April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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by Magnega - 48 Hour Compo Entry

An adventure roquelike RPG-ish game. Features:

-Tile-based movement
-4 levels
-8 enemies
-At least 5 weapons
-Rolling screen
-Randomly generated levels
-Too damn high difficulty level (you will die)
-Occasionally impossible level 1

Thanks for checking it out, and please tell me if you found any bugs in the comments! Expect for the occasional impossible level 1. I know that already.

Tools used:


Downloads and Links




Magnega says ...
Apr 22, 2012 @ 6:02pm

I'll go to sleep soon, so don't expect me to answer right away if you ask something. Thanks!

V0ID says ...
Apr 23, 2012 @ 10:01am

I can't figure out how to use weapons or collect stuff so it's really impossible to win Level 1^^ ; )

Sheep says ...
Apr 23, 2012 @ 10:20am

You should be able to walk faster, because right now the game is really slow. I'm not sure how to pick up stuff from the ground? Graphics are decent.

Magnega says ...
Apr 23, 2012 @ 12:48pm

Oh right, forgot instructions. :D C to pick up stuff, attack by running at people. Z - Bow and X - Consumables.

Flyboy says ...
Apr 23, 2012 @ 1:42pm

You move too slowly, and I got absolutely rolled by enemies in level 1, even though I knew how to fight them. Cool concept though.

davidllanos22 says ...
Apr 23, 2012 @ 1:58pm

Very slow gameplay, also you can die easily :C

Apr 23, 2012 @ 2:15pm

Lol at the features. "bugs" :-)

Apr 23, 2012 @ 2:19pm

Hard, yes, but brilliant. Mix of rouge-like and endless runner. Keep working on this, it's a great idea! And to everyone else, yes it's slow, it's rouge-like. Duh! :-)

Toast says ...
Apr 23, 2012 @ 2:27pm

Hey, I really enjoyed the scrolling-roguelike concept, it's the most refreshing idea I've seen yet. Woo!

Magnega says ...
Apr 23, 2012 @ 5:56pm

Yes, of course bugs are features. And yes, I actually could make a post-ludum dare version of this. I could remove some of the features (see: bugs) and add... More items? A final boss? Better graphics? An easy difficulty setting? Could be.

Magnega says ...
Apr 23, 2012 @ 5:56pm

Hehe, the site just told me to rate my own game. Maybe not.

Dakota says ...
Apr 23, 2012 @ 7:08pm

As people have said needs a bit more health at the start and to move a lot faster

Other than that its enjoyable to play

angrygeometry says ...
Apr 23, 2012 @ 7:30pm

nice! i like that level one is sometimes impossible, made me laugh when i saw it in the readme. very cool concept, sidescrolling roguelike is cool and i'd like to play more of them. good work.

armornick says ...
Apr 24, 2012 @ 4:27am

The controls should be shown in-game. Other than that, the game could be a bit faster.

Magnega says ...
Apr 24, 2012 @ 1:51pm

It seems people want me to add speed. Could do that. Maybe. And about the first level, it actually is impossible sometimes, when it creates an uncrossable lake without bridges.

AlwaysGeeky says ...
Apr 26, 2012 @ 4:49pm

Controls were hard to figure out, but still good. I got an impossible one too :)

Endurion says ...
Apr 28, 2012 @ 1:57pm

Now that's a great idea right there.
Rogue mixed with action element (timing is essential to hit enemies without getting hurt)
Speed it up a teensy bit and try to avoid impossible situations (I came upon a place where there was only water and I couldn't go on)
I demand that you build upon this idea and get rich. And then give me half of your monies ;)

Apr 29, 2012 @ 9:35am

Fairly buggy entry for me sadly, kept tapping 'Z' or 'z' when an enemy was in range and nothing was happening half of the time which is a shame as I can see it being a lot more playable once the bugs have been ironed out.

Played a few times to see if I was missing something but sadly couldn't determine what. I'd definately like to see the finished product though :)

robcozzens says ...
May 8, 2012 @ 6:16am


robcozzens says ...
May 8, 2012 @ 6:18am

Sorry, not trying to spam... I meant to paste this:
I would play if you had a Web or OSX version.

MisfitBYTE says ...
May 8, 2012 @ 10:20am

Love the story, and punching things. I'd speed this way up and make that forced scroll a threat, combat easier (only the button, not a direction/button combo) and of course the death bug.

schnerble says ...
May 11, 2012 @ 8:53am

Cool idea. I quite liked it :)
It needs a bit of tweaking, though. For me the number one thing is the key press responsiveness - I couldn't work out the keys for a while because Z, X, C don't seem to work unless you press them at the right time. Of course it's also a little hard, and has some other bugs (I started level 2 in a wall) - but nice work.

Magnega says ...
May 14, 2012 @ 5:29pm

Hehe, yeah, I really didn't have the time to fix all the bugs/control problems in the end. I think I need to train my time management a bit.

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