ftarabout.com/misc/worldmap_thecollector.jpg
If you liked this game, you are welcome to come see more stuff here! http://insertcoinsplz.blogspot.com/
Downloads and Links
Ratings
![]() | Coolness | 100% |
#64 | Graphics | 4.00 |
#103 | Mood | 3.37 |
#131 | Overall | 3.53 |
#162 | Audio | 3.16 |
#226 | Fun | 3.19 |
#256 | Innovation | 3.30 |
#369 | Humor | 2.33 |
#443 | Theme | 3.02 |
Comments
Hello !
I love the visual of your game :)
But I have problems with the mac version: I can not aim! The bullet goes in a random direction...
Cool beans! Tough game. Looks like it has a lot of depth to it. Look forward to putting more time into it later to see if I can reach the end, if there is one?
This looks great, but I'm having the same aiming issues. My spells fly off in various directions, but I did manage to shrink a monster and put it in my terr(a/o)rium.
same aiming issues, also there seems to be no way to exit the game once it's started except force closing it from another shell.
I can't load it - do you know why? (I'm on Mac) - When I open the .zip, I get a .part file and I don't know what to do (btw, this has happened with another game) Sill, nice graphics!
fullscreen upscaling didn't look so good. Huge game, saw the devil!
Oh shoot! I forgot to add that: only way to quit is to force quit so alt +f4 on windows. Not sure for linux and mac.
The aiming issue clearly happens on all mac and linux ports however I do not know yet how to correct this problem. Very sorry :( Im extra annoyed this happened on a windows game too, argh.
Ouch, upscaling might look bad on wide screens. Did not test that.
Also, there is an end. For it you need capture the demon lord and bring him back to your terrorium. You ll then have a "retire" option in there.
Lastly, there's supposed to be musics ( four total) but seems like mac ( possibly linux too) wont run them.
This game looks fantastic! Unfortunately, the mouse firing doesn't work on linux. I tried to play it but couldn't get very far.
Hi!
The best part of your game is the graphical stuff (specialy the scene graphics and the wizard).
The music is a little repetitive but is better than nothing (I didn't put music on my game and sound effects either, so your music and effects are better than mine :D).
I miss a minimap, or at least if there is one I don't know how to see it, I started the game and made the wizard run ignoring the enemies and traps until I got totally lost.
I think that visually is a good game, but have to improve the gameplay, but ¡hey! You only had 48 hours!
PS.-It worked fine on my windows. :)
A great game full of content, detailed graphics and solid level design. well done!
Same technical troubles for me on Linux too. It worked fine once (though I couldn't open the collection, and had the same shooting problem) - but now crashes every time.
Wow this is fun. Hard but fun, not sure how to use the monsters I collect or how the apples do anything but the platforming, shooting, collecting, enemy & level design are fantastic.
One bug though - I couldn't exit the program except by alt-tab'ing out and closing it through task manager.
Nice work!
Thanks for all the comments. :)
Very sorry again for all linux and mac users, if I find a solution I will post a new separate version.
SoulCrusher: First, thanks ! The monsters and food are automatically dropped off in your Terrorium when you get back to it. The food stored is visible when you look at your terrorium ( press enter when you re on it ). Monsters will automatically consume food with time. If there is no more food stored they will start dying one by one !( starting from the weaker ones ).
This is a very complete game. Lots to do, nice graphics and control. Great stuff :) If you want to improve it: maybe add a little more narrative and progression.
Thanks!
Yes I was thinking the same :)
Adding some NPCs, small quests related to bringing certain types of monsters... Adding a familiar too, like a crow who speaks with the wizard. These kinds of stuff :)
A big game with really pretty graphics, especially for a 48 hour competition. It has a really big open world that takes a long time to explore, and is full of things to get. The game's a bit too hard for me to finish without dying, but I could just be bad at this kind of game. One thing that seems a bit frustrating is the lack of indication of the enemy's health, which led to capturing them being a game of trying to capture every time you hit an enemy. What happens to your captured creatures when they run out of food? I managed to bring some back when it said I was low, but there seems to be a finite amount in the world, so eventually I would have run out if I hadn't died. I'll probably go back and finish this later.
Cool twist on RPGs. There'a a lot more to it than it first appears when you start playing.
The food grows back after a certain time. There's about 5 places (some a bit hidden) where food grows so if you find them all you can bring more food than is consumed !
I believe the game IS tough.
The design was that you need to count and remember the ennemy's health so that when you encounter them again you can approximately know when they can be captured. Maybe its too hard or maybe I should have hinted this strategy ingame ?
Looks fantastic but the reappering monsters are a bit annoying. Rest worked fine. Did I mention that the graphics are amazing? ;-) A lot of content for 48h.
Wow, this is so good. Reminded me of the old school arcade platformer called Wardener. Well done!
If I might make a suggestion though, would be cool if your fireballs traveled on an arc instead of a straight line. this would make it easier to target enemies on higher and lower platforms.
Cool, really liked the graphics on this one. Strategic element to the shrinking is cool too. The "terrorium" window went off the screen on my PC unfortunately, couldn't see most of it. Also, game required a lot of "leaps of faith" where you couldn't see below you, would be nice to know before you leap.
Wardener ? I ll check it out.
You know what could be really cool too ? That the arc of the fireball is controled by how fast you rotate your arm when you shoot... I ll have to look into that :)
Hmmm it seems to happen once in a while. Is it the mac version ? If you retry it should work eventually. I might have to upload the files in a different space
Thanks for letting me know.
Decent. Hard to know how many shots to hit something with before it can be captured. Animations aren't great and controls/collision are a bit dodgy.
Really incredible how vast this game is and the amount of stuff you managed to complete in the amount of time! That being said, it was pretty much unplayable due to controls not working. Shooting would go in odd places. Is too bad as it looked like it could have been a pretty enjoyable game! The force quitting thing was a bit annoying to do on the mac, but understandable in the time constraints.
This game is huge and massiv for 48h, I'm really impressed. It's quite hard, a little to hard. But the graphics are great, nice music too. Great one!
Love this game - really like how many levels and monsters are in there as well. Great job!
A cool and ambitious game. For some reason when I run it the terrarium opens with only about a quarter of it displayed on the screen.
It seems that on some computer the terrarium opens at native resolution instead of being scaled up like the rest. But very inconstistently :(
hmm, fireballs seem to shoot out at random directions. On OSX. The graphics look nice though
Excellent game, especially for a 48-hour job! Nothing really wrong with the game that I could tell, fantastic job all around
[Multiple team members post from this account!]
Wow that was a cool game! Had no problems with aiming, perhaps mapping the controls to the w,a,s,d would have made more sense, so that you don't have to push your arms too much to the right, but that's a minor issue. I really like how this ties to the theme - the mage trying to find stuff for his terrarium. I also like the fact that there is a leveling system, that defines what creatures you can get for your tiny world. One thing that I couldn't see, which I see now from the screenshots, is any indication of how much health you've got left. I think the heart in the HUD is shrinking when you have less health, but in the heat of battle, it's not really clear - at one point I thought that I'm invincible and of course died a little after :D I also like the fact that the world is open for you to explore. Perhaps some restriction or a clear warning when you get to the lower levels, since I went there and was just level 2, so I had to run the majority of the time, then actually battle the creatures found there. Another thing is, when you kill certain enemies, but walk through their spawn point, they appear again, which is kind of disappointing, especially if you run into a dead end and then turn back and the enemies that you just killed are there again. But apart of those things, the game is great! I enjoyed playing it for sure!
Thanks for the great feedback ! Its true the health is not super obvious. Maybe making the low health more different and adding a heart beat sound would help... Or just adding the text " health" ?
There is a warning for a couple dangerous pits for low levels that are displayed in the text box at the top, but I think they are easily missed especially if you're fighting at the same time...
Missed some time to refine the spawning tweaking further. I wanted to avoid the exploit of leaving the screen ( which disables the monsters ) and coming back to avoid fights easily.
Really nice! I didn't quite understand how health worked, I assumed that getting the huge hearts would permanently increase my maximum, but once it dropped lower again it wouldn't go back up higher than the starting health.
It feels like for the most part gameplay-wise capturing creatures is more effort than it's worth. It's just double the XP, you've got to take them all the way home and then you've got to keep them fed and XP doesn't increase anything except what you can capture. Still, collecting them is fun and cool.
since i still can't aim properly going to have to just rate on what I can, can't really do a proper test without being able to play :/
So many people on mac and linux /o\
Sorry guys, didnt get a reply from the exporter's creator...
Good going, I liked the art style and graphical interface :)
Cool concept with capturing! Controls were sketchy, but I liked your graphics work a lot and in general, the depth of the game!
I like the idea, but that is a lot of back tracking. I did sprint all the way to the bottom and saw the boss, but without leveling you don't last long. I can't see the terrarium in windows, it goes off the bottom of the screen, I can only see the top of it. And having to alt-f4 is never fun. Good idea, great graphics, but need a little more polish, gameplay wise.
I couldn't get very far. Fireballs weren't acting in any way I could predict :(
Leveling actually wouldnt change how long you last in a battle (it only affects your shrink spell, not your strength). Its all about jump'n'shoot.
Wow, great metroidvania vibes in this game. A huge level, lots of different monsters and solid gameplay. Some core mechanics like player controls could be smoother though. Maybe it felt a little unresponsive in some way and dodging enemy attacks often was harder than "it should be" when compared to other platformers. But a great game regardless. I had a lot of fun collecting the monsters and exploring the surroundings was a cool experience in itself.
I'd definitely be tempted to play through this but after a couple of unforgiving game overs I had to ragequit, at least for now :)
[Comments and ratings from this account come from various team members]
Love the concept, graphics and music were pretty good. Pretty fun gameplay too but the openness of the level design got very overwhelming for me quickly and I had to put the game down because of that.
This is one of my favorite entries so far! This game has a lot of potential to be really good with more polish. I loved the idea, I think it fits the theme well. The game was a bit too hard, and the level design could be tightened up, there were a lot of big drops and open areas, was hard to navigate around. Also was easy to get to an area where you were too weak to capture or defeat the enemies. The audio was a little lackluster, but it's amazing how much you got done in the time!
I don't know if it was your goal, but the world around you feels really big, making you feel really small. So good job on that. Also collecting monsters is fun, but it would be better if there was some kind of feedback that shows when you can capture a monster.
Interesting idea! Very difficult, as well. It would probably need save / reload, or some fine-tuning if you're going for something harsher.
Very good, and impressive scale! The controls are pretty non-intuitive, though.
Really impressed with the amount of stuff you've put in!
It was a little bit awkward for me using both the arrow keys and mouse, it would be better with the option of using WSAD I think. It'd be nice if the enemies re-spawned a bit slower, too. I had a lot of trouble running back to my house :(
Anyway, the interpretation of the theme was really awesome :D
A way to visually tell once a monster has become weak enough to capture would help. Overall, a very nice game with a good amount of depth.
You must sign in to comment.
The Windows version isn't working properly for me, I can't move the mouse out of the top left corner of the screen.