April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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by zaratustra - 48 Hour Compo Entry

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zaratustra says ...
Apr 22, 2012 @ 11:06pm

Oh, I forgot to mention. Press R to go back to your last checkpoint.

MarekkPie says ...
Apr 23, 2012 @ 2:03pm

Haven't played many so far, but this is great. You start to see what is actually happening a few screens is, but the ideas of levels being inside cracks in the wood is pretty cool. Great job.

NeiloGD says ...
Apr 23, 2012 @ 2:05pm

Love this one! I think I bugged out at one point and got trapped...it seemed to recover and send me into a deeper level. I did get to the end though, very cool idea :)

Suese says ...
Apr 23, 2012 @ 2:08pm

If you wanted a blown mind you got one! Just awesome demo-scene-complete feel to it. It could have been GREATLY improved with just a bit of music and sound effects!

Good Job.

Thank you for this.

MortisGhost says ...
Apr 23, 2012 @ 2:08pm

Stranges jumps but good game. Nice level design and concept.

Apr 23, 2012 @ 2:49pm

Nice. I've seen a few games so far with the "recursive world" concept, but the use of the +/- circles & flags in this one makes you feel that you actually have control over it.

KevinZuhn says ...
Apr 23, 2012 @ 9:20pm

This is a super-interesting concept, and the puzzle elements are well done. I had a lot of trouble with collisions and jumping, and I often got stuck in the geometry.

Apr 24, 2012 @ 6:16am

Hahaha, I made a game around exactly the same idea (http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11306) ^^
Cool take on it :)

Foxtacy says ...
Apr 24, 2012 @ 11:11pm

Congratulations good sir, this is a very well done piece of work... Though i think the lack of sounds and music make the experience quite... dull, your mechanics graphics and gameplay are cool :)

LukeRissacher says ...
Apr 25, 2012 @ 4:23am

Wheels within wheels - very cool. Bent my brain :)

marudziik says ...
Apr 25, 2012 @ 12:32pm

Wow, and all of this done in plain AS3. Wow, really great. I'm astonished - this is the best use of mechanic with fractals in a game I've seen so far. The only things that would make this even better are some sounds and better controls.

DDRKirby(ISQ) says ...
Apr 25, 2012 @ 1:07pm

Haha, I just came here from http://indiegames.com/2012/04/tyler_glaiel_fracuum.html, so a little bit of deja vu here. But yeah, this is cute and well-executed. :)

eli says ...
Apr 25, 2012 @ 1:34pm

I WON infinitely!!

Pixelulsar says ...
Apr 26, 2012 @ 11:06pm

cool graphics and the shrinking down concept was really cool and fit with the theme well. Could use some music

FaBrito says ...
Apr 30, 2012 @ 5:28am

Great idea and unbeliaveble level design!

FrederickK says ...
May 3, 2012 @ 3:20pm

Got stuck, couldn't finish.
Awesome concept! Congratulations!

Misfit says ...
May 6, 2012 @ 6:22am

Cool game. I liked the level design and graphics. I recognised few minor collision problems.. but great job.

jimmypaulin says ...
May 9, 2012 @ 8:01pm

Extremely clever, really nice mechanics with the fractal level design. Is it possible to access all the sub-levels that you see on the way "down"? I did get stuck and had to reload the page a couple of times. It took me quite a while to realise the +/- mechanic - perhaps a tutorial type screen at the start to make the point clear? Also sounds would be good. Really liked the graphics and the controls were good though as others have mentioned the collision detection could use a little tweaking

azurenimbus says ...
May 10, 2012 @ 8:03pm

I was really enjoying it, then suddenly my character got stuck inexplicably! And I only saw your comment about pressing R after I quit. I should have tried it, though.

It was really nice, I enjoyed the concept and execution. Fixing some of the control bugs would make it awesome!

nate427 says ...
May 13, 2012 @ 8:02pm

Great gameplay and art! Really neat!

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