April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
"It started a few years ago. A lot of people cite reasons for their fear of the outdoors. The sky is too high, they say, they might fall in. There are too many scary people out there who want to hurt them. My condition is not based in any such fears. I simply preferred the indoors, and had no reason to go outdoors. It got to the point that everything I needed was in my home. Some call me a freak. But I don't need to go outside. Perhaps I could if i wanted to, perhaps I'd break down - either way, it doesn't matter. My home is my world. My own, personal, clean, orderly, perfect tiny world."
The first game I have EVER made, completed within 72 hours with a great group of friends, the ENTIRE game was made from scratch, story, php events story system, graphics, music and more! Coded in PHP, CSS and HTML. We hope you enjoy the story of Eve and her tiny world!
Downloads and Links
Ratings
#84 | Innovation(Jam) | 3.24 |
#118 | Theme(Jam) | 3.00 |
#124 | Mood(Jam) | 2.83 |
#157 | Overall(Jam) | 2.82 |
#177 | Audio(Jam) | 2.00 |
#207 | Humor(Jam) | 1.67 |
#222 | Graphics(Jam) | 2.29 |
#232 | Fun(Jam) | 1.94 |
#955 | Coolness | 24% |
Comments
Thanks for taking the time to play it. I agree completely with what you said about the information overload. As it was my first game it took me so long to code it, that I didn't have anywhere near enough time to work on the look of it. I've decided I'm going to take the code and develop a framework from it which I can use next time to produce a much more interactive and playable game.
As Kimau said, it's like a text adventure with graphical support. I didn't like the fact that I had to scroll down the dialogue window, it could've been made a little bit more embedded, for instance with speech balloons.
The graphics could've been better, especially for a jam game with an explicit graphic artist and not really too much to draw.
The music was kind of nice, it improved the game's atmosphere a lot.
I liked the idea behind this game, but similarly to Kimau I found it difficult to engage with. Mostly I found it difficult to navigate the world and follow where I had to go next. I didn't know the names of any of the rooms, so it was difficult to go where I wanted to. The story itself seems quite interesting and I really like the idea of managing relationships between characters in the world. It would be cool to make a newer version of this when you have time!
Really well done on completing your first game! I hope you had fun :)
I like what you are trying to do.
I think you could have other HTML features to have speech bubbles, and to have buttons where you can press anywhere in them rather than the just on the text.
I liked the actual underlying game-play a lot!
Oh, to add, I particularly liked the relationship and conversation aspect!
+1
Very intriguing game and great story :) The psychological aspect is perfectly transcribed!
However, the controls are really not that great... A simple click on the nearby rooms would have been a better approach than buttons in a corner.
I didn't actually have any trouble with the presentation of the data! The navigation got a little tedious after a little, but it wasn't confusing and everything seemed to work. My main problem with this was the message I felt the plot conveyed about relationships at home, although the plot was well written and engaging (if not relatable for me, not being female, a mother, or married)
Very good use of the theme.
Good use of the theme, although moving around the house felt a little cumbersome
If I could change one thing have a life for everyone not just one person ik this would take time but cool game
This game looks like nothing I've ever played. I think you stumbled onto something here, and you'd do great to explore it.
a good game :)
maybe too much elements in screen when you first launch the game.
Nice work :)
i really like the conversation stuff in here. as a first game this is fantastic!
You must sign in to comment.
I really found it hard to engage with this game. It was like playing a text adventure but with distractions. I wanted to focus on the story but felt like information overload which ended up frustrating me.
Neat idea but the presentation needs thought.