April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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6 Degrees of Sabotage

by dukope - 48 Hour Compo Entry

6 Degrees of Sabotage
One hour ago, a bomb exploded at the mayor's rally.

We have gathered intelligence that implicates the Clockmaker as the mastermind behind the attack. However, the Gambler was seen placing the bomb at the rally. We believe the Clockmaker does not personally know the Gambler.

There is a network of saboteurs disguised among groups of innocent citizens. Bomb instructions were passed between multiple pairs of saboteur acquaintances.

Review the security tapes from today to track the note and uncover the saboteurs.

This game is based on the concept of six degrees of separation, also known as a small-world network. I wanted to show how short connections between acquaintances can lead to long chains. Making a large world much smaller.

Actually what I really wanted to show was the completely different and totally bitchin concept I worked out for Alchemy. Oh well. Hopefully this hits the Tiny World theme well enough. Enjoy.

The fixed version has the following changes:
- Fixes the end-game success/fail check to actually work properly. (Pro-tip: "for each" on a string doesn't iterate through its characters in AS3)
- Reduces the swf height a bit to fit better on smaller screens

Downloads and Links




kutuup1989 says ...
Apr 23, 2012 @ 12:23am

Wow! That was fun! Very challenging too!

Apr 23, 2012 @ 2:26am

Wow, really! That's was awesome! Different every time too. Well done. Very well done. :-)

KhaoTom says ...
Apr 23, 2012 @ 2:46am

Super work!

Pitzik4 says ...
Apr 23, 2012 @ 2:59am

The link just leads me to a page with some information about the game ans some other links... It sounds fun, though.

Pitzik4 says ...
Apr 23, 2012 @ 3:07am

Oh, I made it to the SWF file directly, but my screen isn't tall enough for it... In fact, it amazes me that anybody's screen is tall enough for it...

Pitzik4 says ...
Apr 23, 2012 @ 3:21am

I finally managed to play it. It's a really great game concept! The only problem with it is that at the end, when you shoot the saboteurs, both times I played I missed and hit a bystander and one person got away. (Sorry for commenting 3 times in a row, I can imagine that being annoying...)

zazery says ...
Apr 23, 2012 @ 4:08am

Absolutely loved the game. The audio, animation, and graphics are superb. At first I found myself wanting to go back to the first screen with the story to see who the first and last person in the chain but then I realized the story tells you at the appropriate hour.

dukope says ...
Apr 23, 2012 @ 7:00am

Thanks to everybody for the comments. Pitzik4, I didn't even think about the height but you're right. It's 800 pixels tall, which is slightly too high for many screens. I'll probably make a post-compo version that's either half-rez or a little shorter.

orangepascal says ...
Apr 23, 2012 @ 7:53am

best I played so far.. very nice!

chartinboy says ...
Apr 23, 2012 @ 7:59am

Really fun to play, I enjoyed this one! Doesn't really have anything to do with the theme as far as I can tell, but a fun play nonetheless.

jonbro says ...
Apr 23, 2012 @ 8:43am

very cool. It was a bit hard to see some of the characters, as they got covered up by the ones in front of them. I also forgot who the 6th person in the chain was which caused problems at the end. Amazing graphics for a weekend project!

Apr 23, 2012 @ 9:32am

Quite interesting and brainy concept!

Nocturne says ...
Apr 23, 2012 @ 11:59am

Great idea and quite well done.

fishbrain says ...
Apr 23, 2012 @ 12:20pm

Very clever... nice flavour/style... and enjoyed the twist on the theme.
great job!

thristhart says ...
Apr 23, 2012 @ 12:49pm

Innovation: 5/5 - Extremely clever! I love this.
Fun: 3/5 - It was quite fun while it lasted - I was almost tempted to pull out a pad and take notes! - but it doesn't have much replay value.
Theme: 3/5 - I presume the connection to the theme is "It's a small world after all" but it's not communicated well enough. Certainly a clever take, though.
Graphics: 4/5 - Pretty, and functional. The game relies heavily on visual differentiation between targets, sometimes unsuccessfully.
Audio: N/A - Not on a computer with audio, so not rating.
Humor: N/A - Did not see any attempts at humor, so not rating.
Mood: 4/5 - A rather profound noir mood. Works well.

PapyGaragos says ...
Apr 23, 2012 @ 2:18pm

great entry

Zyll says ...
Apr 23, 2012 @ 3:59pm

Challenging and fun. I like that you have to think.

Zed says ...
Apr 23, 2012 @ 5:22pm

Very clever. Very, very clever. Really enjoyed it.

Gremlin says ...
Apr 23, 2012 @ 6:29pm

It's a very clever use of the concept, even if I can never click the right people fast enough at the end.

graytest says ...
Apr 23, 2012 @ 7:52pm

Great fun! I manage to always miss at least one of the guys in the end though (poor bystanders).. Looks great too!

rawbits says ...
Apr 23, 2012 @ 8:02pm

I really bad at memorising things. It's good you can go back and compare the groups but for me it isn't easy to remember them at the end.

Very nice concept and good game!

KunoNoOni says ...
Apr 23, 2012 @ 10:15pm

Very nice game, I love the graphics. Good Job!

KevinZuhn says ...
Apr 23, 2012 @ 10:46pm

It's a good visual puzzle and a quick jolt to the brain! I can't tell if it's timed or not, since I never seem to stop the bomb going off.
I wonder what this game would have been like if it was alchemical instead!

Sestren says ...
Apr 24, 2012 @ 3:09am

Very solid, well-rounded game. The graphics and sound serve the concept very well, and the atmosphere is superb. Plus, I love any game where deduction is involved. It might be considered a tenuous connection to the theme, but I'm still giving Theme four (4) stars for being a unique and justified interpretation on the concept of a "tiny world."

davidpeter says ...
Apr 24, 2012 @ 5:13am

Very well done, smooth game. Nice work!

Misfit says ...
Apr 24, 2012 @ 1:35pm

Great graphics and audio, Good job!

TenTonToon says ...
Apr 24, 2012 @ 1:46pm

Excellent, overall! And probably the most interesting use of the theme so far!

dukope says ...
Apr 24, 2012 @ 3:19pm

Thanks again everyone!
I added a fixed version that corrects an unfortunate bug with the end-game win/fail check. It was basically random before. Now you've gotta kill all the saboteurs to win. As intended.

gingerbeast says ...
Apr 24, 2012 @ 6:34pm

Loved it! Great idea :)

Khayet says ...
Apr 24, 2012 @ 7:25pm

Wow, what a great game.
The shooting could have been more purpseful maybe - I didn't enjoy killing innocents because I'm too bad at aiming.
Nevertheless, I love the fact that it plays different every time you play it, actually reminds me of cluedo and that's a good sign. Graphics and Audio(!) are great mood-setters.
Very nicely done :-)

bburbank says ...
Apr 24, 2012 @ 7:53pm

oh man completely fantastic.

mimshwright says ...
Apr 25, 2012 @ 1:39am

where's the source code?

tequibo says ...
Apr 25, 2012 @ 3:25pm

Very much enjoyed it. One of the best games I've seen so far on current Ludum Dare.
Very nice idea and execution.

bompo says ...
Apr 25, 2012 @ 5:45pm

Very good! Nice and polished!

dncc says ...
Apr 25, 2012 @ 8:38pm

Great little game, guess who/cluedo inspired but found it relatively easy to figure out. Loved the shooting section but unforgiving on my bad aim! Poor innocents :)

LukeRissacher says ...
Apr 26, 2012 @ 2:26am

Cool - great sounds, gave a good sense of period & place. Was tempted to write things down but glad I didn't, was a good memory exercise. Finally succeeded on my 3rd try.

leafo says ...
Apr 26, 2012 @ 6:09am

Really cool concept! I like shooting them at the end :)

seigenblues says ...
Apr 26, 2012 @ 4:14pm

awesome stuff!

wademcgillis says ...
Apr 26, 2012 @ 10:41pm


alexlarioza says ...
Apr 27, 2012 @ 10:37pm

Loved it! It isn't your typical platformer or top-down game you see during LDs. It's also quite challenging, great work!

Draknek says ...
Apr 28, 2012 @ 6:20pm

Neat concept!

I found the actual clicking on people to be occasionally annoying (they're moving and there's lots of bystanders around).

Oye Beto says ...
Apr 28, 2012 @ 10:46pm

I'm not into the game mechanic but I see it's a good concept. Pixel art is pretty good, the graphic aspect looks carefully done. Sound effects are used very well according to every game situation.

gritfish says ...
Apr 29, 2012 @ 3:52am

I think my best was 4/5. Brilliant game. Was there more to the connections than proximity? Sometimes the closest person isn't always guilty.

Vilborg says ...
Apr 29, 2012 @ 10:51pm

Even though my browser has Flash Player installed and updated, the game is missing in leiu of a "Get Flash Player" button. Guess I can't play it.

R3ason says ...
Apr 30, 2012 @ 3:41am

Great game! Really liked the graphics and the way the characters stand out from the bystanders. Unfortunately, I ended up eliminating several innocent bystanders :-/ Question: are the saboteurs randomly decided each round? If so, this would greatly enhance the replay value! Overall, fun game; thanks!

dukope says ...
Apr 30, 2012 @ 4:49am

Vilborg, someone else has mentioned that problem. I thought using swfobject.js was supposed to make it easy :(. Can you tell me which browser/OS you have? I'll try to get it fixed.

gritfish: The groups of people are defined by proximity. Except for the first and last screen, each group has a "visiting" saboteur from another group. Hopefully that answers your question.

R3ason: Yup the saboteurs and groups are randomly selected each round.

dokidoki says ...
Apr 30, 2012 @ 4:54am

Very very cool & novel. Awesome job for 48h.

Eelfroth says ...
Apr 30, 2012 @ 12:27pm

The first time I played, I accidentally shot an innocent bystander. The second time, I cheated by taking notes, and accidentally shot an innocent bystander.
I loved the concept, graphics, mood and gameplay. The only thing is, I wish it was longer (wich is just another way of saying how much I enjoyed this).

vigrid says ...
Apr 30, 2012 @ 9:49pm

It's how LinkedIn should work. You get 5 bullets and network connections. Interesting concept, and it's more fun, because the theme interpretation is not direct. Reminds me a bit of Cluedo game.

Pavel Dlouhy says ...
May 1, 2012 @ 12:58pm

It is not my cup of coffee but it is nice and well done!

Thotep says ...
May 2, 2012 @ 8:52pm

Fun, challenging, good looking... but missing the theme in my opinion.

azurenimbus says ...
May 3, 2012 @ 2:46am

Absolutely fantastic game. And gorgeous! I saved it and will definitely play more after Ludum Dare! Good job, sir!

character says ...
May 3, 2012 @ 7:55pm

This was so good! I can't write anything bad about it other than I want more!

23 says ...
May 7, 2012 @ 11:30am

Really great stuff - enjoyed this. The mechanic is really clever, and while it feels a bit shallow here, I'd love to see it expanded on.

One thing is that even with the improved version this is uncomfortably large on my humble 1280x800 laptop screen, which is a pity since the sprites are beautiful.

May 7, 2012 @ 7:18pm

Fantastic! Love the graphics and the game is really great (shame I can't shoot though even though I just about managed to work out who it is). Saved in my favourites for further replays :D

Puzzlem00n says ...
May 10, 2012 @ 1:43am

Not bad, man. It makes a sweet little distraction.

d_durham says ...
May 13, 2012 @ 8:28pm

Really great. Had seen this game around but only just played it - nice idea, very enjoyable and looks great too.

dukope says ...
May 14, 2012 @ 5:11am

Wow, tied for 13th overall! Thanks for the great comments and thanks for voting everyone!

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