April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Team of 4.
Ben Sanchez - Programmer
Chris Carter - Programmer
Alex Sanchez - 3d Artist
Benjamin Turner - 3d Artist
Programs used: Unity, Blender, 3ds Max, Photoshop, FL Studio, Audacity, xNormal
-Only worked on for 2 full days, work prevented us from using the 3rd jam day.
Downloads and Links
Ratings
#41 | Graphics(Jam) | 4.08 |
#121 | Audio(Jam) | 2.91 |
#140 | Mood(Jam) | 2.73 |
#142 | Fun(Jam) | 2.69 |
#148 | Overall(Jam) | 2.92 |
#211 | Theme(Jam) | 2.35 |
#213 | Humor(Jam) | 1.61 |
#230 | Innovation(Jam) | 2.00 |
#762 | Coolness | 40% |
Comments
This is why you work in a team. This looks amazing. Never mind that I died in under four seconds in the first three games.
Gorgeous. I want to keep playing. Must rate other entries.
Very nice graphics and good concept. Wish I had a 3D artist or two at my disposal :) This is something I'd love to see developed further, but in its current form is a little short-lived.
Really good potential, lot of fun and really good artwork. But missing essentials like a health bar and transitions kind of kill it. Wish you guy had the time to finish it.
Good graphics for the time period. Would love to see some better levels.
Interesting game with potential. Shame you didn't have more time.
Graphics are pretty slick for the time you had.
My big critique is that the weapons didn't feel like they had much effect, mostly because there wasn't a lot of feedback to let you know if you were causing damage (other than enemies just vanishing).
nice models, decent music, weapons didn't feel like they were doing much though
Nice game, I like the 3d models, and the double gun system!
It's sad that you didn't have more time, as it could have been very nice with some objectives/game modes/displayed hitpoints.
Difficulty is a bit high (even in medium, you quickly end up alone).
I liked the model in the background of the menu, the models and the animations. The music (especially transition menu -> game) was also good.
There was not much of a game and innovation. Sometimes it was not clear to my why I was dying. Also the incorporation of the theme was rather half-heartedly.
Apart from that congratulations for getting it this far.
This is a real good base to something good. Nice graphics and mood.
It's a start. Robots ought to have ridiculously powerful weapons though... And jetpacks! :P
Looks great! Way too hard, even on easy. When you die or reset the difficulty seems to change. Graphics and Music are awesome.
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f1rst!!1!11
I thought there were good elements here, great graphics great music good menu and a lack in game-play and anything that made it something I'd want to continue playing for longer than 30 seconds. I did like the use of hexagons, cool theme in that respect.