April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Java 6/7 is required! One binary fits all. Unzip the archive. Run ludumdare.bat on Win and ludumdare.sh on other platforms in unzipped directory.
Every year these mites have this thrill seeking race around some person's house - risking it all for the big trophy
Creds:
Dwayne - art and design
Blkmrkt - sound and music
Artyom - coding and complains
Downloads and Links
Ratings
![]() | Coolness | 66% |
#95 | Fun(Jam) | 2.97 |
#99 | Graphics(Jam) | 3.51 |
#102 | Theme(Jam) | 3.11 |
#112 | Audio(Jam) | 2.97 |
#118 | Mood(Jam) | 2.85 |
#120 | Overall(Jam) | 3.09 |
#161 | Humor(Jam) | 2.06 |
#215 | Innovation(Jam) | 2.17 |
Comments
I would try making it a bit easier to boot up your game. I almost gave up on it, but thankfully I figured it out. Having said that, the games pretty good. The controls are well done and it reminds me of playing micro machines on my NES many years ago.
Yeah! Micro Machines! :D If you could put some scoring and stuff in, it'd be really great!
Yeah! Micro Machines! :D If you could put some scoring and stuff in, it'd be really great! Thanks!
Yeah, better physics and multiplayer are planned, once we get out off our real life crunch.
It needs more, obviously, but it's a pretty good start to a micro-machines type of game.
Out of curiosity, do you have any plans to go beyond typical design for these kinds of games? You could probably do interesting things with interference from...larger game entities, for example.
[Comments and ratings from this account come from various team members]
Looks like it could be a fun game with a bit more work! One thing that did annoy me however was not being able to see very far in front of me and as a result stuff sort of came out of nowhere.
Those baseballs >:O~
Pretty solid mechanics, felt nice learning the track and getting used to the steering.
There was no indication of any lap or time system though, so I quit after my third lap. With a little bit of work, this game could be a solid racer. Especially if you guys make it into an applet!
-ekun
@ekun , we finished with the actual track in last minute. I indeed built some win conditions but weren't able to put them in before the timer ran out.
Great game you have. Bit hardcore for me :)
I couldn't run it. On execution it crashed. Here's the TTY output:
http://pastebin.com/aLxPWvtN
@masterhyjinx, you gotta add something like -Xmx256M to whatever bat or sh you using to run the game. So resulting command would look something like "java -Xmx256M -Djava.library.path=. -jar ludum-dare-0.0.1-SNAPSHOT.jar"
Really good, but I thought the turns were too sudden and i slammed into each turn everytime :( Or im just a terrible driver.
Unfortunately, couldn't get this up and running on OSX using the included .sh file. Too bad, looked neat
@scoopsy, don't have a Mac, sorry. If you could discribe what's wrong in detail, then we can fix this. What's does it say if you run sh from console?
Hey I am seeing same issue when trying to run on mac os x:
Wed Apr 25 21:48:28 MDT 2012 INFO:Use Java PNG Loader = true
Wed Apr 25 21:48:28 MDT 2012 WARN:class org.newdawn.slick.opengl.PNGImageData failed to read the data
java.lang.UnsupportedOperationException: Unsupported format for this image
at org.newdawn.slick.opengl.PNGDecoder.decode(PNGDecoder.java:272)
at org.newdawn.slick.opengl.PNGImageData.loadImage(PNGImageData.java:97)
at org.newdawn.slick.opengl.CompositeImageData.loadImage(CompositeImageData.java:62)
at org.newdawn.slick.opengl.CompositeImageData.loadImage(CompositeImageData.java:43)
at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:292)
at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:254)
at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:200)
at org.newdawn.slick.opengl.TextureLoader.getTexture(TextureLoader.java:64)
at org.newdawn.slick.opengl.TextureLoader.getTexture(TextureLoader.java:24)
at ludumdare.view.Textures.loadTexture(Textures.java:33)
at ludumdare.view.Textures.loadTexture(Textures.java:40)
at ludumdare.view.Textures.init(Textures.java:45)
at ludumdare.LudumDareBootstrap.boot(LudumDareBootstrap.java:22)
at gamemvc.Engine.start(Engine.java:49)
at gamemvc.GameService.startEngine(GameService.java:33)
at gamemvc.GameService.startUp(GameService.java:46)
at com.google.common.util.concurrent.AbstractExecutionThreadService$1$1.run(AbstractExecutionThreadService.java:47)
at java.lang.Thread.run(Thread.java:680)
I was getting out of memory exceptions immediately after starting the program.
Nice GFX!
If you could make the camera sort of "zoom out" or "look ahead" when you speed up, it would be a big improvement on gameplay. I found myself suddenly crashing into things a lot.
Oh and, everyone loves screeching tires. ;) Keep at it, dudes.
Feels unfinished, but the graphics and music are quite nice. I also got the PNG error, but it loaded and played fine (OSX).
Thu Apr 26 13:48:37 JST 2012 WARN:class org.newdawn.slick.opengl.PNGImageData failed to read the data
java.lang.UnsupportedOperationException: Unsupported format for this image
...
Nicely done! Kind of seemed like a strange mashup of the SNES Biker Mice From Mars racing game and SimAnt.
I managed to crash into every single thing (wall or otherwise) in the game. Does that mean I win? :)
Nice game! I I really like how the controls feel and the setting. The graphics give a sort of mixed impression. Some of it look really simple repeated tiles and some of it is much more detailed and good looking. Overall - Great work!
I like very much graphics and sound, but IMO you have to use more tiles for terrain.
I wish you complete the game and add some opponents or, at least, a timer for laps!
Nice start.
Running ludumdare.bat didn't work for me but fortunately double clicking ludumdare-0.0.1-SNAPSHOT.jar launched the game ok.
Audio was okay, and background graphics were, too. Really good work on the object graphics though!
Gameplay was alright, but would have been great if the camera zoomed out and the time for e.g. 3 rounds would be measured and saved into a highscore.
Reminds me of the old PC game Hot Wheels Micro Racers. Solid controls, good sound effects and music, nice graphics. Definitely some kind of lap counter or timer would help. And on my first try I got stuck inside a baseball with some pretty obnoxious sounds and couldn't get out. But overall it's a nice little game.
(I had the same problem as moop - the .bat file didn't work but ludumdare-0.0.1-SNAPSHOT.jar did.)
Being a micromachines on SNES fan, i loved this entry and find nothing worng with it except maybe more tracks, and the fact that sometimes the track is too wide for the borders to be seen on screen, so you dont know which way to go. Great job man =D
It's just like Micro Machines, one of my favorites! But where are the other cars, or even a lap counter? :) The graphics and music a great...
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Looking great guys! I know you all worked hard on this!