April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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by ElzingaT - Jam Entry

A battle of aquatic proportions is taking place in your own room! Play as a school of small fish to defend your fishtank as you disregard obvious plot holes such where are these mysterious enemy fish coming from. Collect sand dollars from your battles and trade them in for fish food (increase the speed of a single fish), additional fish, or beautiful plants (plants increase sand dollar drop rates) to decorate your fishtank with! Beware, once ten or more enemy fish are in your tank at any time it's game over! Direct your school of fish by clicking anywhere in the fishtank to guide them to that location. Your highscore is saved, so you can always try again to beat your best score!

Downloads and Links




Peter Cooper says ...
Apr 24, 2012 @ 2:08am

No download or Web links on this one at all.. weird.

ElzingaT says ...
Apr 24, 2012 @ 2:28am

I went to edit the post, saw that the link field had been filled out, saved, and now the download link is showing. Sorry about that.

dansludumdare says ...
Apr 24, 2012 @ 3:02am

I got 52342.

kasarun says ...
Apr 25, 2012 @ 6:42am

I love the fish animation!

Skulls says ...
Apr 25, 2012 @ 11:12am

I wasn't sure what the controls were but since there was no way to lose I managed to make my way through. I liked the graphics and animation though.

Apr 25, 2012 @ 8:14pm

Hah! I played for a good 20 minutes. I love having an army of fish! Reminds me of those RTS where you controlled swarms of knights around.

It does need a little polishing, but it's a timed contest after all. Full marks :)

Oye Beto says ...
Apr 25, 2012 @ 11:46pm

- It's almost addicting, I like this kind of games like insaniquarium :D
- I think it really needs some audio, at least the sound of coins.
- The art is pretty good. Looks like you have a lot of experience in graphic design.

36387 is mi highscore :)

Tokken18 says ...
Apr 26, 2012 @ 12:42am

Would like to pay but I am on a mac... frown :(

tacograveyard says ...
Apr 26, 2012 @ 12:59am

I also want to play, but don't have Windows.

sampyxis says ...
Apr 26, 2012 @ 1:30am

Man, I really want to play this game, but when I run it - I get this error: Unable to load mono library from ...AquaWars/AquaWars/AquaWars_Data/Mono/mono.dll

The screen shot looks great though.

character says ...
Apr 26, 2012 @ 6:10am

Definitely the definitive actionRts the underwater, group-based fish battling genre so desperately needed! If only Sea-Monkies could do this!

Apr 26, 2012 @ 8:15am

Great! Reminds me of Insanquarium... I wasn't really sure what the 'tools' did ie what feeding my fish did, but otherwise lovely graphics loved commanding my tiny minnow army. Cheers!

bms says ...
Apr 26, 2012 @ 6:23pm

Quite cool concept and I like the art. needs music/audio though.

ElzingaT says ...
Apr 26, 2012 @ 8:50pm

Thanks for all the comments! Yeah, I was hoping to add in sound and a tutorial screen or two but ran out of time. I really feel like the art was our strongest part, if you care to check out the timelapse video the artist put together you can view it here: http://youtu.be/vRduXqTZ3CA

tcstyle says ...
Apr 28, 2012 @ 3:41pm

Quite innovative. I like the style of the graphics a lot but unfortunately it look quiet blurry on my laptop (Intel HD3000). Probably a technical issue as your screenshots look great.
Pity there is no sound.

ElzingaT says ...
May 1, 2012 @ 3:25am

A post competition version of the game, with sounded added to it, is now available for Android. https://play.google.com/store/apps/details?id=com.ElzingaMedia.AquaWars

Based on your mobile device it may run slow, the game wasn't built with mobile optimization in mind...

deejorg says ...
May 1, 2012 @ 5:32pm

Really nice game, enjoyed it a lot! only really lacking the music

robcozzens says ...
May 8, 2012 @ 6:02am

I would try it, but I am on an iMac.

gregdevice says ...
May 9, 2012 @ 4:14am

Wow, really nice work. I didn't hear any sound, not sure if it was just me. I'm not sure if I would change much. Maybe some feedback when you buy something and also a chance to see my score after the game ends.

mneubrand says ...
May 9, 2012 @ 5:12am

Nice relaxing game. Played for a while but it doesn't seem to speed up so you can't lose. Really nice and polished graphics.

Jezzamon says ...
May 9, 2012 @ 7:28am

A shame I can't play it on my mac. :C

Gjarble says ...
May 9, 2012 @ 8:16am

Seeing as it's a Unity game, it wouldn't be too difficult (a few clicks, IIRC) to release a Mac version.

As for the game itself, I really like the concept, and it's a lot of fun to play. I can't play the post-jam version because I don't have an Android, but here's how I think the game could be improved:
- A counter to show how many enemies are onscreen. When I lost, I thought about 6 enemies, though some may have been obscured by the upgrade menu. I'm pretty sure some worms were blocking the view of other worms, too.
- Speaking of the upgrade menu, I had the upgrade menu open for the majority of the game, as I often quickly alternated between attacking and buying. Perhaps it should be moved to a spot where it does not partially block the player's view (such as the top or bottom of the screen) and not need to be "opened".

Dr.Pingu says ...
May 9, 2012 @ 11:51am

It's impossible to understand the gameplay without reading your introduction.

The graphics are great and with music the game will be even better.

good job :)

davidwparker says ...
May 10, 2012 @ 2:39am

Sorry, can't play as I don't have Windows.

ericdpitts says ...
May 12, 2012 @ 2:33pm

Really great graphics! I would have liked some sounds and music. It was pretty addicting too. With a few more features and a bit more challenge, this could be a really great game!

Oh, I just read through the comments and saw you released a post-compo version on android, that's great news! (You should post a link to that in your description (; )

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