April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
You're a Debug agent trapped in a glitched byte, and must rebuild the data structure to be able to flow back to the great universe of the Internet.
* Fixed Web version.
Downloads and Links
Ratings
![]() | Coolness | 55% |
#403 | Graphics | 2.94 |
#414 | Innovation | 2.97 |
#462 | Mood | 2.64 |
#573 | Humor | 1.95 |
#616 | Theme | 2.63 |
#617 | Audio | 1.96 |
#648 | Overall | 2.64 |
#689 | Fun | 2.33 |
Comments
Looks interesting, but the massive mouse-speed is making it impossible to advance meaningfully.
Thanks for the feedback! I will add a sensitivity adjustment in the menu.
Nice art and theme, couldn't get farther than the first platform.
TIP FOR THE FIRST PLATFORM:
Never turn your BACK to the little details.
Clever puzzles, specially later on! Once again, mouse sensitivity was driving me crazy, but you already know about it so I managed to look past it. The atmosphere with the graphics and whatnot felt well put together, and overall I had fun with this game. :D
Still can't figure out how you were supposed to get the keypad code (even after looking it up in the source), and it was difficult to control. Interesting puzzle game for the time constraints though.
Nice atmosphere and graphics. Good thing I read the hint in the comments :)
There were some tricky bits in there, and some cool surprises as I solved puzzles. I'm really not sure what the logic is to the keypad, I brute forced it by trying all of the different orders for the clue numbers.
Actually the password is the start of my (failed) trial of making a music in Google Guitar. Try pressing the password in Google Guitar. Crappy sound, huh?
@Update: Problem with muting...
Update will include:
* Crappier graphics for those with not-so-good computers
* Sensitivity adjustment
* Muting the very little sound of the game
* Possibly, music. Eerie 8bit one.
The movement was a bit sketchy, an update on movement would be nice
Pretty good little puzzles, but the jumping section is awkward with the controls/mouse. Wasn't able to progress past the tiny jumps =/
Uploading version 2 to the brand new version selector!
To play:
1. Go to the selector (see link)
2. Select your desired version
3. Play, or download the standalone builds or source in the links in the bottom of the page.
Hmmm, sorry to say but it looks like the game has a lot of bugs... I tried using the 'E' key on everything but the only thing that responded was the button on the column.
Not sure what you mean by don't turn your back, I cannot interact with anything in the level except the button on the column. I tried the blue/grey boxes, and the red target boxes, the mechanisms on the far off platforms and even the walls. No response.
Criticisms:
-You have to jump up each step of what look like walkable stairs
-There seems to be no way to leave the starting platform
-The first button you have to select is 4x4 pixels on my screen and the high mouse sensitivity made something as simple as toggling a button really difficult
Heh, I had to use the new version just so it would run on my laptop. I'm glad you didn't make the puzzles overly-complex!
@s0ulcrusher I wouldn't give spoilers of such short game. What I can also say is: Look at adventurous places.
It's not a bug, you're not supposed to interact with things far away.
I have updated the game with option for mouse sensitivity, just go down in the menu and adjust to about a third of the bar.
About the stairs, if you walk to it with a little impulse, it will climb. If i lowered the second platform, people could get stuck in the stairs and bug away to infinity. And you don't need to jump on every step, just once, to get the impulse.
I don't get the keypad code puzzle (even after I found it in the unity source project).
I rate it as good, art creates nice mood, I would love to see something more (i was hoping for more puzzles and levels, this is bit too short...)
Good use of 3d, but the mouse sensitivity and jerkiness made it hard for me to play. Looks pretty, though, and it seems like a good start that just need some polish.
Either not everything was working, or I just couldn't figure it out.
5 star overall 'cause I couldn't figure out your password... hehe
Nice work on the graphics. Even with the drag'n'drop from Unity I'm sure it took a little while to put it together... ;)
I'll also echo the nice innovation/art but I had no idea what I was doing and accomplished nothing.
@FaBrito Wow, didn't expect such high rating! Actually, making the levels was kinda fast, because all my scripts take advantage of Unity's behavior. So I just put a button, link it to a platform, change 2 values and voila! A new moving platform was added.
Pretty cool! Took a long time to figure out the first platform. And now I feel stupid for taking that long :D Thanks for the game!
I like the interpretation of the theme and the atmosphere, but I couldn't for the life of me get past the first platform. I played for 15 minutes despite that!
It looks kind of cool, but the game would just let me rotate clockwise in a jaggy way so it was kind of hard to play :/
@KevinWorkman, @daandruff: Have you tried using the second version, and adjusting the mouse sensitivity?
That was a lot of fun. The puzzles weren't too hard, but they were still satisfying.
Pretty, and I like the puzzling and exploring. I'm used to high mouse sensitivity so it didn't bother me :)
Seemed like it could be an interesting psychedelic experience, but the controls made it very hard to play. I also had some performance issues and slowdown. Played the Mac version.
Would like to see it in better shape :)
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Nice theme. Despite my best efforts I couldn't make it further than the initial platform!