April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Oh No, Tiny Rover!

by decultured - 48 Hour Compo Entry

This has been awesome! I built a game in 48 hours, and it plays great!

You play as a little rover guarding a tiny planet from invading alien ships. There is no score, just stay alive as long as you can.

I built the project in a custom engine I wrote in C++ and LUA using OpenGL, OpenAL, and GLFW.

I have some posts about the development on my blog at : http://blog.decultured.com



Downloads and Links


Ratings

#1074Coolness14%

Comments

NefariousZhen says ...
Apr 25, 2012 @ 4:31am

Hah, not bad.

RadthorDax says ...
Apr 26, 2012 @ 11:36pm

The windows download doesnt actually have any windows runnable files included...

10WonXero10 says ...
Apr 29, 2012 @ 1:24pm

Yeah same problem, Windows package contains Mac files. Couldn't play it sorry.

vigrid says ...
Apr 30, 2012 @ 9:10pm

Couldn't play it. No Windows version in the Windows archive. Sorry.

Jeffalisk says ...
Apr 30, 2012 @ 9:22pm

Yeah, the Windows archive only contains Mac files. Can't play it unless you reupload. :(

cltatman says ...
Apr 30, 2012 @ 9:25pm

Can't play, for the same reason as everyone else. :(

Raptor85 says ...
Apr 30, 2012 @ 9:37pm

can't test as I don't really have any way of running a OSX application and can't use wine because the windows zip is mistakenly the same as the mac zip and doesn't have the windows exe.

DaveDobson says ...
Apr 30, 2012 @ 9:40pm

Windows version is actually a Mac archive - couldn't play - sorry. Looks cool, though.

Jeffalisk says ...
Apr 30, 2012 @ 9:45pm

Sorry for the double-comment, I just need to clear some unplayable games off my list.

wademcgillis says ...
May 1, 2012 @ 3:27pm

I couldn't play it. The windows download contains the OS X version.

spiral says ...
May 3, 2012 @ 10:44am

Love it! well done

robcozzens says ...
May 6, 2012 @ 8:38am

That's really good. The controls feel right which is really important to me.

I'm sure you realize that it would benefit from a score and indication of damage. It would also be nice if there was a reason for jumping... maybe bonuses that float above the surface.

Several says ...
May 9, 2012 @ 2:20am

I'm in OS X 10.6.8, and the app crashes on start. Looks like the relative path is stumbling somewhere? It can't find Resources or ludum.

Pity, too. The screenshot exhibits an interesting aesthetic.

log:
usage: dirname path
LudumDare.app/Contents/MacOS/ludumdare: line 4: cd: ../Resources: No such file or directory
LudumDare.app/Contents/MacOS/ludumdare: line 5: ../MacOS/ludum: No such file or directory

Exited with exit code: 127

icefallgames says ...
May 11, 2012 @ 6:24pm

Couldn't play because no Windows version

FredericRP says ...
May 11, 2012 @ 9:14pm

Nice tiny game. Too bad there's nothing to keep track of time/score: there's no end, right ?

Kvisle says ...
May 11, 2012 @ 9:17pm

My favorite part is when ludumdare_WIN.zip contains two directories: ludumdare_MAC and __MACOSX

:)

decultured says ...
May 15, 2012 @ 3:57am

Well, hmmm, ooops... I uploaded the wrong file for the windows build! Oh well...

I built a game and an engine in 48 hours and that is all that matters!

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