April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Planet 161

by saint11 - 48 Hour Compo Entry

A little game about an astronaut, imprisioned on a very small planet. The theme here is more about the small and claustrophobic level design then the story.
Gameplay inspired by Sokoban, Goof Troop, Quackshot and suteF.

More info about me and my studio on: www.studiominiboss.com

(After the 48 hours)
I added a mute button and fixed a minor bug on the barrel collision after the jam. I hope that's Ok, but anyeay, the Dropbox version is still the original one.

Downloads and Links




Apr 23, 2012 @ 3:02am

Cool ! Great visuals. Good polish. Great level design!

Monomer says ...
Apr 23, 2012 @ 4:49am

Really enjoyed this, great sprite-work and mechanics, interesting music as well.

Apr 23, 2012 @ 5:37am

Enjoyed it!

YMM says ...
Apr 23, 2012 @ 7:13am

Loooove the weapon switching mechanics. That plus the key system is giving me serious DOS game vibes.

Apr 23, 2012 @ 7:13am

Really awesome work. Very well envisioned/put together.

FredericRP says ...
Apr 23, 2012 @ 7:55am

Really well put together. Good game, the last level was a little tricky to find, but not too much, well done !
I don't see much the theme here though.

Lotsa says ...
Apr 23, 2012 @ 10:56am

Lovely visuals and very polished indeed! Great game.

keely says ...
Apr 23, 2012 @ 11:20am

Oh shit this is good. Polish just oozes out of it. Commercial quality.

Ergo says ...
Apr 23, 2012 @ 12:13pm

The puzzles were fun to solve, the music was really good, though the music loops a bit too noticeably. The graphics and effects are crisp and pleasant to look at.

Really nice puzzle platformer! :D

mes says ...
Apr 23, 2012 @ 12:26pm

excellent! second to last puzzle was beautifully designed.

pvwradtke says ...
Apr 23, 2012 @ 3:13pm

Just one word to describe it: awesome!

Apr 23, 2012 @ 4:29pm

Best game I've played yet. All 5's. Fantastic!!

Apr 23, 2012 @ 4:37pm

Awesome! =) Great graphics, very comfortable controls, great level design, smooth animations. Gorgeous work! =)

KevinZuhn says ...
Apr 23, 2012 @ 4:50pm

Polished enough to eat off of, and the later levels especially really exercise the gun and box mechanics!

Apr 23, 2012 @ 5:00pm

Wow, fantastic polish, great level design and fun mechanics. Amazing!

ben says ...
Apr 23, 2012 @ 5:18pm

Great job! I played until the level theme switch.

Danik says ...
Apr 23, 2012 @ 7:51pm

Incredibly polished! The level design is really good, as are the animations, the weapon mechanics, the mood, the controls.

eli says ...
Apr 23, 2012 @ 8:07pm

What a strong entry! Beautiful graphics, interesting gameplay ... audio is very well done, but could use slightly longer loops. Loved the variety of sfx.

Sodaware says ...
Apr 24, 2012 @ 12:21am

Wow. Really well designed and incredibly polished.

eburn184 says ...
Apr 24, 2012 @ 12:45am

I love this game! Great job, always nice to see such great entries using FlashPunk.

MTO says ...
Apr 24, 2012 @ 3:05am

very polished, interesting mechanics for the different guns

murilo says ...
Apr 24, 2012 @ 3:22am

Amazing! What else can I say?

chambers says ...
Apr 24, 2012 @ 8:57am

Congratulations on the result! It is amazing that this game was made in a 48-hour event. The level of detailment and the solidness shows you were able to manage the project very well. I hope I'll be able to make games this well-polished in the future.

As far as I know, platforming puzzles with multiple levels like this usually take a lot of time to make, but you managed not only to do all the programming and art but also made quite aa variety of clever level designs. I think there's not a single level that felt unnecessary for the pacing or stupid, which is rare nowadays even in commercial games.

It definitely looks like a game I'd pay to play, so I couldn't help but feel like there should be more levels and infinite x more weapons, as if I had forgotten it was actually made for a 48-hour competition.

In my first playthrough I found the last level too easy compared to the precious ones and felt a little disappointed. But weirdly enough, I played the game again in order to rate it and I got stuck in that level, falling for both of the traps you laid involving explosive boxes.

As a closing comment, a longer version of the game with more guns would be awesome (especially if it had a teleport gun =P) The only thing I didn't like was that the "Tiny World" theme could have been better explored. Except for that, the game is 10/10!

chambers says ...
Apr 24, 2012 @ 8:59am

Also, funny thing you mentioned Goof Troop. I finished it last weekend. Good game, the very last puzzle was a pain in the ass to solve (also, quack shot FTW)

DDRKirby(ISQ) says ...
Apr 24, 2012 @ 10:13am

Lots of polish, =great= level design given that is an LD (I've tried to design puzzles during an LD timeframe, I hated the experience). Game length was just about right too! Great example for all LDers to learn from.

datahaven says ...
Apr 24, 2012 @ 10:23am

Great game - really enjoyed playing!

23 says ...
Apr 24, 2012 @ 10:37am

This is really fun - thanks for the game!

Foxtacy says ...
Apr 24, 2012 @ 11:09pm

*applauses* Yet again, saint presents us with this marvelous little piece of work here. Very nice mechanics, cool graphics, smooth gameplay... whoa...


Apr 25, 2012 @ 3:31am

Nice work!

Sestren says ...
Apr 25, 2012 @ 2:46pm

I love the plunger gun! Reminds me of Quackshot! for the Sega Genesis.

Apr 25, 2012 @ 5:47pm

Whoa, really stunning game made in 48 hours. Nice gameplay, graphics and audio, well done!

Axelhein says ...
Apr 25, 2012 @ 9:33pm

Amazing game! The graphics were beautiful and the level design was really clever. Loved all of the "Out There Somewhere" references. Overall amazing game. Five stars!

seagaia says ...
Apr 25, 2012 @ 11:04pm

Some neat elements and good level design for the short period of time. I thought longer musical loops would have been nice to fit the mood more.

moonmagic says ...
Apr 26, 2012 @ 4:07am

Great platform puzzler. The guns feel well-considered and nothing feels redundant. The sprites and sounds feel substantial and make the world feel tangible, which is nice. I didn't really think the text was necessary; visual and aural feedback was enough to teach me about the different blocks and guns. Love that the slippery blocks were not explained. Great sky colors; I love that mauve.

LukeRissacher says ...
Apr 26, 2012 @ 4:24am

Sweet - nice little puzzle platformer. Really solid controls, interesting puzzles, good music & graphics. Nicely done sir.

stigmawall says ...
Apr 26, 2012 @ 5:19am

As aways, a good concept, art, and game design. Like it.

deejorg says ...
Apr 26, 2012 @ 12:53pm

For a 48 hour entry to have this kind of polish in every aspect is just... amazing. Congratulations on the great game :)

Ranoka says ...
Apr 28, 2012 @ 5:22pm

Really nice game, it's got a good level of polish and being a complete game. Also good you found time to do level design. I got stuck on "I hope I'm near the escape pod". The music does get a bit annoying after a bit. I'm sure this game will do well over all!

Puzzlem00n says ...
Apr 29, 2012 @ 8:08pm

Just like the last one you did, it feels very complete. However, after Frostbite, I was hoping for a more innovative experience. Well done, though.

Angerus says ...
Apr 30, 2012 @ 12:40pm

Really enjoyed playing ths game ! Such quality (idea,gameplay and environnement) in this small amount of time is incredible !

Kvisle says ...
May 1, 2012 @ 3:10pm

Very nice graphics
Very good puzzles
Nice loops

This whole thing feels very polished to me.

Nolan C says ...
May 1, 2012 @ 10:08pm

Incredibly polished for 48 hrs. A+.

May 3, 2012 @ 9:14pm

Nice platform puzzle game. Really cool.

MrBarnslig says ...
May 5, 2012 @ 8:51pm

All around high marks. Nice level design, the tutorials and concepts are introduced in a great order. I got stuck on the level with the white blocks though, couldn't figure out what to do. But the music was great, animations were great, gameplay was fun and classic platformer. Can definitely tell it's in your genre wheelhouse.

p.s. Looks like you have quite a following, 10k plays on Kongregate already! Nice!

May 7, 2012 @ 12:48pm

Great mechanic, great controls, great level design. Well polished. Nice one.

Dr.Pingu says ...
May 7, 2012 @ 2:11pm

A marvel.
With a button to restart the current level when we are blocked it will be even better.
Great work :)

kylerhoades says ...
May 8, 2012 @ 12:03pm

Really cool atmosphere and fun puzzles. Was looking forward to the final showdown with Zardon.

davidllanos22 says ...
May 12, 2012 @ 10:00pm

Very polished game! Well done!

JonathanG says ...
May 13, 2012 @ 10:36am

Very good! The puzzles kept me playing for quite a while until I finished the game, and they were tricky to solve too! I like the variation of the different tools. There was character to the story, and the music and sounds were well done. Graphics are lovely too, very retro!

Tifu says ...
May 13, 2012 @ 12:15pm

Very good! The only improvement would be if the character sprite changed depending on his current gun, aside from looking better, it would prevent me accidentally detonating an explosive barrel when I thought I had the grapple gun =D

SonnyBone says ...
May 13, 2012 @ 8:35pm

Great game overall, but I'm not feelin' the theme too much. Great level design and puzzles, and your aesthetics are incredibly pleasing. Good work!

ehtd says ...
May 14, 2012 @ 12:22am

Great! The best game I have played in LD

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