April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Spaceships: Origins

by liger13 - Jam Entry

Explore the solar system of Tiny World(s) to save it from the pixel monster working to destroy it! You will not be left indifferent.

w/s or up/down - moves up/down
z - fire laser
x - fires missile (when equipped)

Downloads and Links




Rabbits... says ...
Apr 23, 2012 @ 4:19am

the game itself is great(made me dizzy...but that may be because I haven't slept in days). You got the world it the theme, but you kinda missed the tiny...(worlds were sufficiently big)

armornick says ...
Apr 23, 2012 @ 4:25am

Liked it a lot, but please don't lock WASD. I'm using an azerty keyboard so I have to twist my hand to reach both Z and X.

CuberToy says ...
Apr 23, 2012 @ 4:39am

Great concept. But like Rabbits point out, you kinda miss the "Tiny" part (except that the planets look tiny... but maybe the ship is enormous). Overall, it's really fun to play. Music is kinda annoying though.

Monomer says ...
Apr 23, 2012 @ 4:53am

Interesting concept and some well executed mechanics. Not crazy about the music, but bonus points for space squids.

FrozenCow says ...
Apr 24, 2012 @ 12:50am

Hm, I think I'm missing something. I get a page with 'Team One' and a bunch of names and seemingly no game?

KevinWorkman says ...
Apr 24, 2012 @ 12:52am

I liked this! It would have been cool to have more warning than shooting at enemies who are still off-screen, but I like the premise! The space dinosaur made me laugh.

FrozenCow says ...
Apr 24, 2012 @ 1:42am

Sorry! Ignore my last comment, I didn't have plugins on! The portals are a very nice mechanic, it would be nice if it was somehow visible where a portal would take you. I liked the music for the time I was playing, but I can see how people can get annoyed by the kindof shortish loop.

Nolan C says ...
Apr 25, 2012 @ 10:43pm

Nice concept, I like all the different planets. Some sound effects would help.

jwolf says ...
Apr 25, 2012 @ 10:45pm

Pretty fun! I like the wormhole mechanic.

azurenimbus says ...
Apr 26, 2012 @ 12:58am

I liked the music, and the mood of the game. Also, the idea of having to acquire something to go into the warps. Creates an interesting combination. It would be great if there were more enemies or more ways to interact while we're searching for what we need for that warp. Great job overall.

Apr 26, 2012 @ 8:55pm

Great job!

LukeRissacher says ...
Apr 26, 2012 @ 10:53pm

Interesting - teleporters and the automap were a bit confusing. Also reading the red text of what I needed to do with the teleporter usually got me killed by distraction :). Cool idea though, haven't seen a rotational rail shooter.

otaviogood says ...
Apr 27, 2012 @ 3:33am

Cool how the shots curve around with gravity. I don't think I've ever seen that. I really liked the music. I think enemy shots came at you a little too fast to react, turning the game into more luck than skill. At least for me. Maybe you're super good at it though.

mneubrand says ...
Apr 27, 2012 @ 3:46am

Awesome little space shooter! Loved the background music.

namuol says ...
Apr 27, 2012 @ 3:55am

I can't help but be gleeful when that background music plays. What's that? Oh I just murdered a dozen aliens who were protecting their home planet? I can't hear you over the glee.
*bee-da-boo ... doobadee ... dabadee-do-bee ... debadoo*

:P Nice work!

R3ason says ...
Apr 27, 2012 @ 4:45am

Clever take on a shooter! Like it! Good music. Thanks for sharing your game!

demonpants says ...
May 1, 2012 @ 6:36pm

Seems like there's a whole lot to this but it doesn't live up to all its potential I don't think. It got fairly repetitive and not being able to really explore (being at the whim of the rotation) made finding out I should have shot a missile to go into a certain teleporter pretty frustrating.

Alexandre says ...
May 1, 2012 @ 6:38pm

Nice game! Interesting and fun to play!

robcozzens says ...
May 2, 2012 @ 9:01am

Pretty cool.

schnerble says ...
May 10, 2012 @ 1:07pm

Quite cool. I found it unusually hard for a shooter - maybe partly because of the short distance visible ahead. Graphics and audio were nice (though I think the SFX should've been louder relative to the music). The wormhole idea was interesting, but I did have to go around and around a lot to get to the right ones.

Make A Game says ...
May 12, 2012 @ 1:03am

It was a bit hard since there's not a lot of space to see the shots coming, since the screen starts getting filled with bullets after the fifth warp.

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