April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
A contemplative exploration game. (Unity loading might be slow...)
If your keyboard is WASD, use the arrow keys =)
Known bugs : camera glitches when you're near the bottom of planets
Upgraded/Fixed version : Soon !
Downloads and Links
Ratings
![]() | Coolness | 87% |
#25 | Graphics | 4.27 |
#31 | Audio | 3.79 |
#48 | Mood | 3.65 |
#94 | Theme | 3.73 |
#244 | Overall | 3.29 |
#376 | Innovation | 3.06 |
#658 | Humor | 1.78 |
#659 | Fun | 2.40 |
Comments
It's a contemplative game, inspired by Proteus (Ed Key and David Kanaga)... there is no goal :D
I liked exploring in this game, especially how the planets seemed to have an atmosphere as well as day and night. But it needs more things to do.
Got totally confused by the controls, was floating up and unable to get back down.
Sound was very relaxing, and what little I could see of the graphics was also very nice :)
Really nice looking and the mood is perfect. The controls are a bit difficult, sometimes I'm not sure why it's going that way.
Would have like a bit of gameplay as well.
Weird but... I liked O_o
I liked very much, the graphics and the music give to voyageur an immersive atmosphere.
Favorite song: the town and the temple
Favorite planet: temple and ¿violet forest?
Congratulations.
PS.-Is not possible to go to the sun?
Z,Q,S,D t'es frenchy toi. mdr
C'est joli ce style de rendu mais il n'y a rien a faire, non?
Commenting as I go... Loading is taking a while!
...still loading, about 2/3s done...
Ah! Finally!
Graphics look nice, but... what am I doing? I get the planets, but the tiny part was not there. Nice atmosphere.
I really like the exploration!
The controls are so awkward though, why not just wasd? do you have a different keyboard format?
Love the cartoon shader, and how the atmosphere changes.
I jumped off a planet and then the game froze my entire browser :(. But really cool concept!
Wow this entry is a blast. I never played a LD game as immersive as this one. The work on color ambient and music is perfect. And by the way, those ZQSD control really sounds like a french vendetta on WASD game :D
Interesting universe you've built there. I haven't played anything quite like that before...
Exploring all of these places, I think you got the theme and mood brilliantly. I was completely immersed in the atmospheres, and I even was able to shut my eyes and visualise it from sound alone. Brilliant.
Would have liked some actual goal or gameplay other than just exploring. The graphics were superb, but the movement was really let down by the ZQSD (????) movement and the mouse not being locked on the screen.
Cool, graphics are ace and I like the vibe. The transitions into planet atmospheres are cool. I'll pass this along to Ed (maker of Proteus).
Amazing graphics and audio. I like the concept of an exploration game.
Beautiful landscapes! :)
I like night/day transition when I walk on the surface.
Very good looking game, great mood, I loved just going to different planets to see the setting. Control set up was a bit odd, but other than that, it was great!
Wow, absolutely beautiful. I spent a good amount of time just drifting planet to planet, taking in the atmosphere. Just a fantastic experience all around.
Beautiful graphics, brilliant sound design, but the controls don't make any sense. Still enjoyed it.
Love the mood of it! Sadly I ran into a bug really quick by landing on the red heart-like thing. Got stuck on the bottom side of it and couldn't move anymore :(
Contemplative indeed, I don't think it would have done anything for me without the music, but you ended up creating quite a bit of atmosphere.
Graphics are great. The interactive music and colors definitely set the mood very well.
I would have really liked some goal or more purpose to my exploration and some kind of a story. The controls are really weird, even using the arrow keys. My view seemed to want to lock onto the planets' poles sometimes.
can't test, no linux or WINE runnable version was provided. (unity games that dont use mouse aiming "mostly" work under WINE if you provide a native windows build)
I haven't played too many LD23 games (shame on me!) but if I had to choose my favorite, this would be it. The graphics and audio work so well together. I really loved the way the player falls into the gravity well of each planet, yet they can navigate wherever they want. The day/night change makes all the difference in the world. Despite the static frozen-in-time nature of the world, being able to see both sides of the planets adds this kind of time-sensitive feel ... it's hard to explain. Also the travel velocity seems tuned perfectly.
Of course I set the controls for the heart of the sun, and I made it there. I think the system went kind of haywire but it seems consistent for the game world.
Definitely a Proteus feel, and also reminded me a lot of Mirror Moon. Really good work. Yes, the mouse controls could be improved for Unity (but my game suffers similar problems and I know how frustrating it is).
I'm really excited by your work, and I'd love to see this expanded or polished further.
Thanks everyone for the comments !
About ZQSD : Sorry for that.. it's the french keyboard, forgot to change it to WASD
About camera bugs : I know, it's quite annoying...didn't have time to fix it in time
About a linux version : i'll upload very soon a windows version, I don't know if WINE will do the trick
Anyway, I was quite surprised about all the nice comments, so I worked on a polished/upgraded version, with some new elements too. I'll upload it at the end of judging time =)
And here's the new version :
Web (slow) : http://dibeshade.free.fr/Voyageur/WebPlayer.html
Windows : http://dibeshade.free.fr/Voyageur/Voyageur_PostCompo.zip
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The graphics were extremely impressive, but after playing for five minutes I had no clue what I was supposed to be doing. Z,Q,S,D for movement was odd as well. But looked amazing.