April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Tiny God : Small Diety, Big Pantheon

by Lacutis - 48 Hour Compo Entry

My entry is a mix of god game and resource strategy. You are the god in control of a tiny world, but there are other, bigger, gods out there who do not look kindly on your rise to power.

You have no direct control over your units, only the mix and number of each that exist. It is up to you to make sure there is an adequate food supply, and a sufficient number of them to hold off invaders.

I didn't have time to complete the additional levels I had planned, but I plan to complete more sometime this week and put it up separately. This first level is an introduction to your main units and how they interact and building story, the second level would be taking them to the world of another god and using them to invade.

P.S. There are hints that show up as you play at the bottom of the screen, they are relevant to what is happening at the time.

UPDATE: I added a WIP link with the latest version, with bug fixes and new features. Including a 4th unit that plants grass.


Q: Why did I win?
A: In the instructions (button on the title screen) it says that you need to hit 2500 Life force to beat the level. I'll try to make that clearer in an updated version.

Q: How do the zombie waves work?
A: The number of zombies is random, currently its (5 + random(1-6)) * wavenumber. I'll try to make it more incremental.

Q: Why did some of the humans run from the zombies?
A: The women (humans with bows) run from zombies but are required for men to reproduce. Men will run towards zombies and fight them.

Q: What is the relationship between Life Force and Life Power?
A: Creating Life builds your Life Force. The more complicated the life is the more Life Force it is worth. In order to hit 2500 Life Force and end the game you will need a lot of Men. In order to sustain a lot of Men you will need a lot of Cows to feed them. Life Power is granted to you every 4 seconds based on the amount of living beings that currently exist in your world. It caps at 200 and is the currency used to create life.

Q: I plateaued at X life, how do I get more?
A: Build more units! The more units you build the higher your life force! Just keep building till you hit 2500.

Downloads and Links




cirolve says ...
Apr 23, 2012 @ 5:49am

Cool stuff, a bit like my game :p a bit confusing to figure out the goal of it, but it certainly had interesting parts, kind of wish there were more things to put out though. overall though, neat idea :D

Darkcoder says ...
Apr 23, 2012 @ 6:03am

Pretty good. What are the enemy wave sizes based on? The first time I played it, I got through it very quickly because I'm pretty sure only 5-10 or so enemies spawned at most per wave. Then when I play it a 2nd time each wave gives me 10-20 enemies making it much harder. Either way, it's an interesting game, it could use some better media though!

Lacutis says ...
Apr 23, 2012 @ 4:45pm

The wave sizes are random. I was having a hard time in playtesting picking good ranges for the waves. It uses the same range for all three waves it just multiplies the result by the wave number.
Also, sometimes a few of them go after your cows instead of the people which could make it harder by cutting off food.

samwoakley says ...
Apr 23, 2012 @ 5:44pm

Nice little game. Wasn't entirely sure of the goal, and it seemed to end mid wave for me... but I liked the idea of it, and you managed to hold my attention with it all the way through! Well done :)

Misaka42 says ...
Apr 23, 2012 @ 5:48pm

Nice idea! Great implimentation. Really like it!

Apr 23, 2012 @ 5:50pm

Interesting concept. At times, it did feel a bit like a grind, but a neat "simulation" nonetheless.

Hume says ...
Apr 23, 2012 @ 5:51pm

I had a serious cow underpopulation problem, but we worked through it.

I had a lot of fun playing this. The simple graphics didn't take away from it (I was shocked at the gore actually...hilariously unexpected).

Nice one!

ComaToes says ...
Apr 23, 2012 @ 6:23pm

That was fun. Helped a lot when I realised I could click and drag to spread the grass rather than clicking each square. Good job!

AlwaysGeeky says ...
Apr 23, 2012 @ 8:06pm

Like the simulation aspects of it, good stuff

Rabbits... says ...
Apr 23, 2012 @ 11:54pm

Good...very good...don't understand why I won...

mattchu says ...
Apr 23, 2012 @ 11:55pm

That was interesting. I kept getting close to about 2000 only to get attacked and fall back 500 or so...

Overall, a fun game.

Lacutis says ...
Apr 24, 2012 @ 12:51am

In the instructions it says you need to reach 2500 Life Force to beat the level. I'm going to put up an updated version tonight that makes the transition clearer hopefully.

chinchang says ...
Apr 24, 2012 @ 6:35pm

osom gameplay:) i really played it for quite a long. interesting idea and has potential to keep the player engaged. btw, that cow killing was violent :P

kibertoad says ...
Apr 24, 2012 @ 7:37pm

Great idea, although it gets grindy after I while - having to plant grass over and over again makes you feel like a divine gardener :(. Could it expand on it's own after being planted?..

barigorokarl says ...
Apr 24, 2012 @ 8:54pm

I like! I love these kind of games, it reminded me of SimEarth and Powermonger :-) Ok, the graphics are simple and the grass drawing is a little bit tiring, but I could get over that!

Lacutis says ...
Apr 24, 2012 @ 11:33pm

Oh and just as an update, last night I refactored the code so that I could easily build additional levels with the story arc I had come up with during the competition.

So I got that working and I started working on the second level of the game. Which I hope to post up soon, during the week just eats up a lot of my time. Also due to the "tedious grass" feedback, I think I might add a unit above men that spreads grass.

Terra says ...
Apr 25, 2012 @ 3:13am

Those cows! They keep destroying my grass!

Pretty nice game. I seemed to breeze trough it without having to use much strategy though. I think I must have got really lucky with the enemy waves or something.

Apr 25, 2012 @ 6:19pm

Kind of fun as long as it lasted, perhaps there could have been bit more creatures and things to create, but it was a nice game.

ilo says ...
Apr 26, 2012 @ 12:24am

All my men away from one enemy and hid in the corner. Cowards! Fun simulation though. A few more links in the chain would be great. You could bring it full circle so that things higher up the chain like men start taking grass away (e.g. for houses), so you have to find the best balance.

zazery says ...
Apr 26, 2012 @ 7:35am

I liked the in game tutorial. The game was really fun to play. The waves got pretty crazy. I managed to win my first game though. I'm still a little confused as to how the power value works and grows over time. It seems to go down as I take action yet the game says if the power is too high the other deities will take action.

Definitely could use more visual feedback like a warning if you are close to drawing attention from other deities. Also I'd like to know the breakdown of what is causing the life force number to go up.

kratorspore says ...
Apr 26, 2012 @ 8:03am

I enjoyed this, there was a lot of interesting complexity with very few units. The attack waves were pretty neat. I got to a stage where I couldn't seem to get my power over about 1500 and the game became a little static. I think that was because I wasn't sure of the power relationship between the units so didn't know how to get that little boost I needed.

Naouak says ...
Apr 26, 2012 @ 8:45pm

I loved the concept. Nice game. I think it need enemy more often.

wgemigh says ...
Apr 28, 2012 @ 7:01pm

I like the retro art style and the concept. I had fun with it until I plateaued at about 1800 Life and couldn't figure out how to get more.

The random movement was a little distracting, so I would have preferred slower but more meaningful movements (zombies excluded).

Overall, it's a fun concept but could use a little more feedback about how you're doing and how you could improve.

Lacutis says ...
Apr 28, 2012 @ 9:31pm

wgemigh: I added your question to the FAQ. The answer to plateauing is to build more units. The more units you have the higher your life force and the more life power you get each tick.

Cake&Code says ...
Apr 28, 2012 @ 11:10pm

At first I was wondering if it would just be putting cows and grass down all day (darn those diagonal grass consuming cows!) but when I got humans it became a more interesting to see them fight over eating the cows. The first wave of zombies was good, but came a bit too late in the scheme of things, I was already growing weary of the grass/cow/man dynamic and it wasn't enough to keep my interest after I defeated them. Interesting little game you've made!

JonathanG says ...
Apr 29, 2012 @ 8:02pm

This is a fun game to play for a few minutes, but it could use a little more variation. I'm not sure the stats at the end add up properly, it said there was a total of 152 cows but I only created 146? 143 were dead

Lacutis says ...
Apr 29, 2012 @ 10:23pm

That's because animals reproduce if given time. So do people.

jwolf says ...
Apr 29, 2012 @ 11:46pm

Decent God game. It could probably use some more complexity to it (mechanically and ecosystem), but it's definitely a good start.

robcozzens says ...
May 11, 2012 @ 5:13am

That's pretty cool. It would benefit from some clarity, but it's a great start.

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