April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
An adventure roquelike RPG-ish game. Features:
-Tile-based movement
-4 levels
-8 enemies
-At least 5 weapons
-Potions
-Rolling screen
-Randomly generated levels
-Too damn high difficulty level (you will die)
-Bugs
-Occasionally impossible level 1
Thanks for checking it out, and please tell me if you found any bugs in the comments! Expect for the occasional impossible level 1. I know that already.
Tools used:
-CoolBasic
-GraphicsGale
-Bfxr
Downloads and Links
Ratings
#287 | Humor | 2.53 |
#501 | Innovation | 2.78 |
#584 | Mood | 2.45 |
#634 | Audio | 1.91 |
#663 | Fun | 2.39 |
#689 | Graphics | 2.39 |
#709 | Overall | 2.52 |
#762 | Coolness | 40% |
#852 | Theme | 1.96 |
Comments
I can't figure out how to use weapons or collect stuff so it's really impossible to win Level 1^^ ; )
You should be able to walk faster, because right now the game is really slow. I'm not sure how to pick up stuff from the ground? Graphics are decent.
Oh right, forgot instructions. :D C to pick up stuff, attack by running at people. Z - Bow and X - Consumables.
You move too slowly, and I got absolutely rolled by enemies in level 1, even though I knew how to fight them. Cool concept though.
Hard, yes, but brilliant. Mix of rouge-like and endless runner. Keep working on this, it's a great idea! And to everyone else, yes it's slow, it's rouge-like. Duh! :-)
Hey, I really enjoyed the scrolling-roguelike concept, it's the most refreshing idea I've seen yet. Woo!
Yes, of course bugs are features. And yes, I actually could make a post-ludum dare version of this. I could remove some of the features (see: bugs) and add... More items? A final boss? Better graphics? An easy difficulty setting? Could be.
As people have said needs a bit more health at the start and to move a lot faster
Other than that its enjoyable to play
nice! i like that level one is sometimes impossible, made me laugh when i saw it in the readme. very cool concept, sidescrolling roguelike is cool and i'd like to play more of them. good work.
The controls should be shown in-game. Other than that, the game could be a bit faster.
It seems people want me to add speed. Could do that. Maybe. And about the first level, it actually is impossible sometimes, when it creates an uncrossable lake without bridges.
Controls were hard to figure out, but still good. I got an impossible one too :)
Now that's a great idea right there.
Rogue mixed with action element (timing is essential to hit enemies without getting hurt)
Speed it up a teensy bit and try to avoid impossible situations (I came upon a place where there was only water and I couldn't go on)
I demand that you build upon this idea and get rich. And then give me half of your monies ;)
Fairly buggy entry for me sadly, kept tapping 'Z' or 'z' when an enemy was in range and nothing was happening half of the time which is a shame as I can see it being a lot more playable once the bugs have been ironed out.
Played a few times to see if I was missing something but sadly couldn't determine what. I'd definately like to see the finished product though :)
Sorry, not trying to spam... I meant to paste this:
I would play if you had a Web or OSX version.
Love the story, and punching things. I'd speed this way up and make that forced scroll a threat, combat easier (only the button, not a direction/button combo) and of course the death bug.
Cool idea. I quite liked it :)
It needs a bit of tweaking, though. For me the number one thing is the key press responsiveness - I couldn't work out the keys for a while because Z, X, C don't seem to work unless you press them at the right time. Of course it's also a little hard, and has some other bugs (I started level 2 in a wall) - but nice work.
Hehe, yeah, I really didn't have the time to fix all the bugs/control problems in the end. I think I need to train my time management a bit.
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I'll go to sleep soon, so don't expect me to answer right away if you ask something. Thanks!