April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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The Story of a World

by Mårten Jonsson - 48 Hour Compo Entry

A game is about deciding how this tiny world presented to you will grow. Will nature rule the world, or will human life evolve and take over?

By choosing in which order different aspects of the world will grow you can affect how it evolves.

Try to unlock all the achievements, or simply try to build a world as beautiful as possible.

Downloads and Links




eventhandler says ...
Apr 23, 2012 @ 8:51am

I like the calm and relaxing atmosphere of the game, which is supported very well by the soothing background sound.

Apr 23, 2012 @ 12:59pm

Thanks, that's alot of what I was going for:)

Ailys says ...
Apr 24, 2012 @ 8:12am

Very relaxing, it was a real pleasure to explore several "endings" of this game. I really like the music.

Cosmologicon says ...
Apr 24, 2012 @ 1:10pm

This I like. It reminds me of the game Grow. It's a bit mystifying how to go about finding the achievements (I've only got 5 so far), but I guess this kind of game is more about exploration than strategy.

kroltan says ...
Apr 24, 2012 @ 4:58pm

A really nice game, seeing I'm a addict to the "Grow" series... The transition could be a little shorter though...

DalsGames says ...
Apr 24, 2012 @ 7:19pm

I Like the idea but I don't think it 's much of a game, more a simulator but a fun concept. I think it could become much more if you add a little gameplay to it somehow!

Danik says ...
Apr 25, 2012 @ 8:59am

Very soothing and relaxing. The ambient music and sounds add a lot of mood. I like it a lot.

bitslap_ says ...
Apr 25, 2012 @ 9:38pm

Cozy game.

Jhelle says ...
Apr 25, 2012 @ 10:02pm

Enjoyable and smooth graphics + music. Good job!

ilo says ...
Apr 25, 2012 @ 11:07pm

I could only find half of the achievements. Cool take on the theme, I thought.

Jedi says ...
Apr 26, 2012 @ 4:47am

The graphics, mood and audio are all excellent.

It's cool but I kept getting "autumn come" soooooo often.

I was able to "solve" some of the levels semi-logically: fisherman, windmasters and tree-dwellers. After that, I just got frustrated. I made a "leaky world" a hundred different ways but got really tired of being told "Autumn come," instead.

Really, there's not much of a rewarding feeling once you start unlocking things, since after a point, the game just comes down to "Try everything in a different order," over and over again.

dr_soda says ...
Apr 26, 2012 @ 7:23am

You did a great job with the graphics and music. I particularly enjoy the way they all come together to make a very peaceful feeling as you create a new world. It would be nice if the icons had an "off" state for when they are no longer clickable. This might help guide the player as to what options they have available to them.

Apr 26, 2012 @ 9:48am

Thanks to everyone for the feedback!

I can see why some of the achievements are hard to find, I didn't have time to balance the game the way I wanted. But they all do exist, and are unlockable. @dr_soda: I really wanted an offstate to the buttons as well, I think that might be single greatest regret that I didn't have time to implement..

Chinchilla says ...
Apr 26, 2012 @ 10:28am

Really cool entry, closer to what I originally had in mind than my own entry! :)

Th3dz says ...
Apr 27, 2012 @ 7:26pm

Cool concept. Kind of lacking in the game mechanic department, but it has a nice mood.

OrangeeZ says ...
Apr 28, 2012 @ 11:32am

you did a great job, the atmosphere is really great, and adds something mystical to game, combined with all the other things. if you continue developing it, it may become something truly awesome.

steamgirl says ...
Apr 28, 2012 @ 11:52am

Wow! Love this one! I think it's my favourite entry so far!
I got Autumn Come, Tree of Wisdom, Fishermen, Secret Island, Giant Seedlings, Tree Dwellers, The Giant Eagle, and Leaking World. But I couldn't figure out how to get the last two, Return to Nature and Wind Masters. It would've been nice to include some hints inside the game, but doesn't diminish my enjoyment one bit. Love, love, LOVE it!

Apr 28, 2012 @ 12:17pm

What a relaxing little game, it was interesting to see how the world turns out. Reminds me a bit of Grow game series. Nice job!

Pixelulsar says ...
Apr 28, 2012 @ 8:47pm

Calming music, and I like these types of games. I'd love to see you continue with this game and add more options and make it cooler.

Apr 29, 2012 @ 8:36am

Thanks again for the feedback! I have decided to develop it further, with way more achievements to unlock, a more logical structure, and a more intuitive interface:)

vipah says ...
May 1, 2012 @ 3:40am

Nice music and interesting game mechanic. Really just comes down to trying things in random order and not much real thinking comes into the equation. Still very cool overall.

mildmojo says ...
May 1, 2012 @ 4:40am

Pretty game. It was cool seeing the new bits pop into place, but I didn't have the patience to try enough combinations to unlock more than 3 or 4 achievements.

jwolf says ...
May 2, 2012 @ 9:34pm

This is a pretty decent puzzle / grow-type game. It's kind of difficult to tell how to unlock certain things, but it's often a matter of trial and error with this genre.

The graphics and music are nice as well, and seem very suitable.

Rémi says ...
May 4, 2012 @ 12:02pm

Very relaxing game!

gritfish says ...
May 14, 2012 @ 12:07am

Really nice take on the grow style of game. Graphics and music were really nice, calming, and complimented eachother. Really would have liked tooltips/descriptions on the buttons, and a better indicator of which ones were clickable (maybe make unclickable ones half-transparent?)

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