April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Epic fail, but is did start again from scratch five hours before the deadline.
I should have spent much more time designing the game.
Downloads and Links
Ratings
![]() | Coolness | 100% |
#148 | Innovation | 3.54 |
#668 | Graphics | 2.42 |
#685 | Fun | 2.34 |
#727 | Mood | 2.18 |
#749 | Overall | 2.45 |
#794 | Humor | 1.27 |
#794 | Audio | 1.00 |
#836 | Theme | 2.02 |
Comments
Cool concept, would be nice to see it more fleshed out. Not bad for only five hours.
It's a shame you only worked 5 hours on this, there are some interesting concepts at work here! I agree with you, spending some time at the beginning of the compo planning out the design can be extraordinarily helpful.
I really like this. I wish there were keyboard controls for dropping the orbs. It's a pain to jump back and forth between mouse and keyboard.
It's a really interesting concept and could be very fun if you developed it further.
got stuck in a wall... the concept could lead to some pretty cool puzzles.
I'm not sure if I fully understood what was going on, some instructions would have been nice. But for 5 hours of work the idea seems pretty interesting and the game is rather solid!
Very interesting concept. Is there any way to control with keyboard? Is very slow to change the colors with the mouse. But overall I liked the wish, I think you could make a very nice polished puzzle game with this mechanic. Good job.
Looks interesting, but I think I glitched my way through the level by dropping and picking up the blue thing over and over. That was easier than figuring out how the game worked. I hope you will make a post-compo version so we can see what you were aiming for.
Awesome concept. It was too easy to get yourself stuck in the walls.
Not bad for 5 hours. And it's an interesting concept.
Obviously, with more time at hand, you should probably have a way to show which parts belong to which dimension (somehow).
Sucks that you had to redo things, but the result is pretty interesting nonetheless. I like the transparency effects that occur when you drop the orbs close to their associated walls.
Really promising game mechanic. Could become a great game if you continue to work on it.
The basic concept works well and looks good. It's a pity you couldn't achievae more of a game with this.
I like the concept but there isn't nearly enough done with it. As other people have said though, it's good for 5 hours' work, but next time give it more than 5 hours
I don't like rating unfinished projects, but the idea really is good.
Nice concept , hopefully you finish it . Missing sound and weird controlls were no factors for rating - it was interresting .
I didn't quite get it, but I think the underlying idea could make a great game. It's a shame it's not fleshed out more.
Some hotkeys for dropping the colors might be helpful. Some neat concepts in here... keep it up!
Nice idea, would be nicer if it was more clear what happens when you switch between worlds.
Interesting concept, could be built on to something fun.
Really nice idea, but the lack of time really showed. It would have been nice to have clearer instructions as for a while I couldn't figure out what I was doing! Impressive for 5 hours though :)
Couldn't really figure out how to play. Just warped randomly all over until I got stuck. Well, this comment wasn't helpful.
Didn't quite manage to get to the end of the first level, but I started to understand what was going on... I think. Got stuck in a wall at the end, but for 5 hours it's not bad!
Controls are a bit awkward and I got stuck in a wall... That makes it really hard to play.
This is awesome for 5 hours! I liked the puzzles, but it was more trial and error than logic and combination :)
Really good concept and the base is clean : in 5 hours .....
Did you plan to end this game ?
Nice job :)
A nice idea, but needs workng out properly. But, well done in 5 hours!
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Controls are rather awkward, made it a bit of a pain to play. Particularly how the order of the buttons would change around...
Got to the end though.