April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
WASD for character movement
Arrow Keys to move the world
Can you beat all 10 levels?
Protips:
- Try defeating enemies by shifting them into traps or off the board
- Keep track of the door - otherwise, you'll have to search for it
Update: Apparently our game inspired a comic from one of our players, which adds a (strange, dystopian, and unintentional) backstory to the game. You can find it under the 'An Interpretation of Rubiq's Garden From a Player (Comic)' link above.
Downloads and Links
Ratings
#14 | Innovation(Jam) | 3.93 |
#62 | Audio(Jam) | 3.35 |
#64 | Fun(Jam) | 3.18 |
#74 | Overall(Jam) | 3.36 |
#94 | Humor(Jam) | 2.63 |
#96 | Mood(Jam) | 3.00 |
#97 | Theme(Jam) | 3.14 |
#122 | Graphics(Jam) | 3.32 |
#688 | Coolness | 46% |
Comments
Nice game. Like the main mechanic, was it inspired by the Labyrinth board game by any chance?
Our first reference came from Yoshi's Cookie, but later we also made the connection to Labyrinth.
Very cool how you can move the main character either on foot or by moving the ground underneath.
I liked the concept, though it felt a little glitched. When I moved a row or column with a wall, it didn't push enemies with the wall, instead it pushed them towards me.
I also didn't feel like this was a very creative use of the theme, though it did fit.
The mechanics are really clever and could make for some interesting puzzles. The enemies made the game a bit hard though, and often spawned on top of the player. Especially the pollen thingies were a bit too hard to avoid. I'm sure you could take these mechanics to much greater heights if you expanded upon them and had more time to think up clever level layouts.
Very nice graphics and music/sounds, but some gameplay is very annoying:
- searching for gold
- shift yourself into death (enemies or such a killing "rank")
- enemies should shift with plants or die, not jump in you
- these flying things which kills you instantly are very annoying ^^
Cool idea. Would be nice if there were more tiles you can get to get rid of the enemies, especially that smoke monster.
Thanks for all the kind words :) On the "smoke monster" (aka the Burrower, since he's "supposed" to be underground) there are two ways to get rid of him: either steer him into an exploding bomb... or just shift the ground underneath him right off the board! Once he's off the board, he can't follow you anymore. (Another hint: walk one way and shift the opposite way to walk the ground like a "treadmill", standing in one place while shifting everything off-screen. This is the best tactic to get rid of the burrowers)
@NAMKCOR: On the theme, the garden wasn't the only intended use. The original concept was "tiny world", as in the world itself is only 8x8 tiles, and you're shifting new things into that small space. Maybe it didn't come across as neatly as we hoped.
Pretty cool, but there was a bit too much going on all at once.
Very nice game. The mechanics are solid, though I did manage to get stuck in a bush once somehow. The music works well.
A bit irritating when starting a busy level and dying before you even locate the player.
Good work.
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Not bad at all, Don't use Comic sans! :)