April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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by Spiridios - 48 Hour Compo Entry

T-Pod: Tiny-Planet Orbital Defender

A simple old-school arcade shooter (my apologies if you've already played a dozen of these in this compo already)

For Macs: the multiplatform source link should work provided the PyGame library has been installed. I don't have access to a Mac so I can't test. If someone thinks a Mac binary is a must, a py2app or similar port would be quite welcome.

Language: Python
Libaries: PyGame, spiridiGame
Sound effects: sfxr
Music: autotracker-bottomup
Graphics: GIMP
IDE: Notepadd++
Background: tool I wrote around 1996
Windows Build: py2exe/game2exe

Downloads and Links




cirolve says ...
Apr 23, 2012 @ 5:25am

a short sweet little game, seems a bit too simplistic, also my fingers got a bit tired after playing for a bit :p overall though the mechanics were solid, and it was playable

Sandcrawler says ...
Apr 23, 2012 @ 5:55am

Highest score out of seven tries was 81. Its a bit on the hard side, but overall it plays,looks and sounds good.

Cosmologicon says ...
Apr 24, 2012 @ 3:13am

I like the music, but I also found it really challenging. I never got higher than 128.

wibblymat says ...
Apr 24, 2012 @ 11:54pm

I haven't just played similar games, I made one too :)

robcozzens says ...
Apr 26, 2012 @ 4:33am

I would try it if you had a Web or OSX version.

Topaz says ...
Apr 26, 2012 @ 4:46am

Nice game! And also, PYTHON FTW!!! :D

j_peeba says ...
Apr 26, 2012 @ 5:09am

A solid game. I got 332 points! Color coding is important in any frantic shoot-em-up game so it would've been nice if the player's lasers would have stood out more from the red explosion particles.

Arkazon says ...
Apr 26, 2012 @ 6:55pm

Would be nice if you could hold down the fire button! Far too many pressed for my liking :-) Overall a good game, fairly interesting paths from the enemies and I like that they destroy the defence laser when they collide with it.

Spiridios says ...
Apr 26, 2012 @ 8:58pm

@robcozzens - If I had a Mac I would have built a binary. It's all cross-platform Python with PyGame, shouldn't take long for someone with a Mac...

@j_peeba - Yeah, the colors weren't supposed to be permanent. In fact the particles were intended to fade over time, I just ran out of time.

@arkazon - come on, the only skill this game uses is how fast you can press the fire button! =p I like how my two very simple Alien behaviors, layered at random, can become "fairly interesting paths."

artefon says ...
Apr 28, 2012 @ 3:55am

Fun game. I think its not a good fit for the theme but you should definitely keep working on it.
Great entry

Spiridios says ...
Apr 28, 2012 @ 5:28am

@artefon - I know it's probably hard to see, but the aliens are actually visible in the saucer bubble domes. Hint: only a handful would fit on the main continent before falling into the ocean. So it's either a tiny planet or they're huge aliens. =p

Fenyx says ...
Apr 28, 2012 @ 5:48am

The player's ship moved far too fast and jerkily for me to get anywhere.

Geti says ...
Apr 28, 2012 @ 6:47am

Music was good, seen another game like this for this compo but can't hold that against you :P

RHY3756547 says ...
Apr 28, 2012 @ 4:43pm

Really fun, I enjoyed the difficulty.

zdanielz says ...
Apr 28, 2012 @ 6:37pm

Cool! it was quite hard on one hand, and quite simple on the other hand.. :) I loved the music!

Tourgen says ...
Apr 29, 2012 @ 4:18pm

Don't apologize for making a good oldschool shooter! Don't you dare! I loved it. It was fun, super smooth, good controls, good sounds and music. Only got 115 score though, it gets pretty hard.

tcstyle says ...
Apr 29, 2012 @ 5:01pm

Pretty basic game mechanics but they work very well.
The particle effects are great and I like the music.

wademcgillis says ...
May 1, 2012 @ 3:31pm

Good morning. In less than an hour, aircraft from here will join others from around the world. And you will be launching the largest aerial battle in this history of mankind.

Mankind -- that word should have new meaning for all of us today.

We can't be consumed by our petty differences anymore.

We will be united in our common interests.

Perhaps its fate that today is the 4th of July, and you will once again be fighting for our freedom, not from tyranny, oppression, or persecution -- but from annihilation.

We're fighting for our right to live, to exist.

And should we win the day, the 4th of July will no longer be known as an American holiday, but as the day when the world declared in one voice:

"We will not go quietly into the night!

We will not vanish without a fight!

We're going to live on!

We're going to survive!"

Today, we celebrate our Independence Day!

caranha says ...
May 3, 2012 @ 12:52pm

As you said, there is nothing very innovative ... but this is a very solid game! The controls are good, it is challenging, but not infuriating, music and sounds are appropriate. I also liked that the planet dying and the player dying are separate events.

Some suggestions:
* auto-fire by just holding X, for the sake of our wrists
* A "high score" under the current score

I quite enjoyed playing it, thanks for the game!

samusetroid says ...
May 6, 2012 @ 2:14am

Simple but fun! it was a tad off that I needed to keep pressing X to shoot. Like caranha said maybe at a auto-fire by holding x? But it was a fun game! Good JOB! Come check out my game!

Raptor85 says ...
May 11, 2012 @ 8:26pm

pretty standard circular defense type game, but more playable than most of the others from this compo. The time taken to even add simple SFX and music really helps it a lot. The alien ships though move too erraticly, you're pretty much better off randomly spraying bullets in every direction than trying to actually fire at one directly.

Had to run it under WINE as well, the pyGame version you used was incompatible with mine, would have helped to ship the pygame libs/files with it.

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