April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Walkthrough: http://dl.dropbox.com/u/60485425/LudumDare/walkthrough.png
**Made with Unity (Unity3D), Wings 3D, bfxr.net, paint.net, and GIMP.**
This puzzle/action game is about little guy who is living in the world, and the world is carried by a cat. Life on a cat is not fun anymore because it's infested with the angry blobs. Your mission is to find a way to the better and bigger world.
Downloads and Links
Ratings
![]() | Coolness | 87% |
#277 | Humor | 2.56 |
#460 | Fun | 2.75 |
#483 | Overall | 2.88 |
#499 | Graphics | 2.77 |
#590 | Mood | 2.44 |
#603 | Innovation | 2.57 |
#613 | Audio | 1.98 |
#770 | Theme | 2.27 |
Comments
I have collected balloon, but then I have tried to get a... pump? And two big monsters have eaten me, and I didn't wanted to repeat labyrinth, so I have quit.
Also it was somewhat hard to hit enemies with hammer.
Anyway it was interesting.
Oh, and you can turn off anisotropic filtering, so textures would look sharp by selecting "Point" as filter mode in texture import settings.
Took me awhile to get the rope, but I did and I freaking go away from that crazy feline! Evil having the buttons spawn monsters, which I swing at to kill only to hit the damn button again. Nice work.
Not sure what to do, so many stuff. Perhaps one simple path, would make this game awesome!
Good job on making a 3d game with decent gameplay and everything.
Fun game, but It hardly playable for me, because I'm on linux and flash is really slow for 3d... But graphics were good and gameplay was kinda ... how to say that... lol? :D
nice game,has fun gameplay.
The enemys in the labyrinth could hit me even tough i was on the other side of the wall.
I'm in trouble ? DANG !
Dude, that was a very fun little game ! I want more levels ! It reminded me of the early indie games of when games started to get on the net ( the shareware times). Very fun mix of action and puzzle. It wasnt closely linked to the theme sadly.
I d be really happy if you could push the graphics and make extra levels.
Long time since I played a game with myself in it.
So I worked hard to get the rope then I got killed through a wall and had to restart again... RAGEQUIT!
Still nice game with cool puzzles!
Pretty cool, no idea what I was doing at first :D
Also, I was able to move for quite a while after the Reply button appeared
Could've used some soundtrack
Cool! I beat it. The puzzles seemed fairly intuitive to me. Felt a little "grindy" with breaking the blocks, but I liked that the maze gave you a shortcut out after you won. All in all pretty good.
It was a bit hard to figure out what the different buttons did, because i did not get any feedback sometimes. Stuff happened, but it was outside the screen and there was no sound effects. This may be because i played the flash version. Either way, good game, but a bit hard.
Definitely one of the weirder games I've played. I managed to finish it though on my 5th play through, thank god for regenerative health! It was easy once I realised you had to trap the two big purple guys in the block below. Those little green guys can hurt you through the maze walls though, so that sucks, but you can also hammer them into the ground, which makes up for it.
A good game, but like someone said, it would be nice for some feedback as to what the buttons did. It took me a while to figure out that the little buttons in the maze were actually doing anything. Fun, nonetheless!
This game is weird, but in a good way. I had some trouble understanding what was killing be at the first but then I realized that gas kills you, haha. I had fun playing your game, good job.
Gas/blood is actually just an effect when you hit a blob. Blobs don't have any attack animations.
Looks nice, though not quite sure where to go first. I'm all for exploration, but a little hint would be nice.
I really appreciate the work you put into the level design, particular on getting the string. A little more feedback would have been nice, maybe color coding the switches to match the walls they controlled. I found it easiest to just kill the monsters guarding the pump. Looking at the solution in the walkthrough, I don't think I would have ever figured it out. Maybe if you didn't restart the whole game when you died, players would be more willing to take risks to figure out puzzles like that. Oh, and I don't know if it's intentional, but you can bypass most of the maze by whacking the big button through the wall.
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That was fun. Also, I had no idea what was going on.