April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Requires SFML 2
edit: I have made a windows binary, im aware of an error when running under XP that it complains about memory when you close the game, but when you run the game under windows 7 it works fine.
edit2: I just found out I forgot to include the readme with the controls in the windows version, here is a copy of it
Quest for the Secrets of the Universe Instructions and Storyline
You are on a quest to find the secrets of the universe. Travel to many
planets to find the secret keys to the sacred temple.
Instructions:
Use the arrow keys to move around
Press the space bar to shoot your fireballs from your mouth(Direction
of fireball is last place you were walking in)
Created by: Lucas Fryzek
Credits to:
SFML
SFXR
Sunvox
codeman38 for PressStart2P.ttf
*REQUIRES SFML to compile and run*
Downloads and Links
Ratings
![]() | Coolness | 63% |
#240 | Humor | 2.65 |
#295 | Mood | 2.93 |
#409 | Theme | 3.09 |
#420 | Fun | 2.84 |
#472 | Graphics | 2.81 |
#496 | Audio | 2.31 |
#508 | Overall | 2.84 |
#701 | Innovation | 2.34 |
Comments
Wasn't clear what I was doing at first, but caught on before the zombie could get me. Was way too easy to exploit the cave entrances(?) to get an advantage over the zombie. Both the zombie and what I'm assuming was the final boss had way too much health, and the final boss ended up killing me before I could kill him (already was low on health from the zombie attacking me while attempting to figure out what to do).
I really liked the mood of this game, the graphics and music helped this a great deal. The fighting was a bit tedious, and the zombie + boss took too long to kill. But overall, good job! I would have liked to see more.
@netmute & @robcozzens I have no mac so I can't compile a mac version, if someone wants to take the source code and compile a mac version and give me the link, I will put it with the downloads
I didn't figure it out until the boss that I could shoot. I don't think I would have liked it as much had I known I could do that. The controls seem a bit inconsistent. Holding left or right, I could add up or down to go diagonally. But holding up or down I couldn't go diagonally by pressing left or right. At the boss, once I figured out how to shoot, it seemed like you shot slower when you were further away from him, probably because only one bullet was allowed on screen. The boss health meter showed up for the entire game for me, too. I did like the gameplay of trying to trick the zombies' AI to get past them, and going between the tiny planets. The music was neat and the graphics were nice too.
@VDOgamez the health that you see before your fighting the boss is the zombie's health not the bosses health. I'm also aware of the movement bugs, and I took the lazy way out when making the bullet :P
That was great! Really intense at the end when my life was already dwindling.
Pretty good, I enjoyed it... But.. An arrow to the knee joke? Really? Besides that it was a great game xD
Fun little game with a dash of humor. Enemies had way too many hitpoints or bullets did too little damage. Hitboxes seemed a bit large as boss bullets that should have sailed past hit me, but I still managed to win it eventually.
I didn't realize you could shoot until the boss either. The second time around, I killed the zombie on WPlanet only to find it had been just the one zombie the whole time. Secrets!
Nice little game, nothing ground breaking but it works.
The worlds should have more details to them, they're somewhat sparse and without challenge.
Killing the zombie took way too long and some of the paths you had to take were really boring, but it does have potential. I liked the idea of flat squares floating in space.
Interesting...Im glad there was only one of those zombies because It just destroyed me. Had 2 hp by the end when I beat the boss. It was ok. I don't think it was too innovative but hey, there is something to be said about playing it all the way through :)
Takes a little time to get into it, but after that it's very good. Nice job!
@demonpants I have no mac to compile it on, so I can't make a mac port. If you want you can set up a C++ dev environment on your mac, download the SFML2 binaries here http://www.sfml-dev.org/download.php , grab the source from one of the links at the top and compile a mac version. Then you can pass me a link to the binary and I'll post it at the top. There is no way I can port it to mac myself.
A few more baddies would have been nice, I kept expecting to run into something on the next planet. Played pretty well.
Games with bosses. Yes!
Wish I had more to do than get the keys though. Maybe with more time. I know it was the same with my game. Great game for 48 hours.
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Played it right through to the end, the music was a little jarring, but I loved the graphics (Specifically the character and zombie sprites), and it definitely fit the theme very well :)