April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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by bburbank - 48 Hour Compo Entry

This is a game where you are ACTION SCIENCE DOG. The SCIENTIST has made special science for you that can shrink you to SUBATOMIC WORLD. Once there, you can search for treasure and bring it back to the lab!

For this LD I wanted to purposefully challenge myself and make something really challenging; I've made platformers the last couple times but this time I wanted to do something with random dungeons, random loot, enemy AI, and CHARM. I first set out to build a roguelike but decided to instead build a dungeon crawler where the world only updates as you move (similar to a roguelike, but not bound to tiles). This would be friendly to "deciding what to do next" and would allow for a pretty decent mobile experience.

I ended up with base systems for all of that, and then only had time to implement one enemy and a couple types of loot before I ran out of time. I will definitely continue working on this! In fact I already have it running on my iPhone and iPad and hope to release it before long!

UPDATE: source code released. Has an extra, unused music track (WHICH IS WAY GOOD) and a couple scribbles from my notebook that I made while working on it (THERE IS A DRAWING OF A WALKING BURGER).

Downloads and Links




LukeRissacher says ...
Apr 23, 2012 @ 9:24am

Best canine dungeon crawler I've played all week :)

I really like the mechanic of non-tile-based movement where the world only updates when you move - never seen that one explored before - interested to see where you go with it.

Apr 23, 2012 @ 8:17pm

Science cheese! Great graphics, love the random gameplay. Good job.

jeffreybiles says ...
Apr 23, 2012 @ 8:20pm

Agree with Luke about the mechanic of the world updating only when you move. That, and "Science cheese", were the best parts of the game.

With that said, I'm not sure what the stuff-collecting was for. I filled up quickly, then never did anything with it.

Darien says ...
Apr 23, 2012 @ 8:22pm

Good stuff, though I notice the world updates for several frames following a bark -- this can be a bit tricky to get used to.

Dakota says ...
Apr 23, 2012 @ 8:29pm

Love the audio make me wish I could use milky tracker properly.

Graphics and game design are awesome too.

bburbank says ...
Apr 24, 2012 @ 3:30am

Thanks for the kind words, guys! I think my real takeaway from this project is that the whole "world moves with you" thing from roguelikes is severely underexplored. I had a point where enemies were firing way too frequently once and the level looked like a top-down bullet-hell dungeon crawler. That was super interesting, because it took the part I hate about bullet-hell shooters out (EXTREME RESPONSIVENESS) but kept the part I love (DANCING). I'm not kidding when I say I want to make a Contra game that handles like this.

Rusty Moyher says ...
Apr 24, 2012 @ 8:05am

Nice art! Great entrance with the space cheese. Love the barking. :)
Runs smooth too. This should make a good iOS game.

tequibo says ...
Apr 24, 2012 @ 11:19am

Liked graphics, hats, science cheese, the "everything moves only when you do" mechanics, but, for some reason, did not noticed it instantly. Though it is not obvious, if there is a win condition and what is the point of this all.

kutuup1989 says ...
Apr 24, 2012 @ 4:19pm

If I learned one thing from this game it this: If someone ever offers me "science cheese" I'd be better off declining :P Nice work!

smvilar says ...
Apr 24, 2012 @ 8:42pm

Nice art! I didn't understand fully what was going on. I think there might be some pretty nasty bugs!

whitetigle says ...
Apr 24, 2012 @ 8:52pm

I liked the game, and the "world moves with you" concept which I I have also kind of used in my game.
The gfx were great and the story funny. Bravo :)

Darkfrost says ...
Apr 25, 2012 @ 1:23am

Awesome! By the time I got to level 3 though, the game really lagged out, to the point where it was using 97% cpu, and was running at about 5fps :( Not sure why, maybe it's not disposing entities properly when they're offscreen / between levels? Was good fun though, although I was kinda confused at times, with chests appear out of nowhere o_O But it was good fun, nice idea, nice execution! :D

KevinWorkman says ...
Apr 25, 2012 @ 2:05am

This game is adorable, worked great, and made me laugh. Plus you get an extra point or two for leaving my favorite comment ever on my game, haha.

Did you know that there is an actual comic book character named Science Dog? http://www.comicvine.com/science-dog/29-42574/

bburbank says ...
Apr 25, 2012 @ 2:17am

I found that out post-compo. Oh well, this is Action Science Dog, something COMPLETELY DIFFERENT.

envy3d says ...
Apr 25, 2012 @ 5:16am

It's funny, pretty, and good. I couldn't find my way out of the sixth level but it was fun trying!

Cake&Code says ...
Apr 25, 2012 @ 5:30am

It was prety enjoyable. The graphics in the scientist's room is nice, and the sound is great too. The warping part with the cheese was funny but soon got really tiring for me. (I think it was the flashing lights.) Overall, it's a pretty neat game.

Apr 25, 2012 @ 6:50am

My favorite so far! Love the concept, visuals, music, humor, all of it.

Apr 25, 2012 @ 7:39am

Love roguelikes and the movement base was fun. I felt a little lost though, as I couldn't figure out a way to move to the next 'dungeon' floor or open my inventory (I'm one of those players that need instructions for everything ^_^). I do hope that you'll keep working on it as it has so much super potential! Cheers!

Oreganik says ...
Apr 25, 2012 @ 3:42pm

Yep, good stuff! The update-when-moving thing in a free-move game is surprisingly compelling, one of those "how come I haven't seen it before?" sort of realizations.

blob says ...
Apr 25, 2012 @ 9:05pm

Very interesting time concept. Love the randomness.
Is there any collars or other items than hats to find ?
Also going down didnt seem to change anything rather than just recreate a similar level.
Very good game base, but not much to do yet.

BuffaloPhil says ...
Apr 26, 2012 @ 10:14pm

Awesome look and humor! Woof!

Evil Cult says ...
Apr 27, 2012 @ 7:07am

[Comments and ratings from this account come from various team members]
My game seemed to stop at the Subatomic World 3 screen. Aside from that this was pretty enjoyable! I like the concept and I found 'Science Cheese' to be hilarious. Gameplay could still use a bit of work but was overall pretty well done for the time limit.

bburbank says ...
Apr 27, 2012 @ 12:18pm

I have found one lockup that can occur; while creating dungeon floors it will try and place the exit a certain number of steps from the entrance; this distance is based on the size of the floor being generated, but sometimes an exit cannot "fit" depending on how the entrance was placed. Fix going up soon, as well as an update including more equipment, levelling up hero and enemies, better AI, and an ending. Probably have it all packaged up by Monday, time willing.

whilefun says ...
Apr 28, 2012 @ 6:17pm

i like the graphical and audio styling a lot. I could not figure out how to unload my items from the other world though. Barking as the main mechanism was neat

Andrew says ...
May 1, 2012 @ 12:30am

Bonus points for epic use of cheese!

castor says ...
May 8, 2012 @ 6:46pm

Very good game. It's wild. Lovely audio and visuals.

jimmypaulin says ...
May 8, 2012 @ 7:07pm

Love the procedural levels, the tiles are great, the dog is great, but I was pretty confused about what to do! All those items didn't seem to have a use and I couldn't find any way out of the level, but I see from your comments I just didn't look hard enough ;) All in all a fun experience that has scope to go plenty further

azurenimbus says ...
May 9, 2012 @ 11:28pm

Really nice, I fell in love with my character : )

azurenimbus says ...
May 9, 2012 @ 11:29pm

Oh I forgot to say that sometimes if I stopped moving everything would stop moving too. Wasn't sure if that was intentional, but it made things easier.

character says ...
May 10, 2012 @ 3:28am

Pretty fun game. I really like the roguelike world movement and the random levels. Would have rated it higher if it had a little more content. Not that I'm one to talk, my game had one enemy type, but yeah. Good luck on the iOs port =)

Make A Game says ...
May 12, 2012 @ 12:03am

I got to Sub level 5 and the game became unplayable with due to a framerate issue. I also had a an invisible exit in two levels, barking didn't make them appear, I stumbled onto them while exploring. I wish there was more content, there's a fun premise here.

ehtd says ...
May 12, 2012 @ 7:04pm

Good job. Liked the dog and the graphics :)

jfroco says ...
May 12, 2012 @ 9:32pm

Nice gfx, nice music, very original... great entry. Congrats.

machinas says ...
May 12, 2012 @ 10:06pm

sounds like you nailed your goals. i couldn't figure out how to open that inventory screen. would be great to have instructions on that. do i need to bark at something? This was fun, audio was good, graphics are fun. game is silly, the movement rules are strange / innovative / relaxing. nice job

davidpeter says ...
May 13, 2012 @ 3:56pm

Can't believe I haven't played this earlier, considering you were my first commenter. Dog dungeon explorer. Yes.

BenW says ...
May 14, 2012 @ 12:02am


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