April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Miniature Worlds

by Markavian - 48 Hour Compo Entry

Many thanks to the respective authors and companies behind the software:

Music: Atrk-Bu.py - modified with a few custom instruments (source included)

Sound Effects: Audacity, microphone, a Table Spoon, and a Pint of Tea. (tink)

Graphics: Paint Shop Pro 7

Compiler / Language: Haxe NME

IDE: FlashDevelop

Operating system: Windows 7

Full source and art assets available in ZIP.

Special thanks to the guys on IRC (afternet.org/#ludumdare #ludumdaredev), and to my facebook friends, for keeping me sane through the weekend!

Downloads and Links




dr_soda says ...
Apr 23, 2012 @ 7:22am

The experimentation aspect is kind of fun, though hampered a little by the control scheme. I wish it weren't quite so oblique what might be going on, though.

I do have one usability gripe though, and that is that your restart button really should have a confirmation popup. I accidentally pressed it a couple of times errantly while I was trying to manipulate the inventory.

Markavian says ...
Apr 23, 2012 @ 8:25am

Thanks, good feedback. :) I didn't want to clutter the interface with too much information, but I guess I could have given the player a bit more direction at the start.

True Valhalla says ...
Apr 23, 2012 @ 10:17am

I was a bit confused about whether the wood/stone/humans I was adding was actually doing anything, so I felt the gameplay was a bit lacking. But, I liked the concept of the worlds interacting being useful to each other. Visuals were good, music was decent. Overall, a pretty good job :)

vitor.navarro says ...
Apr 23, 2012 @ 5:07pm

Kind of interesting alchemy game, but I think there is almost none feedback about how much progress towards something differente we are doing during item addition (the same feeling as True Valhalla I guess). Still I have to say this is quite a good job. Congrats

Markavian says ...
Apr 23, 2012 @ 6:29pm

I had wanted to put villages and towns in, and give the player a bit of control (ala Sim City) about how they placed things, but none of that materialized in the time I had left. The worlds need a few indicators to give some feedback about the temperature changes, e.g. applying fire accelerates towards hotter climates and slows down (Climate friction), but none of this is communicated to the player. I think I spent too long working on the Biome/Simulation aspects and not enough on "fun"! (Lesson learnt for next time?)

Markavian says ...
Apr 24, 2012 @ 10:12am

Android version now available: http://mkv25.net/ludum/ld23/release/LD23-release-r7.apk

steamgirl says ...
Apr 25, 2012 @ 3:20pm

I was very excited about this game before it was even finished, so I'm glad to have had a chance to play it!

Once I started, it wasn't quite clear what the "point" of the game was, but I think you put together some interesting concepts which have all the makings of a great game.

I liked the alchemy aspect and I liked that your graphics communicated very clearly. The interface was uncluttered and the whole look quite neat. The downside to this is that I was a bit unsure about the "stats" on the planet. Ok, so if I get "steam" it means it's a wet and hot planet. But what does putting people on there do? And why does wood make it wetter and warmer?

I suspect if you had had another 24 hours, you would've been able to give the game a bit more punch in the fun department. I feel like it was *almost* there. So close!

Anyway, good job on your creation, and let me know if you release an updated version of it at any point later.

Fireblend says ...
Apr 25, 2012 @ 8:51pm

Pretty good! Played it on my Nexus S and it worked flawlessly. It looks good, and if I only had a better understanding of what it is I want and how to make it happen I think that'd make this game much better; for now it looks like a toy because I spend my time trying to force one of the biomes to change in appearance without really understanding what each of my actions does.

Markavian says ...
Apr 25, 2012 @ 10:28pm

Thanks steamgirl. I think I'm going to continue working on the game after the competition, and hopefully make it into a much more complete game. I was planning little stat icons on the planets to indicate actual moisture and temperature, and little villages and towns in the planets for the humans. I guess keep an eye for an update!

Cheers for playing Fireblend. My house mate said the same thing about it feeling like a toy rather then a game, something to learn for next time :)

KevinWorkman says ...
May 13, 2012 @ 3:49pm

This is a great concept, and your idea with displaying the stats will make it a little more obvious what's going on. Also, it was a little annoying to have to keep opening the inventory, especially if part of the game is to combine different inventory items to create new ones. This is a great start for 48 hours, and I'd be curious to see what you do with it from here.

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